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Silverlake
Forum Warrior
Joined: 15 Oct 2011
Status: Offline
Points: 417
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Posted: 27 Dec 2011 at 23:31 |
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The loss of any amount of cities to a player with any amount of cities is significant, let's not get fixated on larger players, because all players would benefit from this change. This proposal makes it easier to rebuild.
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 27 Dec 2011 at 23:14 |
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yeh Rill but newer players can benefit from this just the same as players with 9 or 10 cities.
If a guy with just 4-5 cities happens to get on the wrong side of an alliance and gets levelled they will be able to recreate their account again up to the previous level and it will be easier the second time because they will be able to build their cities again much more quickly.
And I believe you are totally wrong when you say a guy with 10 cities losing 2 is less of a loss than a guy with only 3 cities... losing a city when you have 10 means you are losing a hell of alot more building time and micromanagement and resources or whatever else you can think of - not only that but you on top of losing a city you will also lose the ability to rebuild that city (unless you want to go through the enormous effort of redesigning your entire account to max out population a second time.
The fact is losing cities is a massive loss whichever way you spin it - but the improvement suggested in this thread greatly enhances the potential for reconstruction, slightly lessenning the harsh penalties for losing an all-out war - which will in turn mean that the old established alliances/players will not shy away from PvP warfare quite as much.
EDIT: NB. I am not trying to say that Illy PvP combat is too harsh - I like the way there are severe consequences for actions - I just want to enable people to rebuild more readily so people are less likely to quit the game as a result of losing a fight, every war has a winner and a loser and I don't like to see a mass Exoudus of veteran players from the game every time we have an all-out war (and hence all-out war is now increadibly rare).
Edited by Createure - 27 Dec 2011 at 23:18
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 27 Dec 2011 at 20:33 |
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Edited by Rill - 29 Dec 2011 at 06:17
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Silverlake
Forum Warrior
Joined: 15 Oct 2011
Status: Offline
Points: 417
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Posted: 27 Dec 2011 at 20:21 |
I agree! The goal of the game is to keep players playing, the time commitment to repopulate and then rebuild might encumber that.
Rill wrote:
I'm not sure that I agree. Perhaps it's better that even really big players have something really significant to lose.
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I would say the loss of a city or two is "really significant." 
Edited by Silverlake - 27 Dec 2011 at 20:21
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 27 Dec 2011 at 20:01 |
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Edited by Rill - 29 Dec 2011 at 06:17
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Nokigon
Postmaster General
Player Council - Historian
Joined: 07 Nov 2010
Status: Offline
Points: 1452
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Posted: 27 Dec 2011 at 16:38 |
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They still have the advantage of the last cities' research, but I agree with this.
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 27 Dec 2011 at 15:25 |
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I would like to see players being able to 'permanently' unlock a new city when they reach the population requirement for it, even if their population then drops below this amount later.
For example - if a player reaches the requirement for 10 cities, and then delevels many of his buildings to make his/her empire more efficient - and then gets their ass kicked and loses several cities - if they can still be bothered to rebuild after this they will have to get 10 cities the hard way, by raising their population to enormous levels, only to again demolish half their empire later in order to raise taxes.
Having cities permanently unlockable would make rebuilding in many circumstances (particularly for high level players) significantly less hellish - which would make people less protective of their cities and less averse to some good pvp combat.
I don't think this is unbalancing because losing cities will still be a big blow for any player - it just means that well developed players/veterans losing cities will not be completely demoted to absolute 'newbie levels' of development.
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