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GM Stormcrow View Drop Down
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Joined: 23 Feb 2010
Location: Illyria
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Direct Link To This Post Topic: Update 10MAY
    Posted: 10 May 2010 at 23:13
Updates (10 MAY):
Buglet (resolved again) - Diplomatic Upkeep after Quest death
Despite being, erm, fixed on the 7th of May... this was still an issue for < 10 players ingame, and has - hopefully - now been bugkilled entirely.

For the last 18 hours we haven't had a reoccurrence of the issue, but will continue to monitor it.
Change - Diplomatic Quest Descriptions
Some Diplomatic Quest descriptions have been altered to highlight their specific requirements: Spies in the case of "Suspicions of Treachery" and Advanced Scouts in the case of "A Herd Day's Night Part 2/3").

However, we strongly encourage all players to read the quest descriptions carefully. In the future, more advanced quests won't be leading you through the requirements click-by-click - there will be multiple paths to fulfilment - and so we don't want to encourage too much reliance on button-mashing vs brain thinking.
Buglet (resolved) - Diplomatic Quest Location Choice
Under certain circumstances far too tedious to detail, some players were finding that the location assigned to a quest was further away than expected - and in some instances, uncompletable in time.

We believe this has now been rectified - but would "welcome" petitions if the quest distance still exceeds the time allowed to complete. Oh, alright, not "welcome" exactly. I think "hate" is the better word. But we don't shoot the messenger. Usually.
Buglet (resolved) - Hermit Players on Quests
Players who chose a... shall we say... 'hermetic' existence by settling the far flung corners of the map with their second and subsequent cities, far away from the hoi polloi, were running into a bug that assigned them the same city every time they accepted the diplomatic quest "Suspicions of Treachery".

The reason it did this was - because the code could not find any city close to them - its "last ditch" attempt was to select the city closest to the center of the map, simply so it could at least give a valid quest objective. The King of Illyriad officially apologises to the poor city holder who was under "suspicion of treachery" multiple times - despite being an active player!

The quest selector will now choose a random city instead of the same city each time. This city might well still be too far away for these 'hermits' to complete the quest in time; but frankly that is their choice rather than ours. If a quest requires interaction with a player, and - by choice - the questing player has decided to settle their city far, far away from the general population, then it is not the quest's fault!


Edited by GM Stormcrow - 10 May 2010 at 23:30
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Direct Link To This Post Posted: 11 May 2010 at 07:52
click click click,
lol, who would do such a thing.  Anyhow - good to hear, thanks.

'Players who chose a... shall we say... 'hermetic' existence '

nothing is hermetic with lc about. I'm just pushing the barriers!!

Im glad to hear that I wont be taking 4 days for a quest anymore!

How are the level threes coming on?Wink (well, i may as well be shot for a turkey as a pigeon.)

Bow





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