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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 24 Dec 2011 at 05:08 |
Ossified Commanders, which were DEFINITELY cav units yesterday, are now apparently infantry units. Same specs, I think.
What's up?
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 23 Dec 2011 at 21:34 |
Rill wrote:
/me wonders if the devs are using the tourney to test faction AI code and threw the stuff from night before last back in the bin for being too much of a leap up the difficulty chain.
It's so fun to speculate on the doings of the devs ... |
That was my guess too. Seen upto 5+20+50 so far tonight
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 23 Dec 2011 at 21:12 |
/me wonders if the devs are using the tourney to test faction AI code and threw the stuff from night before last back in the bin for being too much of a leap up the difficulty chain.
It's so fun to speculate on the doings of the devs ...
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Createure
Postmaster General
Joined: 07 Apr 2010
Location: uk
Status: Offline
Points: 1191
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Posted: 23 Dec 2011 at 21:09 |
I belive noone has seen any of these monstrosities yet... Attacks for tonight are beginning around... now... tho, so we'll see. Looks like the offensive stats on these are no worse than the skellies... but who know's what these 'special abilities' mean? Also I noticed 2 nights ago there were some attacks from 'Zombies (NPCs)'s forces from The Underworld' alongsie 'Skeleton Warriors' (as labelled in battle report headings)... but it seems the Zombies (NPCs)'s forces were no different to Skeleton Warriors (other than larger numbers perhaps?). And then last night we had a drastic drop in undead numbers from previous nights. /me is wondering if this is just all part of the chaotic and unpredictable nature of dealing with necromancy, or whether there was a boo-boo where someone realised they needed to decelerate the increasing numbers of undeads in order than the smaller divisions don't get totally swamped in the tourny after just 3-4 days.... perhaps it is both?
Edited by Createure - 23 Dec 2011 at 21:12
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StJude
Postmaster
Joined: 12 Jun 2011
Status: Offline
Points: 568
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Posted: 23 Dec 2011 at 20:57 |
Any one run into these bad boys yet? Thank Chtulhu if you didn't.
Createure, you will be pleased to see that they are all "monstrous"
I wonder what "contagian" does? Hmmm, will this be the thing that turns our dead troops against us?
And three of the four are infantry. That's interesting.
[@i=5|289]  Khraglangs Monstrous Ranged A Khraglang is the shambling, rotting, risen corpse of the soulless dead. They are slow and not difficult to kill, but have a ranged attack.
Special Ability: Infectious Bloodspray Produce units
| Attack | Defense |
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| Spear | Bow | Sword | Cavalry |
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| 8 | 7 | 7 | 5 | 6 |
Experience: 1 Movement Speed: 5 Carrying Capacity: 0 |
[@i=5|290]  Shalangs Monstrous Infantry A shambling heap of rotting flesh, the Shalang has great strength - especially in numbers.
Special Ability: Infected Wounds Produce units
| Attack | Defense |
|---|
| Spear | Bow | Sword | Cavalry |
|---|
| 18 | 16 | 13 | 10 | 12 |
Experience: 2 Movement Speed: 5 Carrying Capacity: 0
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[@i=5|291]  Ruslangs Monstrous Infantry Warped and shattered bones protrude from the broken, stinking flesh on this animated cadaver.
Special Ability: Greater Infected Wounds Produce units
| Attack | Defense |
|---|
| Spear | Bow | Sword | Cavalry |
|---|
| 25 | 27 | 22 | 17 | 19 |
Experience: 3 Movement Speed: 5 Carrying Capacity: 0 |
[@i=5|292]  Armlangs Monstrous Infantry Despite being extremely slow, the Armlang - a sloughing, vaguely humanoid mass of twisted flesh and tortured bone - is tough to bring down.
Special Ability: Contagion Produce units
| Attack | Defense |
|---|
| Spear | Bow | Sword | Cavalry |
|---|
| 32 | 40 | 38 | 32 | 34 |
Experience: 4 Movement Speed: 3 Carrying Capacity: 0 |
EDIT: A POX UPON YOU GREY COLORED TEXT!
Edited by StJude - 23 Dec 2011 at 21:08
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 21 Dec 2011 at 21:58 |
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They seem to be relatively susceptible to cav attacks. As a hooman, me like. Especially if they were to camp on standing stones (plains squares).
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StJude
Postmaster
Joined: 12 Jun 2011
Status: Offline
Points: 568
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Posted: 21 Dec 2011 at 19:25 |
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I am sure everyone is thinking the same thing here.....at some point, those defense stats are gonna come into play. Anyone else reckon we are gonna see camps of skellies appearing at some point?
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Leige
New Poster
Joined: 30 Jun 2011
Status: Offline
Points: 16
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Posted: 21 Dec 2011 at 19:16 |
Faldrin wrote:
Leige wrote:
Ossified commanders is a cool name, but Demonic Steed would have been better for cavalry units!
Ooh they have impressive defensive stats..
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But its the attack value we are interested in (at the moment).
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No! surely not my Lord?!
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 21 Dec 2011 at 19:15 |
Leige wrote:
Ossified commanders is a cool name, but Demonic Steed would have been better for cavalry units!
Ooh they have impressive defensive stats..
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But its the attack value we are interested in (at the moment).
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Leige
New Poster
Joined: 30 Jun 2011
Status: Offline
Points: 16
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Posted: 21 Dec 2011 at 19:10 |
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Ossified commanders is a cool name, but Demonic Steed would have been better for cavalry units!
Ooh they have impressive defensive stats..
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