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Rorgash View Drop Down
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Direct Link To This Post Posted: 29 Mar 2012 at 12:42
i want to add that my ideas dont arent put forward to improve my gameplay, as alot of my ideas stands to give more depth to the current gameplay by adding more things to it.

You brought up the Combat overhaul, and really you rather want 0.1 sek hard coded numbers against numbers instant loss or victory battles? you think the devs would want that to be forever?

I as a Game Designer would if it was possible which it isnt at the current time in our world, but i would guess they wouldn't mind if someone created a fully visual combat map, where you could see your troops fight it out rather then just get casualties and survivors in a message, but this isnt possible and would take A LOT of time and money to add and as such probably never will be added. but dont mistake that for not "wanting" to add such a feature.

But making constant improvements and adding new features is what any game developer strives towards and since this is a browser game it has the possibilities to evolve with time much easier then many other genres.


I will keep posting ideas in this forum, and some will agree some will disagree, but ANYONE who are just against change because its change can stay quiet and let people who care discuss it.
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Darkwords View Drop Down
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Direct Link To This Post Posted: 29 Mar 2012 at 12:42
Perhaps you should actually read my posts. ;)
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Rorgash View Drop Down
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Direct Link To This Post Posted: 29 Mar 2012 at 12:21
only played it since 31 jul 2011, so only a year soon

and yours seem to be i dont care so dont change it... you are a conservative and as such i dont care about your way of thinking at all, and as such dont need to see your posts anymore.

I want to improve things for the future, seeing things improve is the way i work, just accepting what is, is not they way things get better.

Vaults are useless after you become bigger then 2k and no need in the world of taking it beyond lvl 3 because it costs a ton more then it will ever protect for you, and me wanting to improve on this seems to be stupid.. because you dont care about it...

and anyone who does care agrees with me even if they have corrected and pointed out that it does help new players, but as they also said it doesnt help anyone that isnt new.

Fixing this scaling would be an improvement and would be a good thing for everyone and you are against this. maybe the dev can let you play v1 alone since the rest of us likes things to evolve and get better with time.

All these changes that comes, comes because there wasnt enough time to add everything from the start without it taking forever, and as a limited group of people there is just so many ideas they can come up with at a time, which is why they added this section in the forum.

For players to speak their ideas of possible improvements or changes, and you dont want me to use this because you think MY way of playing is worthless and shoudnt be promoted in any way because I must be the only one playing like this..

please dont post in my topics if you dont have anything to add or maybe changes to my idea or knowledge as to why my idea wouldn't be good for the game, all which i enjoy hearing most of the time.


MORE things, you want me to NOT defend my opinion? ofcourse i will defend my opinion because this is what i think is best and right, just like others do until or if proven wrong.
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Darkwords View Drop Down
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Direct Link To This Post Posted: 29 Mar 2012 at 11:59
Your entire argument (and not just in this post) is based on an attitude of I play this way, so I want this.  I would advise that you play this game for a while longer and actually adapt your gameplay to the game itself, rather than continuously requesting the game is changed to fit your personnal ambitions.

With a bit more experience you may find that certain things you veiw as being wrong at the moment could become important to you.

You have even put forward the idea that the entire combat mechanics of this game are radically changed to suit your personnal wishes, if such a significant part of the game does not suit you, then why do you play it?

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Direct Link To This Post Posted: 29 Mar 2012 at 11:50
good for you, they gain you NOTHING, have fun
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Darkwords View Drop Down
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Direct Link To This Post Posted: 29 Mar 2012 at 11:44
I have a lvl 20 vault in 2 of my cities.  So what exactly is your point there?
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Rorgash View Drop Down
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Direct Link To This Post Posted: 29 Mar 2012 at 11:40
its not expensive to build but would you build a lvl 20 mage tower if it gave you 100 mana per hour?

Edited by Calico_Jack - 29 Mar 2012 at 11:41
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Direct Link To This Post Posted: 29 Mar 2012 at 11:40
Well, the real reason nobody keeps these is the opportunity cost of using a building slot on a low population, low utility building.  I dodn't think this is a problem exactly, there should be some buildings with only narrow usability, it's not like anyone is looking for more stuff to build.
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Darkwords View Drop Down
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Direct Link To This Post Posted: 29 Mar 2012 at 11:22
I would say it is worth it, but then I have always built my cities so that they provide alot of basics, therefore even a lvl20 mage tower does not seem expensive.

I guess it comes down to how you have built your cities, ie a city built for productive strength will not have issue with building a high level vault, where-as a city purely built for military or diploatic strength may well find it costly.

However I do agree that the Vault should be more effective at higher levels, perhaps with the ammount protected at each level being staggered.  Say...
100 basic and 10 adv for lvls 1-5
200 basic and 20 adv between 6-10
500 basic and 50 adv between 11-15
1000 basic and 100 adv between 16-20

This would mean a lvl 20 vault would protect 9000 basics and 900 adv.  There could also be a discovery added to the game that would provide the extra 1000/100 overall just to round things up.
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Direct Link To This Post Posted: 29 Mar 2012 at 10:45
As it stands T1 units are for defense, both in the military and diplomatic services, dont see a need to make this harder.

Also by the existence of runes its not that hard defending actively against thieves, but the vault at lvl 20 protects 200 adv resources, but costs 250k basic each to upgrade, and a passive protection of your adv resources in return for one less free spot in your town seems a somewhat fair deal, it a high cost to pay but if you dont have to worry about say 2k adv resources of your 10k being stolen it might be worth it.

This is about making the Vault building worth existing beyond lvl 3
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