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Topic ClosedUnited Alliance as Illyriad's United Nation

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Hora View Drop Down
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Direct Link To This Post Posted: 02 Oct 2010 at 13:41
This Unites alliance would be unable to enforce anything without the blessing of H?, well, like the real UN is powerless without the US (not starting a political thread, just for comparison).
Perhaps it helps bringing in some moral ideas (always a good thing), but most "bad" guys just won't listen (again, like in real life  Wink).

So great idea, but hard to implement.
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Aelfric View Drop Down
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Direct Link To This Post Posted: 02 Oct 2010 at 11:27
Good for role-playing purpose, I think. But won't be that effective in getting conflicts under control. It is already challenging to come to a consensus within an alliance. Imaging trying to do so when multiple alliances are involved. 
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Fateful Ending View Drop Down
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Direct Link To This Post Posted: 02 Oct 2010 at 10:02
But you realise this may turn out to be as ineffective as the 'league of nations' (the predecesor to the UN), a toothless tiger.
 
You would need massive armies, the resources to fuel protracted war, and the time of day to do all of this. And then you would have to deal with the 'Your policing the server' cries that will inevitably ensue.
Also the logistics of imposing the humanitarian laws would be ridiculously difficult to manage.
 
Although i find the idea of it good, it could do with some more refinement.
 
 
Just my 5 cents


Edited by Fateful Ending - 02 Oct 2010 at 10:05
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Special One View Drop Down
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Direct Link To This Post Posted: 02 Oct 2010 at 06:31
Originally posted by Zangi Zangi wrote:

Originally posted by Special One Special One wrote:


Of course we should put requirement for an alliance to be invited to United Alliance, maybe minimum amount of alliance member or minimum alliance population.

I take great offense to this.

And I'll just say... meh to this, as it is.

LOL, I didn't mean to offense you.
I suggest that to reduce number of UA members. Imagine if all Alliances which only have 2 members join UA. That will make UA ineffective.
Maybe 6 members is enough for an Alliance to join UA and have voice there.


Edited by Special One - 02 Oct 2010 at 06:39
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Zangi View Drop Down
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Direct Link To This Post Posted: 02 Oct 2010 at 06:23
Originally posted by Special One Special One wrote:


Of course we should put requirement for an alliance to be invited to United Alliance, maybe minimum amount of alliance member or minimum alliance population.

I take great offense to this.

And I'll just say... meh to this, as it is.


Edited by Zangi - 02 Oct 2010 at 06:24
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Special One View Drop Down
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Direct Link To This Post Posted: 02 Oct 2010 at 05:53
How if we create United Alliance in Illyriad? United Alliance is the same with United Nation in real world.

In United Alliance, all alliances have a representative person to talk about issues that related with alliance conflict.
Of course we should put requirement for an alliance to be invited to United Alliance, maybe minimum amount of alliance member or minimum alliance population.

In UA, we can set some rules "in the name of humanity", maybe some of them are:
- UA not allow players to farm active players.
- An effort to completely destroy a player or even an Alliance will be considered as genocide.

All alliance ambassador may talk about an issue and even release an UA resolution.

I know that maybe not every alliance willing to join UA or UA decision/resolution is not followed by an alliance but this can bring more color to Illyriad diplomatic aspect.
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