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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 14 Nov 2010 at 19:33 |
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It appears that the most extreme attitudes have no limit to radius of interaction. I'd wager that -100 relation means that faction will cross the globe to obliterate you if it can.
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Mr Andersson
Greenhorn
Joined: 03 Oct 2010
Status: Offline
Points: 56
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Posted: 14 Nov 2010 at 12:44 |
I know factions are not active yet but I have some questions that I don't think I've read the answer to anywhere (my apologies if that is the case).
I'm interested to know more details about the interaction radius of factions based on the different standing levels.
We know that different kind of benefits or hostile actions comes with the standing towards the faction. Above +50 and bellow -50 military interaction is a possibility. But for the +/- 50,75 and 90 levels - does the interaction radius change? And, approximately what is the interaction radius per standing level (20,100,200... sqrs)?
Edited by Mr Andersson - 14 Nov 2010 at 12:45
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MrA
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Zangi
Forum Warrior
Joined: 15 Jul 2010
Status: Offline
Points: 295
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Posted: 20 Oct 2010 at 12:45 |
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I think it has a gain with no loss whatsoever factor in your equation.
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 20 Oct 2010 at 06:18 |
lep wrote:
Before I had a choice of targets and I never attacked non idle players, I had a nice long txt file of players and their population and date I recorded it and never attacked anything idle less than a month.
Now its either disband useless units or try to use them to pay for their upkeep by starting to attack active players; blame whoever decided such a drastic change in game mechanics without warning was a good idea... we were informed of the change about 8 hours after it happened when I already had over 700 Advance Thieves queued in training. Had we been given more notice of this complete change of game play would have been easier.
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700 advanced thieves in que? Ouch...I'm glad I decided to wait and make my 4th city dedicated to producing as many thieves as possible (I'm still 400 pop away from my fourth city) or else I'd have been even more annoyed with this update. I just don't see how inactive farming was hurting anything. I can kind of see where they might have been coming from because it could allow people to gain large amounts of resources without building up their own resources but at the same time, it takes thieves or armies to do that, which I'd think would balance it. Unless the update was made to stop people from having more thieves than they technically should be able to have...
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liberty6
Wordsmith
Joined: 04 Jul 2010
Status: Offline
Points: 131
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Posted: 20 Oct 2010 at 03:57 |
thats my cue to to pop the popcorn  .oh boy this is going to be ciaos and if to many do it at once well i predict server crash  . fun fun fun
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Noryasha Grunk
Wordsmith
Joined: 11 Jun 2010
Location: Armokumid
Status: Offline
Points: 156
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Posted: 20 Oct 2010 at 00:39 |
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Or hef a basic description and THEN da roleplay stuff.
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2157
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Posted: 20 Oct 2010 at 00:38 |
iluvpie3 wrote:
On topic:About the factions,I have only one complaint;The description of many are quite irrelevant.I had expected the descriptions of the Factions to be like the Atagek.You learn they're isolated,like to trade for swords and iron(not armour),and will fight if the enemy is small in number or too close to their city.All this in 2 paragraphs
But others,like the description of the Forbidden Empire are rather worthless,I cannot learn what they like to trade,how they fight, or any other basic informative traits of their faction.I just think it would be better to put less role-play and more practical things in the Factions descriptions. |
A lot of the trading information will be provided with Trade v2; but the main reason it is not in the faction description as it will be dynamic information driven by interactions with players
As a very simplistic example: - If someone keeps dumping wood on a faction expect the price of wood with that faction to fall
- If on the other hand all their wood supplies are intercepted expect it to become in great demand
- If a faction's armour was in great demand - expect the price of the armour to rise; but equally they will start demanding the raw materials for the armour at a higher price and in higher volumes
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iluvpie3
Greenhorn
Joined: 02 Jul 2010
Location: Earth
Status: Offline
Points: 88
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Posted: 19 Oct 2010 at 23:45 |
I cannot imagine the pride that must swell in your chest each evening before you fall asleep
Hey,they can do something about it,call in Toothless or FDU.If we wanted this game to be a simmer fest there wouldnt be all these other alternative paths to take.
On topic:About the factions,I have only one complaint;The description of many are quite irrelevant.I had expected the descriptions of the Factions to be like the Atagek.You learn they're isolated,like to trade for swords and iron(not armour),and will fight if the enemy is small in number or too close to their city.All this in 2 paragraphs
But others,like the description of the Forbidden Empire are rather worthless,I cannot learn what they like to trade,how they fight, or any other basic informative traits of their faction.I just think it would be better to put less role-play and more practical things in the Factions descriptions.
Edited by iluvpie3 - 19 Oct 2010 at 23:46
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lep
Greenhorn
Joined: 15 Jul 2010
Status: Offline
Points: 64
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Posted: 19 Oct 2010 at 18:29 |
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Before I had a choice of targets and I never attacked non idle players, I had a nice long txt file of players and their population and date I recorded it and never attacked anything idle less than a month.
Now its either disband useless units or try to use them to pay for their upkeep by starting to attack active players; blame whoever decided such a drastic change in game mechanics without warning was a good idea... we were informed of the change about 8 hours after it happened when I already had over 700 Advance Thieves queued in training. Had we been given more notice of this complete change of game play would have been easier.
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Ethelion
New Poster
Joined: 16 Sep 2010
Location: USA
Status: Offline
Points: 34
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Posted: 19 Oct 2010 at 18:22 |
I've started attacking active noobs with advanced thieves too; I suspect a few will decide game is unplayable due to them losing everything as soon as they make it. |
Wow! I cannot imagine the pride that must swell in your chest each evening before you fall asleep.
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