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Dragonwort
Wordsmith
Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Posted: 24 Dec 2014 at 15:24 |
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OK, I think I get the theory... It's all about troop rebuilding speeds; being willing to trade 40% less troops (in the case of tier one spearmen) for a much faster rebuild time and no tenth city..
I suppose this might be a viable alternative for a mercenary alliance who is constantly losing and rebuilding troops or during a war or tournament. I would think the best option for many players would be something between the 2 extremes of 5/3 faster build times and unmodified build times....one I have seen employed is the 5/5/5/3/7 city. I'm guessing the idea that once the city buildings and wall are leveled up to max, the least necessary resource is stone. If somebody successfully blockades you and starts tearing down your wall; you'd be in a world of hurt though.. ..I have 7 food cities for clearing and sieging abandoneds and have been able to achieve decent rebuild times...of course, it would not be fast enough for a tournament; but this is an interesting theory and might be fun to experiment with variations of it. Thanks for the info Brandmeister ![]() UPDATE: Again thanks Brandmeister for clarifying the 5/5/5/3/7 city purpose and function
![]() ![]() ![]() Edited by Dragonwort - 25 Dec 2014 at 10:27 |
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Just another wrench in the works..
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Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 24 Dec 2014 at 14:38 |
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I will take a crack at it.
When you choose a 7 food plot, it makes the final city size 40% bigger. But you usually have a 3 plot of another basic resource. Troop sov consumes all basic resources evenly, so eventually that 3 plot limits the final sov the city can support without going negative in that resource. A 5/5/5/5/5 plot gives equal amounts of all basics, and removes that limitation, allowing for considerably more production sov to be claimed. Since the city is 40% smaller, the gold production is 40% smaller, too, and the final army size would be smaller. But your replacement speed would be very fast, up to 5/3 faster. It is an interesting theory, but probably not very useful in practice. You will likely never hit 10 cities using 5 food towns. Also, some buildings like infantry quarters consume basics, which would cut into basics for sov. Finally, you probably wouldn't be able to use all the main production buildings, which would limit your items (but I haven't run the math on that). I think it would be easier to just buy or ship in basics, and run negative on the 3 plot resource during tournaments. |
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Dragonwort
Wordsmith
Joined: 10 Feb 2014 Location: Central USA Status: Offline Points: 139 |
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Posted: 24 Dec 2014 at 12:51 |
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I have another military question (it never ends...lol..) I have skimmed through most of the general questions within the last 2 years and can find nothing on the 5/5/5/5/5 military city. I was once told in GC that the thread "Why a 7 food city is so important" is obsolete and that statement was not opinion but fact and provable. While I may be highly opinionated, I do try to keep an open mind and those opinions are subject to change with new information. My experience (limited) has shown that military size is dependent on gold production which is dependent on the tax rate of the buildings(pop) which is dependent on food. IF there is a better way, I'd love to see it. Maybe it's about sovereignty and troop rebuilding times; and of course you can drive any resource, gold included, into the red if you resupply from another city. There are no limits if you are willing to do that. I'm not, at least not during peace with no tournaments under way. And so......will one of the players familiar with the 5/5/5/5/5 military city explain how it works? Better yet; create a help topic on the matter. If one exists, please point me in that direction..Many Thanks
Dragonwort |
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Just another wrench in the works..
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