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ShoM View Drop Down
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Direct Link To This Post Topic: Update 26OCT10 - Some quest loving
    Posted: 29 Mar 2011 at 21:40
http://illyriad.honoredsoft.com/wiki/Category:Quests

darn. Too slow.


Edited by ShoM - 29 Mar 2011 at 21:42
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Direct Link To This Post Posted: 29 Mar 2011 at 21:37
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Direct Link To This Post Posted: 29 Mar 2011 at 20:56
Originally posted by HonoredMule HonoredMule wrote:

You can check the wiki to determine expected losses and minimum party size requirements before accepting (or at least fulfilling) a quest.

Questing is one of the more complete areas of the wiki at least in terms of information quantity.
URL please?
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Direct Link To This Post Posted: 20 Dec 2010 at 04:00
You can check the wiki to determine expected losses and minimum party size requirements before accepting (or at least fulfilling) a quest.

Questing is one of the more complete areas of the wiki at least in terms of information quantity.
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Direct Link To This Post Posted: 20 Dec 2010 at 00:48
Sending at least 10 scouts or rangers on a quest is most likely to be a successful quest.
Don't know about not getting a message of their deaths...
For me shows them in Diplomatic mission report message or quest completion report message.
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Direct Link To This Post Posted: 20 Dec 2010 at 00:05
I had a scouting quest and lost my scouts......never being able to complete this basic quest....Did I do something wrong?  Sent three scouts second time, one the first time.  No one ever returned and there was not message about them being killed.  
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Direct Link To This Post Posted: 29 Oct 2010 at 16:28
Military Quest: Kill the Rats Dogs.

Hoping there would be Military 'Quests' for Factions...
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Direct Link To This Post Posted: 29 Oct 2010 at 14:01
Is it expected to add new quests in a close future?

Milititary ones will be most welcomed, i guess.

Thanks

Rar
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Direct Link To This Post Posted: 26 Oct 2010 at 18:06
Tavern Upgrades & Quest Cycling
Upgrading the Tavern reduces the time you have to accept a quest (ie it cycles quests that you don't want faster) by 1% per level (this used to be 3% but has been reduced, given the changes below).

Upgrading the Tavern also increases the amount of time you have to complete a quest (once you've accepted it) by 1% per level.

Keen-eyed players may have noticed that under the old system upgrading your Tavern actually slowed the amount of quests you were offered if you completed them (because it was based on quest Completion Date, which increased with each Tavern Level) - but this is no longer the case.

Under the new system, when you complete a quest you will be offered a new one within one minute if the old quest's "Available Until" time has expired.

You can still "cycle" quests as usual using Prestige.

Quests also now show not only the time you have remaining to accept the quest, but also the time you have to complete the quest after you have accepted it.
Quest locations "too far away"
Part of the change in the geography - exacerbated by a lot of players moving to far flung areas - meant that some quests would give you locations that were too far away to complete.

Quests are now assigned to locations within a "completable" radius of the town that accepts it.
Multiple Quests
As part of the quest system changes, many players experienced either a long delay in getting new quests, or they got more quests assigned than they should have.

This has now been rectified - clicking on the Tavern "Quests" button should be super-quick now, and you should only receive an appropriate number of quests in the future.

Players lucky enough to get the extra quests can still complete them as normal.
Moving Cities
A change to the code made yesterday removed the "I can settle next to an inactive zero population town" rule.

This has now been reversed, and apologies for any inconvenience.


Edited by GM Stormcrow - 26 Oct 2010 at 18:07
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