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Direct Link To This Post Topic: Vintastic Winery?
    Posted: 05 Aug 2012 at 17:52
So ... everyone is fretting over the issue of grapes, not enough grapes to go around and how to get more grapes.

What if the solution is simple but elegant.  What if there is a mystery similar to the Steamtastic Brewery, which reduces the input cost (in food) for beer, only for wine?  That substantially reduces the amount of grapes required ... to say 100 grapes? Or even 1000?

I suggest that people start looking around the map for the Vintastic Winery or other such structure, because this might well be the answer.

And devs, if there isn't one now ... there ought to be!

Please feel free to use this thread for the hunt for the Winery, speculation, public mocking and a long list of where the winery ISN'T.
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Direct Link To This Post Posted: 05 Aug 2012 at 18:00
you would think the 50% reduction in upkeep research for traders would be enough..oh well
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Direct Link To This Post Posted: 05 Aug 2012 at 18:25
The upkeep reduction doesn't change the cost to recruit traders in the first place, which is paid in wine, and unless grapes are super-abundant somewhere, getting that much wine is going to be a problem.
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Direct Link To This Post Posted: 05 Aug 2012 at 18:59
Devs, 

Sorry, but you blew this one. You mentioned the real-life number of grapes to make a keg of wine, but you missed a couple of things....

You aren't going to make kegs of wine without vineyards! If there were nothing but wild grapes, you'd be making wine in very small quantities, and traders wouldn't likely know to ask for wine; nearly all the wine produced would be so undrinkable that it would be used for religious ceremonies!

Any any simple person can harvest much more than 100 bunches in under an hour. Now maybe the harvest numbers reflect wild grapes that are spread out... but again, wild grapes mean no mass production, meaning traders's don't drink wine.


Now cotters... these are tolerable, but still obviously an annoying game balance attempt (favoring newer or small population players). But the wine numbers... are just so unrealistic that you are making the game not fun.

(the simplest fix is to lower the size of the produced wine to reflect the harvest numbers; the more realistic fix is a vineyard sov structure)

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Direct Link To This Post Posted: 05 Aug 2012 at 19:09
It looks like the design is to make Trader units rare.  Thus making it difficult to "spam" Traders to all the Faction Hubs.  This will require alliances to carefully plan Trader deployment.  And perhaps to work in coordination with other alliances to develop a vast trade network.
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Direct Link To This Post Posted: 05 Aug 2012 at 19:09
By the way, I searched for "Cana," but no luck.
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Direct Link To This Post Posted: 05 Aug 2012 at 19:34
Do traders require a wine upkeep or just wine to build the unit and gold upkeep?
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Direct Link To This Post Posted: 05 Aug 2012 at 20:02
Wine to build the unit and gold upkeep is my understanding.
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Direct Link To This Post Posted: 05 Aug 2012 at 20:03
Originally posted by Torn Sky Torn Sky wrote:

Do traders require a wine upkeep or just wine to build the unit and gold upkeep?


Wine and Gold upkeep. One trade per player is free though. So if your able to work with your alliance you can set up someone in trade hubs around the world to be able to buy and sell from anywhere that is needed.
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 05 Aug 2012 at 20:05
I was told it was a straight 300 gold per hour upkeep for a trader.  But I haven't built the building myself yet (and may never do so), so I don't know for sure.
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