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Createure View Drop Down
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Direct Link To This Post Posted: 28 Dec 2011 at 11:53
Fact is - the consequence for picking on weaker players is still potentially the complete destruction of a player's account - exactly the same as it was before - all that changes is a player getting a slight leg-up for reconstruction - so that higher-level players can enter into some good PvP combat safe in the knowledge that if they do lose, they WILL lose ALOT, but they WILL NOT be demoted to 100% newb status.

Can you honestly envisage a league of advanced players suddenly deciding to risk farming all the newbies near them because now if someone takes revenge on their with their big buddy, they still lose ALL their construction micromanagement + research + units + commander exp + discoveries... but that is ok because they can place their cities again afterwards more quickly?

Honestly you need to see the bigger picture here Rill - you have ended up taking an extreme view point to stick by your tireless and honorable campaign to wrap new players in cotton wool - a view I believe that can get so extreme it is to the detriment of every other player.

I remember you making some post about asking for new guys to have protection (in the game mechanics) for their caravans in tournament squares... it is the same problem... new players should be helped and encouraged by the wider community - but they should NOT be shielded from the realities of Illyiad, which I believe are some of the elements that make it most fun - implementing the suggestion of yours I mentioned here would again be a wonderful example of putting the requirements of brand new accounts miles above the needs of every other account in Illy.

Please try and remember that Illy is essentially a war game.
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Direct Link To This Post Posted: 28 Dec 2011 at 06:13
  

Edited by Rill - 29 Dec 2011 at 06:23
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Direct Link To This Post Posted: 28 Dec 2011 at 04:59
I understand you are playing devils advocate - guess we all like to start a good debate...

The proposal removes no risk though - seige will still be just as devastating, and players will still stand to lose their buildings, their research, their units, their commanders, their discoveries, any mysteries... essentially MANY things that can take a long long time to build up.

But who is this person that will not benefit?

The game is designed to allow everyone to build up a certain number of cities to a certain level - in the long-term everyone stands to benefit from this level of "city destruction" help when it comes to chosing whether to rebuild or not.
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Direct Link To This Post Posted: 28 Dec 2011 at 04:07
 

Edited by Rill - 29 Dec 2011 at 06:22
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Direct Link To This Post Posted: 28 Dec 2011 at 03:42
Approve


Edited by Silverlake - 30 Dec 2011 at 17:14
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Direct Link To This Post Posted: 28 Dec 2011 at 03:30
I agree.  The mere act of rebuilding a city in any circumstances is a long and very tedious affair.  Going from 10 cities to 1, and having to rebuild them all one-by-one isn't far short of losing everything you've ever done--of having even your history erased from the world.

I wouldn't blame others who faced that loss for leaving.  I expect most would.  I wouldn't leave because my attachment is to my alliance and my friends within it, but I'd never re-invest the years of rebuilding (or buy more prestige) to recover that empire of cities, research, commander experience, etc.  I'd just putter around and and focus on my leadership/technical roles.

Being able to rebuild all 10 cities at once would still leave you down for the count, taking months to rebuild even if you spend a bunch more prestige.  That's punishment enough for any crime that doesn't get you banned from the game altogether.
"Apparently, quoting me is a 'thing' now."
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Direct Link To This Post Posted: 28 Dec 2011 at 02:42
This would be less of a help to smaller players, but it would be a help.  It's not just rebuilding a lost city that's impacted; if you don't immediately settle cities when you're eligible and happen to get into a war or decide to exodus for whatever reason, your growth will be delayed.  Players of any size who have put in their time and suffered loss as an active participant shouldn't be unnecessarily discouraged by the effort of rebuilding.

As for achieving the population requirement for the tenth city, this seems like a grueling test of skill that, once demonstrated, should stand as an accomplishment rather than a perpetual requirement, analogous to an Illyriad black belt.  Having built ten cities, you should be proud of what you've built rather than fearful of losing it.
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Direct Link To This Post Posted: 28 Dec 2011 at 02:22
Ever the champion of newbie ehh Rill? ;)

The only guys this proposal would advantage is those who have already been smashed into the dust...

They've already lost their units, their buildings, their research, their commanders... why is there a problem with allowing these people a tiny benefit in rebuilding rather than totally reducing their account to the level of a brand new newbie account?

And the fact is people that have played a long time already have a big advantage - this is why there is a 10 city limit, to allow new players a chance to catch up. But new players benefit from this thing is just the same way as an old player who has been annihilated in the long-term.

The only thing this proposal does is slightly soften the harshness of destroying cities (while not taking anything away from the person doing the destroying) - how is that not a good thing for everyone long-term?

If it means less people quitting after losing some cities... but more importantly, less people quitting out of boredom [because there is absolutely nought challenging combat in this military based game - because everyone is too scared of being wiped out] then I am totally for it - at the end of the day more people playing the game means more people paying for prestige and that means more money for our devs - hence less worry less about funding and more time spent on what they (and we) love.


Edited by Createure - 28 Dec 2011 at 02:36
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Direct Link To This Post Posted: 28 Dec 2011 at 01:02
 

Edited by Rill - 29 Dec 2011 at 06:18
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Direct Link To This Post Posted: 28 Dec 2011 at 00:56
When you grow up to get 2 cities you are really happy, when you grow your 10th you are exhausted. In both cases the chance of rebuilding without having to grow again in case of loss will be good news.
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