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Trueshot defense strategy

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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 01:34
Trueshots get a bonus when attacking on a mountain.

The main disadvantage in having a city surrounded by mountains, even if you are an elf, is that usually when you are being sieged you need other players to come to your aid.  Because cavalry travels so much more quickly than any other unit, cavalry units are most often what is used to relieve sieges.  Therefore people prefer to be surrounded by plains, where cavalry has an advantage, because it is much harder to defend a siege camp that is set up on a plain and therefore easier to defend against a siege there.

I'd be very interested to hear what Kumomoto has to say on this topic.  To me he is the elf who has the most experience in defending and attacking in the mountains.  I still remember some of his actions in the Valar and Consone wars.
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Artahm View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Artahm Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 00:55
A 7 food large mountine sourrounded entirely by plains is what you wanna go for and this is how you do it: 

http://forum.illyriad.co.uk/the-magical-7-food-mountain_topic4094.html
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whistlemist Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 00:30
I'm thinking of the best location defensive-wise for my capital city. 7 food squares are not an option because I'm using Tenaril. This means mountains are a good option. I'm wondering, from a purely defensive point of view, which is the best location for an Elven capital with an army mostly of Elven Trueshots:

1) Large Mountain entirely surrounded by Large Mountains. Seems good at first, but it seems that the most important battles, if seiged, are early on when the city army goes out to attack the seiging army. In this scenario, would my army of archers get a big penalty for attacking up a steep mountain?

2) Mountain surrounded by hills. Defensive bonus if attacked, but perhaps not such a large penalty for attacking uphill if I sally forth?

3) Hill surrounded by plains. Defensive bonus if attacked. Ditch all Trueshot strategy and have a cavalry to sally forth.

4) Hill/Mountain surrounded by mixed terrain of hills/mountains/plains. There are many more available locations of this description and perhaps this outweighs any advantages from the above strategies where I control the terrain of the battle. Have a greater component of cavalry & infantry in the army to be able to fight on all the surrounding terrain.

What do you think?
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