TVM - SHARK Conflict |
Post Reply
|
Page <12345 11> |
| Author | |||||
Ashmadia
Greenhorn
Joined: 19 May 2015 Status: Offline Points: 54 |
Post Options
Thanks(0)
Quote Reply
Posted: 23 Sep 2015 at 17:30 |
||||
|
Ricky,
Exactly, but i have to direct you back to my original post. I never said SHARK was doing something wrong playing their strategy, i criticized their policy behind their actions only. As you stated, this is exactly what land claims hope for: challenges, friction and intrigue. So, do you find Demdig's reply appropriate to my criticism? Legoman's? Also, i never cried in outrage against SHARK's superiority over this or that alliance. I wouldn't be offended if you said i cried in outrage because they use that superiority to disregard and disrespect other alliances' policies, overstatement maybe (crying outrageously), but it would be acceptable. Edit: I have to ammend this sentence: "Exactly, but i have to direct you back to my original post. I never said SHARK was doing something wrong playing their strategy, i criticized their policy behind their actions only." I actually criticized their justification of strategy too, colonizing Newlands for the strategic advantage of future Tournaments. I believe my sarcastic exlamation mark was exactly appropriate to the above "sarcastic" justification to colonize Newlands by SHARK. Edited by Ashmadia - 23 Sep 2015 at 17:36 |
|||||
![]() |
|||||
Rosie Blackeye
New Poster
Joined: 31 Jul 2015 Location: Orken Coast Status: Offline Points: 16 |
Post Options
Thanks(0)
Quote Reply
Posted: 23 Sep 2015 at 17:29 |
||||
And here I thought it was SHARK outraged about TVM's aggression against
them? After all, TVM was stomping all over their daffodil beds.
|
|||||
![]() |
|||||
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(1)
Quote Reply
Posted: 23 Sep 2015 at 17:18 |
||||
|
I like Ricky's observation. You can't be King of the Castle without facing challengers.
However, I think Dung is completely wrong that the 10 square rule worked well for everyone and had no shortcomings. Distance is the single biggest factor in Illyriad warfare. When enemy cities are mixed into your alliance core, you are always in danger of attack on short notice. It only takes a single city to deliver a fatal siege. Therefore, I can understand that true military alliances would want a much larger zone of control to prevent ambushes. Suggesting they accomplish their zone security by making sure that all their cities overlap the 10 squares is terribly naive (and perhaps willfully naive). People move cities, change alliances, and leave the game. Other alliances create infiltration accounts. Enforcing a territory has its downsides for the sandbox, but it is disingenuous at best to claim that the 10 square rule was working well for military alliances. I don't have to agree with their territory policies to understand that they exist for a legitimate strategic reason. |
|||||
![]() |
|||||
Pellinell
Forum Warrior
Joined: 08 Apr 2012 Location: United States Status: Offline Points: 298 |
Post Options
Thanks(0)
Quote Reply
Posted: 23 Sep 2015 at 17:06 |
||||
|
Ricky, nearly every BL based alliance has a land claim. It isn't to start conflicts but rather the way these alliances on a new continent decided to control their areas. Much like the 10 square rule in Elgea. The only conflict has been Shark and their proxies starting trouble as is common with SHARK.
Edited by Pellinell - 23 Sep 2015 at 17:09 |
|||||
![]() |
|||||
Pico
New Poster
Joined: 22 May 2015 Status: Offline Points: 27 |
Post Options
Thanks(0)
Quote Reply
Posted: 23 Sep 2015 at 16:05 |
||||
|
Great post Ricky!
|
|||||
![]() |
|||||
Ricky
Greenhorn
Joined: 22 May 2015 Location: Elgea Status: Offline Points: 50 |
Post Options
Thanks(0)
Quote Reply
Posted: 23 Sep 2015 at 15:39 |
||||
|
Ashmadia,
In your response to Dungshoveleux, you mention "...strategic gameplay that a claim allows." Does this mean you view claiming as a variant of "King of the Castle", by claiming an area and daring others to contest you for it? If so, it appears that SHARK is doing as you wish and challenging TVM for the rights to their claim. If the intent of land claiming is to increase the opportunity and probability of conflict in B/L, then TVM's claim has worked as planned, and SHARK is doing what they're supposed to. If so, then I suspect the cries of outrage against SHARK are not that they are breaking any codes or laws, but rather that they overmatch TVM. Unfortunately, TVM didn't provide a desired profile for those who had to obey their claim ("must be smaller than TVM, and preferably without any military)...
