What is the long term advantage to troop production speed
bonuses?
I am at a loss to understand why some players place a high
value on troop (or unit) production speed. From what I know about the game
there is an ultimate limit to a cities military size based directly on its
population. Ultimately once the city is its full size the need for more units
should be obsolete. Thus locating a town for a faster training speed seems
self-defeating.
I understand the argument that commanders need training but
even this has limits: (an extreme of 5 level 205 commanders) (20 skills @10
lvls per skill +5 levels for the one skill that unit type can train to 15) (I don’t
know if there is an earlier level cap for commanders) and yes I realize that
training these commanders requires thousands (or even millions) of troops to be
used as cannon fodder. However can one really find enough training for their commanders
to outpace the production rate of their barracks? And even if that is possible can
players obtain advanced resources fast enough to make their barracks production
rate the bottle neck? In my experience the answer to these questions is “no”. Other than training exercises are units really
getting killed off?
So wouldn’t it be better to focus on the production rate of
advanced reasources and gold which seems to directly affect not only the amount
of units a town can have but is also the first basic restriction on unit
production speed…
Edited by Dew - 12 May 2012 at 09:29