Twisting Nether Object |
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 672 |
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Posted: 04 Apr 2022 at 23:41 |
Through the Twisting Nether (1/2)Agaltheir Tordair, a well reputed wizard of yours, has opened a doorway into the ever-shifting realm of magic. The buzz of excitement around the Mage Tower is infectious and word is spreading across town about this development. Agaltheir is keen to lead a party of his fellows into the magical realm. Its existence has always been theory but the potential for learning is great and Tordair impresses this upon you repeatedly. The risk involved needs no explanation and the thought of losing but one of your kinsmen is not a pleasant one. However, you surmise that it would be more agreeable if your trusty scouts were to venture inside and report thoroughly on all of their findings, a more favourable option to be sure. Tordair is none too happy about passing up the opportunity to experience this realm first-hand but he reluctantly agrees on the condition that they be advanced scouts--he wants this doing properly. Accepting this quest will require you to: Successfully scout Square [x|y] in [Region] using advanced scouts. CompletedYour scouts tell of a series of monoliths that the magic realm seems to orbit. Mammoth constructs of magic manifest in a dimension that defies all logic in its physics. Their accounts send your wizards into a flurry of activity and debate and you can be sure this is not the last you hear of Tordair's gateway. Alternate Completed QuestThe expedition was fraught with danger and your scouts had to tread carefully. Diplomatic Mission ReportThe expedition was fraught with danger and your scouts had to tread carefully. Beneath their feet the path seemed to change at will, often leaving them stranded for some hours on floating islands in the stream of magic until reunited with the main body of land. Sometimes the path disappeared altogether at the expense of some of your scouts' lives. Fortunately your leader was cautious and many of his band avoided falling afoul of the capricious magic realm. x Units did not return from this mission. Failed Diplomatic Mission (sent too few or basic)The perils of the unknown were just too great, the magical realm absorbed your scouts and all hope of understanding what lies beyond. Tordair
is understandably vexed and blames this failure on your decision to
send too few scouts--where he is sure that his wizards would have
succeeded. Through the Twisting Nether (2/2)The wizards have decreed that they must build a permanent gateway with which to continue study of this magical realm. Their studies have been hampered by the conflicting stories from the scouts. You suspect it is a convienient excuse by the over-eager wizards, but the politics of the Mage's Council are far too complex to fathom. Tordair requires that you send the materials neccessary so that they might only open the gateway when embarking on their next expedition, and in return he promises a wealth of accurate information with which to boost the town's magic and research... Accepting this quest will require you to ship: 200 clay, 200 stone CompletedThe wizards have finished construction of their portal device and have already completed several short expeditions. Although they have remained tight-lipped over the findings, the promises of new information were not exaggerated, and 20 books have been added to your library! We need to find a series of monoliths, i think it has to do with the rift. this might be solvable |
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Janos Myr
New Poster Joined: 01 Jun 2022 Location: Hungary Status: Offline Points: 4 |
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Is there a prerequisite to this quest? I haven't seen it yet. Can you get it multiple times?
I don't think this is about finding monoliths. The wizards built a portal and the monoliths are in the magic realm on the othr side of the portal. At least that is how I imagine it. Maybe it is the first step to some magical discovery? |
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Ordo
Wordsmith Joined: 31 Mar 2022 Status: Offline Points: 107 |
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