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GM Stormcrow View Drop Down
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Joined: 23 Feb 2010
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Direct Link To This Post Topic: Update 03JUN10
    Posted: 09 Jun 2010 at 08:53
Wuzz is right.

However, NPCs *will not* respawn if there is an army inbound to them - we don't think it's fair that you might attack a few Wild Dogs only to find it's become a Legion of Arakvar by the time you arrive.

We will probably slow the respawn rate for NPCs down a bit at some point in the future; every 6 hours seems possibly a bit fast.

SC


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Direct Link To This Post Posted: 08 Jun 2010 at 23:19
I believe there is a respawntime for NPC's and resourcesquares of 6 hours.
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Direct Link To This Post Posted: 08 Jun 2010 at 18:32
Originally posted by GM ThunderCat GM ThunderCat wrote:

Updates - 03JUN10

You snooze, you lose and all that.


I think the algorithm may be set a little too fast. In the morning, I check into Illiriad and send out scouts to every "monster" sighting I have in the area. My next opportunity to log into the game is about 3 hours later. I read my scout reports, see one I'd like to fight, and click the coordinates. Inevitably, the square is now empty with new monsters all over the map. Does the act of scouting turn on some sort of timer? It seems the baddies should stick around at least half as long as a quest opportunity. Or, perhaps it is all just an optical illusion from my time zone (-8 GMT).
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Direct Link To This Post Posted: 07 Jun 2010 at 20:56
Updates - 03JUN10

Lots of bugfixes
Far too tedious to mention, however the one of interest is:

NPC Faction spawns
The algorithm was slightly incorrect in that - as players cleared out all the small spawns - the spawn ratio would balance in favour of very large Legions over time. 

This has now been corrected and any spawn that does not have an army (or diplomats) incoming will now despawn/respawn at regular intervals. You snooze, you lose and all that. 

So the map should, again, be populated with lots of exciting lower level NPCs to fight against.

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