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Topic ClosedUnsiegable city locations

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Rill View Drop Down
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Direct Link To This Post Posted: 17 Oct 2011 at 05:18
Originally posted by StJude StJude wrote:

Originally posted by Rill Rill wrote:

Indeed, I'm always learning.  Smile

Excellent, when you are ready for the next phase, ICON will have an invite ready for you! We are always willing to share, we are good like that.

Well I DID have an invitation to ICON, but Borg withdrew it a few days ago.  I assumed it was because you guys were getting towards 100 members and needed the space.
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Direct Link To This Post Posted: 17 Oct 2011 at 04:15
Originally posted by Rill Rill wrote:

Indeed, I'm always learning.  Smile

Excellent, when you are ready for the next phase, ICON will have an invite ready for you! We are always willing to share, we are good like that.
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Direct Link To This Post Posted: 17 Oct 2011 at 04:11
Originally posted by StJude StJude wrote:

Originally posted by Rill Rill wrote:

Originally posted by StJude StJude wrote:

The timing of this thread amuses the faculty of ICON.

Indeed, turned out to be a great opportunity for me to think through some things I hadn't previously considered.

I don't think there are enough threads in the world to cover that ground. But hey, journey of a thousand miles begins with.....

Indeed, I'm always learning.  Smile
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Direct Link To This Post Posted: 17 Oct 2011 at 04:07
Originally posted by Rill Rill wrote:

Originally posted by StJude StJude wrote:

The timing of this thread amuses the faculty of ICON.

Indeed, turned out to be a great opportunity for me to think through some things I hadn't previously considered.

I don't think there are enough threads in the world to cover that ground. But hey, journey of a thousand miles begins with.....
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Direct Link To This Post Posted: 17 Oct 2011 at 03:45
Originally posted by StJude StJude wrote:

The timing of this thread amuses the faculty of ICON.

Indeed, turned out to be a great opportunity for me to think through some things I hadn't previously considered.
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Direct Link To This Post Posted: 17 Oct 2011 at 02:32
The timing of this thread amuses the faculty of ICON.
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Direct Link To This Post Posted: 17 Oct 2011 at 01:25
Originally posted by Aurordan Aurordan wrote:

But they would also have no need to build anything but ships, because likely by that stage of development you won't be able to just send your soldiers walking across water.  I'm just speculating, but I doubt any updates including naval units will make the middle of the ocean a worse place to be.

Not worse, but with its own benefits and risks.

Corregidor and Malta come to mind as examples of islands in WWII that were strategically important and susceptible to being cut off from supply lines.  In the first case naval support failed and the defense failed.  In the second instance the war moved into another theater and the defense succeeded.

Even if a city were self-sufficient, it would have little utility if it could not be used in support of the player's other cities and allies.

I could be wrong, but I predict that island cities will be relatively useless without secure mainland ports in either neutral or allied hands.  Piracy is an intriguing possibility, of course, but it's hard to imagine other players not combining forces against those who try it.

However, since we have no idea how any of this might work, it's relatively useless to speculate.
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Direct Link To This Post Posted: 17 Oct 2011 at 01:14
But they would also have no need to build anything but ships, because likely by that stage of development you won't be able to just send your soldiers walking across water.  I'm just speculating, but I doubt any updates including naval units will make the middle of the ocean a worse place to be.
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Direct Link To This Post Posted: 17 Oct 2011 at 00:48
Originally posted by Aurordan Aurordan wrote:

 

Surely such a city would just build its own ships and protect itself with those?  I think the point of these island squares is to provide a degree of protection at the expense to population and thus offensive capacity. 

Such a city would have difficulty getting supplies to build and support its ships, in particular since a naval blockade would be utilized, if as seems likely it is an available feature.
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Direct Link To This Post Posted: 17 Oct 2011 at 00:43
Originally posted by Rill Rill wrote:

Although unsiegeable city locations may be frustrating for other players, I don't consider them a form of cheating.  Consider that the player has limited him/herself severely in terms of the population that can be supported in the city -- with only 5 food tiles and essentially no sovereignty opportunities, the maximum population such a city can support is well short of the maximum population or of the population average needed to support a 10th city.  The city would also be severely limited in its ability to maintain an army or diplo units.

It is indeed frustrating that a rogue player could place a city on such a square and have limited vulnerability to siege attacks.  However, there are a number of other tactics that could be applied to such a city, including raids and the full range of diplomatic attacks -- thieves, assassins and saboteurs.  Raids made using siege engines could effectively level such a town, although they could not technically raze or capture it.  Certainly they could prevent the city from being used effectively in an offensive manner.

The eventual addition of naval units (at a much later time) will leave a player with cities on islands even more vulnerable, and with fewer avenues from which to receive outside assistance.

A person who settled such a square might feel self-satisfied at accomplishing being "invulnerable"  However, he or she would have gravely miscalculated.

Surely such a city would just build its own ships and protect itself with those?  I think the point of these island squares is to provide a degree of protection at the expense to population and thus offensive capacity. 
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