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Tamaeon
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Joined: 19 Dec 2011 Location: Centrum Status: Offline Points: 152 |
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Posted: 12 Jan 2015 at 07:26 |
Troop sovereignty should be the last thing on the checklist because troop production will almost always be ad hoc. In a war situation for example, you'll find that troop production will be adapted to meet the needs of the moment. If you're fighting an adversary on mountains you'll find cavalry and infantry units to be pretty useless. And thus, terrain becomes the main consideration. The main advantage of 5 food cities is that it allows for maximum flexibility, as a player will be able to produce any kind of unit at 250%+ rates if needed. The main drawback, the maximum city size of around 10k to 14k when producing troops at full potential. As for troop sov; it becomes less important when you consider that actual troop production will depend on the needs of the moment. A 2% production bonus p/level becomes negligible if you have to defend a forest square with archers.
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"How happy is the blameless vestal's lot! The world forgetting, by the world forgot. Eternal sunshine of the spotless mind! Each prayer accepted, and each wish resigned."
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 12 Jan 2015 at 13:06 |
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Okay, if you might switch army types multiple times, then I guess the discount buildings are irrelevant. And if you are quoting 14k as the 5 food city size, that is 25% taxes (100% resource production).
I am interested enough to try the technique. I have wanted to rebuild Ritterrustung Platz for quite some time, as the 2 iron and 2 stone have severely limited the sov there. Perhaps I will have it Terraformed to a 5/5/5/5/5 distribution, so I can see this approach firsthand. |
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Brandmeister
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Posted: 12 Jan 2015 at 13:31 |
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Another question: does this approach use a Chancery of Estates, since most sov will be level 2 or 3?
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Albatross
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Joined: 11 May 2011 Status: Offline Points: 1118 |
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Posted: 12 Jan 2015 at 16:29 |
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I did some cursory calculation a couple of years ago. Although I don't have the calculations to present as evidence here now, I can outline my conclusions:
Summary points:
If you take all the above into account when settling your new military town, you'll likely get the best result. Example: http://elgea.illyriad.co.uk/#/World/Map/-173/229/6 Your mileage will differ. I'd be interested to see if anyone else runs deficits (and supply from elsewhere) in order to specialize effectively.
Edited by Albatross - 12 Jan 2015 at 16:35 |
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 12 Jan 2015 at 17:46 |
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I am aware of people subsidizing during tournaments.
If the 3-plot is the limiting factor, then isn't a 4-plot 33% better? If you picked up a city square with a 6 in the major discount building resource, wouldn't that enable you to build 1-2 cost reducers without much sacrifice? How do you subsidize between cities? If the 3-plot is deeply negative, doesn't that mean that the other resource plots are producing close to 0 because you are maximizing sov? |
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Tamaeon
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Joined: 19 Dec 2011 Location: Centrum Status: Offline Points: 152 |
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Posted: 12 Jan 2015 at 18:06 |
Warning: watch out when building the chancery of estates, that building only lowers the cost of sov level 1!
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"How happy is the blameless vestal's lot! The world forgetting, by the world forgot. Eternal sunshine of the spotless mind! Each prayer accepted, and each wish resigned."
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Tamaeon
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Joined: 19 Dec 2011 Location: Centrum Status: Offline Points: 152 |
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Posted: 12 Jan 2015 at 18:36 |
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@Albatross Spot on, no additional comment needed. Disagree with 3, 4 You don't need to build a town on a 7 food plot to afford 3 upkeep discount buildings. I would advise against building four military discount buildings unless you intend to accumulate very large sums of troops (100k+) in a city. Reason being that the effective savings provided by each subsequent upkeep discount building is reduced by 50%; so the actual discounts will translate to...
That extra 3.75% discount would only be justified in cases of an extremely high gold upkeep. To put this into perspective... you'd be saving a mere 3750 gold p/hour on a total upkeep cost of 100k gold p/hour. Which is the approximate upkeep cost of a 50k T2 cavalry army. Strongly disagree with 5 As said above... WARNING: the Chancery of Estates only provides discounts to level 1 sovs. Any higher and it will be burning your resources for nothing. Only build this if you're in some kind of sov battle far away, or plan to claim more than 20 lvl 1 sov squares. It makes no sense to claim 50x lvl1 sov for military production, so the chancery is a definitive no-no for military cities. I remember vaguely that Anjire did an experiment claiming 50 squares... there should be info and screenshots somewhere on the forums. Edited by Tamaeon - 12 Jan 2015 at 18:39 |
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"How happy is the blameless vestal's lot! The world forgetting, by the world forgot. Eternal sunshine of the spotless mind! Each prayer accepted, and each wish resigned."
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 12 Jan 2015 at 19:21 |
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Since you can only build 20 sov buildings, it's useless for production purposes to claim more than 20 sov squares. There might be other reasons to do so, such as preventing settlement. (Or, as Anjire did, just for the fun of it.)
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Anjire
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Posted: 12 Jan 2015 at 19:26 |
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I did extensive experimentation with regards to the Chancery including claiming the max # of sovs for one city and a total of 500 sovereign squares overall just to do it. My final conclusion was: books were always the better option to buy and convert up to a price of ~2000 gold before the Chancery would be a worthwhile investment.
Additionally, my city configurations (7 food w/various 3 resource)per Albatross' suggestion allowed for the following troop level support during non-war time only running negatives in research and with ~250% troop recruitment bonus depending on how lazy/motivated I was. t2 spear city 108K t1 bow city 108K t2 sword city 72K t2 cavalry city 54K At the start of the war, I believe only one city was actually at full troop levels with the rest between 60-80%. I had min/maxed it further to allow 84K swords to be supported with only a negative in research using 4 military discount buildings. This was my capital so it had the +10% to food production discovery. I had 10 cities with 9 dedicated to full military and the 10th running Nature's bounty giving 22% bonus food to all cities and 5 other alliance member cities. This 10th city was still able to maintain a troop level = to at least 1/2 of the above stats. There are many pro's and con's to such a set up that I won't go into at this time. This fit my play style and if I were ever to play again under the current rule set I would run a similar build. Mind you, I would also make sure to Exodus 7 foods on top of mountain squares for the added defensive bonus bet you can also guess which race I would choose. ~Anjire
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 12 Jan 2015 at 19:31 |
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I have never built a Chancery of Estates, that's why I asked. My bottleneck is never the gold and research point cost of extra sov. It's the basic resources consumed per hour. It didn't seem worth cutting a small part of the gold and RP cost on half of my sov (I use twenty sov 2 during building phases, and CoE only modifies the first level), at the expense of basics.
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