|
|||||
![]() |
|||||
Ashmadia
Greenhorn
Joined: 19 May 2015 Status: Offline Points: 54 |
Post Options
Thanks(0)
Quote Reply
Posted: 23 Sep 2015 at 15:09 |
||||
|
Dungshoveleux, you also drift away from the essence of my words and contradict your own self in the end:
' A Land claim does put limits on what you can do because it allows the claiming alliance to veto city placements. The claiming alliance will enforce this right of veto with hostile action. This does put limits on where a player can place a city, and these limits exceed the historical 10 square radius "rule" or "convention". The notion that a Land Claim is merely a suggestion is frankly not correct. ' The word suggest, combined with a threat or not, still means just that: suggest. It has nothing to do with your ability to conform to the suggestion or not: you still can do whatever you choose, evidently too, since your alliance was able to penetrate TVM's zone1 claim. Also, the notion that the 10 square rule or convention is the most ultimate of "laws" is frankly not acceptable. Can we also say that your request to conform with the 10-sq "rule" (that works perfectly fine until it doesnt) instead, offers the same freedom of choice? Sure, i will still be able to penetrate 10 squares in the same essence like land claim, but i will have to give up on my ideas of strategic gameplay that a claim allows. That is too much for me to give away, while you believe that with a claim i take even more away. Lets agree to disagree and move on. There were more threads circulating arguments for and against land claims, and i will not make this another one when i merely ask my words to be read as they were written. |
|||||
![]() |
|||||
Dungshoveleux
Postmaster
Joined: 09 Nov 2013 Status: Offline Points: 935 |
Post Options
Thanks(0)
Quote Reply
Posted: 23 Sep 2015 at 08:49 |
||||
|
A land claim does not state "you CANNOT (emphasis on the ability) do this or that".
A land claim is SUGGESTING (emphasis on the request) the community what to do. A Land claim does put limits on what you can do because it allows the claiming alliance to veto city placements. The claiming alliance will enforce this right of veto with hostile action. This does put limits on where a player can place a city, and these limits exceed the historical 10 square radius "rule" or "convention". The notion that a Land Claim is merely a suggestion is frankly not correct - something about this:- "You can get further with a kind word and 500,000 knights, than you can with just a kind word". The point is this: a land claim "suggestion" backed up by the threat of force isn't a suggestion. It's more than that. It seeks to own a chunk of real estate by means other than the historical 10 square radius. In effect to reserve unoccupied and un-10-squared land. The older "convention" or "rule" worked perfectly fine and there is really no need to change it.
Edited by Dungshoveleux - 23 Sep 2015 at 08:50 |
|||||
![]() |
|||||
Ashmadia
Greenhorn
Joined: 19 May 2015 Status: Offline Points: 54 |
Post Options
Thanks(0)
Quote Reply
Posted: 23 Sep 2015 at 00:42 |
||||
But of course, ignoring the very essence of my post, trying to lure me in an endless fight of words. I will only say this - you, of all players (emphasis, cause you tend to "halucinate" most of the time), will be under judgement soon. Your actions and re-actions will determine and prove my words, or not, and not my bias.
Like a lot of people, you misinterpreted the whole situation. A land claim does not state "you CANNOT (emphasis on the ability) do this or that". A land claim is SUGGESTING (emphasis on the request) the community what to do. Like your alliance's current policy on the matter (ignoring any and all land claims), everyone is free to make their own choices here. (being in SHARK you actually self-defeated your own argument there, cause if you ignore them, noone effectively tells you what to do) Seems like your late post about "upstarts" that "haven't been playing for long" was directed at yours truly. Yet this upstart replied to your post above in private to avoid de-railing this topic, and got no answer. Do you expect this upstart to also apologize for your own failure to read and understand? Because this upstart never just "decided that ALL the established players are evil and wrong", instead tried to explain why she felt and thought CERTAIN established players are wrong. Concluding, why should this upstart care for what you observe or write from now on? |
|||||
![]() |
|||||
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Post Options
Thanks(1)
Quote Reply
Posted: 22 Sep 2015 at 21:57 |
||||
This game has seen three huge wars, and all of them were before the Broken Lands was released. Compared to those server wars, the conflicts that have happened in the Broken Lands were barely skirmishes. All of the recent wars were short, and none of them appeared to result in large-scale account destruction.
I neither strongly support nor strongly oppose the idea of land claims. Does that mean I see both sides clearly? My perspective on the matter is quite simple. In the absence of any other substantive Illyriad activity, the territory debate (both words and battles) has been the only interesting thing happening in this game for the entirety of 2015. I think it's great that territories were established aggressively and then opposed vehemently, because the conflict is creating interesting activity in the sandbox. If you guys weren't arguing, we would have nothing to talk about. If you guys weren't building troops at a furious pace, I wouldn't be selling munitions to anyone. The conflict, while tense for its actual participants, has been a net positive in generating player action both directly via wars and debates, and indirectly via trade and politics. Illyriad would have been boring in 2015 without them. |
|||||
![]() |
|||||
Post Reply
|
Page <12345 11> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |