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Topic ClosedValid Land Claims in the New Era

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Hewman View Drop Down
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Direct Link To This Post Topic: Valid Land Claims in the New Era
    Posted: 06 Sep 2012 at 20:35

Despite numerous "discussions" concerning the validity of certain land claims, the Illy community does not seem to have an authority or even an common understanding on what is and what is not a valid claim to land.

The purpose of this post is not to merely ruminate on my personal views on land claims, but rather to start a discussion of whether, as a community, we can come to SOME common understanding of what is and what is not appropriate (civil) means to claim land.  I believe this issue is ripe to be re-visited given the obvious implications of rare resources.  

After speaking to many players, there seems to be TWO in-game mechanisms for claiming land: 1) claiming sovereignty on a particular square, OR 2) occupying land with military troops.  As I'm sure we have all experienced at one point or another, players and alliances claim ownership or right to land beyond these two methods....  
Example 1: "You may not settle/exodus a city to any land within X squares of my cities." 
This seems to be a fairly reasonable request (especially in less densely populated regions of Elgea) and widely accepted by the Illy community.  There seems to be no doubt that it is considered poor form (and probably seen as hostile) to settle a city adjacent to or one, two, three, four, and in most instances five squares from another city.  Some alliances have suggested more than 5 squares (8 and 10 square radii come to mind) but often these are alliances/players who have intentionally situated themselves in the vastness of Elgea to avoid such issues.  I'd prefer not to bicker over whether 8 squares is valid or not - I believe it depends on just how remote the region is - but it's hard to think anyone would contest that intentionally settling a city within 4 squares of an existing city (in ANY region) is not acceptable.

Example 2: "I claim all land within X squares of my cities - do not settle do not claim sov., and any stationing of troops will be seen as hostile."
This is where, in my eyes, we begin down the slippery slope.  Settling a city within an area is one thing (it inherently limits the in-game mechanisms for claiming land via sov.), but does occupying a particular square really constitute hostile action?  One can only launch a hostile military action from that army's home city - so occupying a location, despite its proximity to another city, does not pose any direct military threat to that city (unless it is a siege or blockade obviously).  So the only hostility from a player occupying a square near another city would be, 1) usurping an already validly laid sov. claim, OR 2) denial of resources on that square.  1) is clearly hostile... but 2) raises the question: does a player have an automatic right to resources simply by virtue of it being NEAR their city?

which leads to . . . .
Example 3: "I own anything and everything within X squares of my cities, regardless of whether I have claimed sov. on the squares - any troops or harvesters are trespassers on MY land is hostile and any resources near my cities are mine and no one else's."
I think this is a blatant over over-reach.  Let's go back to probably the most widely-accepted principle: there are two in-game mechanisms for claiming land (sov. and military occupation).  The reason these are almost ubiquitously accepted as valid is because it puts other players on NOTICE that the land is spoken for - its a matter of practicality of enforcement and respect.  But what is also important about these methods being seen as valid is the player must proactively DO something to lay claim to land - they must expend resources and time to gain the benefit of owning the land.  It seems unreasonable to proclaim that any and all land within whatever area you decree is automatically yours.  You have DONE nothing to claim this land, you have expended no resources, time or energy... you've simply waived your wand and said it's so.  This seems equally unfair as it does impractical (especially in densely populated regions like Norweld, Lucerna and other regions of the "newbie ring").
This fact is even MORE true now, with the release of advanced resources that are meant to cause territorial friction and often require protection to ensure enough time to harvest and to prevent over-harvesting and extinction.  To expect the entire community to only harvest from resources that are not within 5 squares of ANY city but their own or no city at all is silly.  If you'd like to claim a rare resource as your own you're going to have to DO something to reap the rewards of exclusively owning it - namely, the two in-game mechanisms discussed (sov. and military occupation).

