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Topic ClosedUpdate 14OCT10 - Faction Info

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Noryasha Grunk View Drop Down
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Joined: 11 Jun 2010
Location: Armokumid
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Direct Link To This Post Posted: 14 Oct 2010 at 20:54
Will we be able to work with these "monstrous" groups like the Melders if we persistently target their enemies for persecution to get on their good sides? Or are interactions with enemies only capable of lowering standing, not raising it? (a friend of my enemy is an enemy, but an enemy of my enemy could still well be an enemy) Also, if we raise our standing with factions a given hostile faction is friendly with, will our standing with that faction rise? Also, if we attack that third faction.

Basically, do factions have concepts of "alliances", and do they care about them?

Are relations in regards to the alliance, or the individual? If your whole alliance is friendly with some group and you are bitter enemies, how will that work?


Edited by Noryasha Grunk - 14 Oct 2010 at 21:03
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Torn Sky View Drop Down
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Direct Link To This Post Posted: 14 Oct 2010 at 20:14
sounds great cant wait till i get off work and can look at it 

thank you for all the great updates
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 14 Oct 2010 at 20:07
FACTION INFO

Has now been released onto live.

You can read this Faction information either by clicking on a faction hub and choosing "View Faction", or by clicking on the options menu and selecting "Faction Info".

A direct link is here.

This page lists all the Factions, as well as each city, and who it belongs to (Region and Faction).

Clicking on a particular Faction will show you some information about the Faction.

Please note that many of the Faction "flavour" descriptions are currently incomplete, but will be filled over the next few days.

The most important thing on a Faction's information page is the standing graph, which tells you what the Faction currently thinks about your race.

The numbers run from -100 (Utter Hatred) through 0 (Neutral) up to +100 (Undying love).

Mousing over the line representing your race will give you a precise number.

There is a legend at the bottom left of the page that explains what the various thresholds are that will directly affect your gameplay in Illyriad.

Please be aware that your relationship with each faction will change over time, depending on how you (and your alliance) interact with that faction, and how you (and your alliance) interact with that faction's friends and enemies.  This is, of course, only going to occur after the release of Trade v2 and Faction AI.

For example, if you are currently +20 to Council of Illyria - and then substantially trade with and assist Undying Flame (who Council of Illyria hate), your standing with Council of Illyria will decline, as your standing with Undying Flame rises.

We strongly recommend that players stay away from factions that have strongly negative (-50 and above) feelings towards them.  Even if these factions don't have hubs marked, they are visible on the map, and we recommend you stay clear of (ie) Dragonkin or Melders.  Whilst nothing will happen to you right now, once Faction AI has been introduced, your cities might be lost.

OTHER CHANGES
As of today, inactive accounts more than 4 weeks since the player logged in will NOT generate any new resources (of any kind) for players to farm.

Also, we have decided that - if you use Tenaril's spell to move your city (when it becomes available) you will take your resource plots and resource distribution with you, but NOT your underlying terrain.  So, for the purposes of both map display and combat bonuses and penalties, you will use the terrain of the location you teleport to, not the terrain you were on.

We have also decided that - for the purposes of the moving spell - confederated alliances will count as "your alliance", and so you may teleport within 10 squares of their locations if you wish.

I will post a complete summary of all the (final) moving considerations tomorrow.

Best wishes,

GM Stormcrow


Edited by GM Stormcrow - 14 Oct 2010 at 20:10
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