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Topic ClosedUnspoken Codes: Having Fun vs. Being Nice?

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Brandmeister View Drop Down
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Direct Link To This Post Posted: 25 Nov 2013 at 21:02
These analogies are badly strained guys. A massively multiplayer online game has many unique aspects from traditional games. There exist a rules dimension and a community dimension. Many things are possible by the rules (such as attacking newbs) that might not be viewed favorably by the community. As with any large game, illy has sub-cultures. Two of those sub-cultures are clashing right now. Drawing some kind of deep moral lesson from that conflict is ridiculous. It is permissible to play the Vikings in a video game; it is not permissible to play the Vikings in real life.
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abstractdream View Drop Down
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Direct Link To This Post Posted: 25 Nov 2013 at 22:36
That I can agree with.
Bonfyr Verboo
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Rill View Drop Down
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Direct Link To This Post Posted: 26 Nov 2013 at 04:55
/me puts away horned hat and dismantles dragonboat sadly
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Direct Link To This Post Posted: 26 Nov 2013 at 13:53
I agree completely with all the above notions about Illy being a game and that it should be treated as such.

Back when I started playing in the summer of 2011, I was pleased by the apparent stance of the community to protect new players and make the game accommodating. The gist I got from that was that it seemed important to the community to distinguish itself from other similar MMOs. It was not a set rule, but a mindset propagated by a core of engaged players, namely Lorre and Amroth, who roleplayed their way through the rescue of many a lost newb. 

The precedence set by this, and probably by earlier similar examples, has led the community to believe that it is a stoneset rule. The primary difference, as I see it, is that today we have alot of metagame talk about how the game should be played, while back then the behavioural adjustments were applied through actual action and roleplay.

So I say go and have fun with building an empire and play the game as you think it should be played, dont listen too much to all the talk about social rules etc. Just be prepared to be stopped by the random vigilantes or mastodon friends of those you try to subjugate.
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Direct Link To This Post Posted: 27 Nov 2013 at 00:54
Originally posted by Thexion Thexion wrote:



Two options: He might be up to the challenge, but most likely he will send a email to nanny alliance which will send bored big boys to siege your town. 





Oh, joy, that sounds like fun...

Can anyone answer me this then:

If you, as a long-standing and well-developed player, received a request for aid in a contest between two unaffiliated players with roughly the same potential and size, would you interfere?

Not asking for what most people would, just curious: would you?
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Brandmeister View Drop Down
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Direct Link To This Post Posted: 27 Nov 2013 at 03:32
Depends on the size. Two newbs? Probably break up the fight. Two mid-sized players? I'd recommend that whoever got attacked should probably join an alliance to discourage the attacks. Size is irrelevant, though--there are lots of 8-10 city players with almost no troops. A mid-sized military player with basic skills could beat them into the ground in a few days.
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Direct Link To This Post Posted: 27 Nov 2013 at 07:44
I was actually in the situation of being asked to intervene in conflicts many times during my time in Illy.  Most of the time I gave suggestions about how the player who was asking the question could handle the situation.

A sampling of my responses in approximate order of their frequency are:

1)  Put a rune up! (probably used in 50% or more of cases -- I know, people get tired of me harping about runes)
2) And what did YOU do to contribute to this situation?  Try not doing that anymore.
3)  Just ignore him, he'll probably go away
4)  Join an alliance -- perhaps a training alliance if involved person were a newb
5)  Use the ScottFitz model.  Build up your city and pwn his ass(ets).  (In reference to SF's adventures as a newb in Illy, not to anything more current.)
6)  Move somewhere else
7)  That person has done this before and I don't like him anyway -- join my alliance so we can beat his ass(ets).  (I don't recall any specific instance of making this recommendation but I know I was tempted to do it at times!  In general I required people to resolve any outstanding conflicts before joining an alliance in which I was a leader, as those who joined from such situations can attest.  Possibly having me contact another player on behalf of someone wishing to join had the effect of quelling disputes or making someone more likely to come to reasonable terms.  However, this situation did not occur frequently.)
8) Smack him back, he'll probably go away.
9) Ask someone else, I can't deal with any more of these situations today!
9a) Go ask Harmless?
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