Recap:
- X square radius settlement prohibition - REASONABLE, generally accepted.
- X square radius military occupation prohibition - UNreasonable, unless the occupation is a siege, blockade, or is on your sov. square.
- X square radius harvesting prohibition - UNreasonable, unless you have sov. on that square.

Does anyone disagree with these principles?  Let's get a discussion and perhaps even a debate going so we at least know where the rest of the community stands on this issue... cuz it's not going away.


Edited by Hewman - 06 Sep 2012 at 20:40
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Direct Link To This Post Posted: 06 Sep 2012 at 21:05
Originally posted by Hewman Hewman wrote:

Example 2: "I claim all land within X squares of my cities - do not settle do not claim sov., and any stationing of troops will be seen as hostile."
This is where, in my eyes, we begin down the slippery slope.  Settling a city within an area is one thing (it inherently limits the in-game mechanisms for claiming land via sov.), but does occupying a particular square really constitute hostile action? 

That depends; if someone settles a city next to a square that is already occupied, they can hardly complain about the occupying army's presence. However, if an army is placed next to a city that is already there, I'd consider it extremely impolite at the very least
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Direct Link To This Post Posted: 06 Sep 2012 at 21:09
Well-put and good reasoning. I would say that a set of principles--either these, or something mighty similar--is an excellent solution as a default ruleset. By default, I mean that when the situation is unclear, players should assume that these principles are in place, like the 10-square rule of settling and exodus.
 
My personal principle, though, is this: Always ask first. If the square meets any of these conditions:
1. Is within 10 squares of another player. (or whatever distance their profile/alliance profile designates).
2. Is occupied by an army.
3. Is a sov square.
...then I will ask for permission before harvesting, even if I personally would allow it if I was in that position. This clears any uncertainty and identifies precisely what can and will happen if you decide to harvest there. There are 0 reasons not to ask first; it costs nothing but a little time and poses no risk.
 
I disagree with the last two principles. I am a proponent of "You have what you can hold." If you have the ability to prevent anyone else from claiming or using a piece of land at ANY distance, it is within your right to do so. It is also, however, within everyone else's right to do so. If you claim a space with a rare herb spot 2 squares from a smaller player, it's your right. They, in turn, have the right to ask you to move, and if you don't, they have the right to get help and forcibly remove you.
 
I support this because sovereignty and occupation are both costly to upkeep. These limitations create a natural safeguard against unreasonable claims, as sov and occupation become more costly and inconvenient at greater distances. Both are also able to be countered. Applying a further ruling whereby players are not allowed to informally claim land is redundant and cause for conflict.
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Direct Link To This Post Posted: 06 Sep 2012 at 21:15
I'll change my previous post a bit.

While much of what we do is based on community acceptance, it is a sand box and of necessity people make up their own rules. The difference comes in 
1. if the community in general is allowing though this does not necessarily mean they accept it for  themselves; 
2. if the person or alliance has what they need to back up their desired claims. Again, it doesn't matter if what others do (in a general sense) fits your ideal game play, it matters if they can maintain what they propose;

If above 2 do not exist, neither will your claims or you, potentially, for much longer.

One thing that needs to be remembered about the community. It is not the a government running Illy, it is a group of people within the sandbox scheme who are at best - working together (even with contrasting views) to make the game fun, challenging, and even (god-forbid) militarily engaging Shocked

It is good to get a general consensus of what the community (alliances and individuals) would desire regarding courtesy, and how they see the lands their cities on are.

Dlords, it is simple. 10 squares are ours, period. We have modification to it as it is necessary. Sov simply allows us greater use of our lands to influence that town in question. We maintain such and will do so till every last member of Dlord is removed from the game. We love peace, battles, and war and not afraid to loose towns and such - it's a game.. and thus we have no problem removing other peoples town quite quickly as well. We don't go looking for fights, though issues do arise but as an alliance War is not our purpose but we wont back down either. However in relation to lands and our claims - by the same token, we extend our view toward others unless they have specified another view.. and then we abide by those - if we deem they are fair.

All things in this game depend entirely on if you have the might to keep what you have, period. Again, it is a sandbox game. It why alliances are formed, to ensure you keep what you have and not treated unfairly, if at all possible.

I think we are pulling to far away from this concept and looking to socialize the game for everyone, when in fact that by the very nature of game, is contrary to it's formation. It's a SANDBOX

at least that is MY personal assumptions and opinions (with the exception of Dlord statement above regarding what we terms ours).




Edited by belargyle - 07 Sep 2012 at 07:28
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Direct Link To This Post Posted: 06 Sep 2012 at 22:46
Originally posted by Hewman Hewman wrote:




Recap:
- X square radius settlement prohibition - REASONABLE, generally accepted.
- X square radius military occupation prohibition - UNreasonable, unless the occupation is a siege, blockade, or is on your sov. square.
- X square radius harvesting prohibition - UNreasonable, unless you have sov. on that square.

Does anyone disagree with these principles?  Let's get a discussion and perhaps even a debate going so we at least know where the rest of the community stands on this issue... cuz it's not going away.

Lemme think....

Yes, i do disagree. For one an occupying army within 10 squares of my city could be claiming sov (up to Sov 5) which would circumvent the exodus 10 square limitation, and he could park what was a HUGE city right on my doorstep.

So no, i do not like troops camped that close to my city if they're not alliance or confed troops.
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Direct Link To This Post Posted: 06 Sep 2012 at 23:12
Just some food for thought --

If cities can be placed 10+ squares apart, claiming 10 squares from your city is really somewhat unrealistic as that would mean you could claim a square that is right next to your neighbor who is 11 squares away.  He/She would then also be able to claim a spot right next to your city.  It seems to me that it would be more practical to say 5-6 squares from a city be yours to claim.
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Direct Link To This Post Posted: 06 Sep 2012 at 23:19
Originally posted by Hewman Hewman wrote:

Does anyone disagree with these principles?
Yes.  An occupation of a square with resources is okay if it protects almost depleted rare herbs, gatherers at work, killed NPCs while waiting for skinners or cotters, or has similar plausible reasons such as claiming sov.   Otherwise the occupation has the same rights as a horde of pumas on a desert flame...Dead
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Direct Link To This Post Posted: 07 Sep 2012 at 00:25
Originally posted by Hewman Hewman wrote:

The purpose of this post is not to merely ruminate on my personal views on land claim
followed by your personal views.

I do not understand why people say sov. is the real method to claim.  
Sov is a flag, you can place flags on the moon that does not make it yours, and if you have no flag in a populated territory is this no-one land?

Sovreignity is just a number in a sandbox, and not a cheap one, when sov will cost lot lot lot lot lot less i will agree on what you say.

Claim:

 
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Direct Link To This Post Posted: 07 Sep 2012 at 00:25
Claiming a 10-square radius around cities as "owned" is a silly misapplication of what was initially a rather sensible rule requiring that cities be 10 squares apart to allow for growth.  DLords can of course attempt to enforce this claim, but I think it is unwise.  Realistically there is not a "need" to have this much territory for gameplay reasons, so its main effect will be to create tension and disagreements.  This may be perfectly fine with DLords, but let us all remember when the tension and disagreements escalate into something people find unpleasant, it could easily have been avoided had people behaved more rationally.

Edited by Rill - 07 Sep 2012 at 00:28
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Direct Link To This Post Posted: 07 Sep 2012 at 00:35
Actually the claim is 5 square, and people should ask in 10 range Rill.
And we have many situations were we cooabitate more than happy under 5 square range with others.

Most of the time the issue you speak about are created by people who harvast 50-100 square from their  cities near yours, or place armies near your cities.
Here is my question: why should i allow a land claim becouse someone placed 2-3 troops on it?


Edited by Drejan - 07 Sep 2012 at 00:40
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