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Trueshot defense strategy

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Brandmeister View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 20:30
The same thing happened to Axemen. If you have the extra time to build, Axemen are a superior choice to Stalwarts (although Stalwarts still dominate Attack/Hour).
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 20:16
The big trueshot armies happened before they adjusted the build time for sentinels.  So it was wiser then than it would be now.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 16:17
My bad. Trueshots have a slight attack edge per upkeep, not per build time. But the materials cost difference is so large (even adjusted for build time) that I can't imagine fielding Trueshots instead of Sentinels.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anjire Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 15:03
Originally posted by Brandmeister Brandmeister wrote:

 
By the way, trueshots are inferior to sentinels in almost every respect. Their only real advantage is a slight edge in attack power, which comes at a far higher build cost and a lower speed.
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Sentinels are exactly equal to Trueshots in attack power/time and are greater in all categories with regard to defense power/time.  



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 03:45
@Rill: It is also worth mentioning that most cavalry defends half as well as it attacks. Not an enticing defense option when spears are less expensive and build much faster.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 03:41
Originally posted by Whistlemist Whistlemist wrote:

If plains are the only way to go, then cavalry is the only useful soldier and we should all be humans.

A silly statement, but one which I have heard often. Every tool has its place. Cavalry is an ideal tool for breaking sieges because response time is critical and it is very fast, so it makes sense to surround cities by plains. Marshals are superior in this role to knights, incidentally. Infantry excels at general purpose attack. Bows and spears are good defensive units (vs infantry/bows and vs infantry/cavalry, respectively) that work well together to defend tournament squares and sieges.

By the way, trueshots are inferior to sentinels in almost every respect. Their only real advantage is a slight edge in attack power, which comes at a far higher build cost and a lower speed.

There are many mountainous areas with high food dolmens. If you wish to pursue your mountain strategy, look into Tor Carrock and those areas.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 03:37
Being an elf surrounded by other elves in the mountains is a valid strategy, by the way, one that Kumomoto used good effect in the Valar war, if I'm remembering it correctly.  That's part of why I would love to see his comments in the thread.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 03:35
Defending armies are not usually cavalry heavy, even on plains.  Usually on plains you use spear troops, since those have extra defense vs. cavalry (for most units, kobolds being the exception).  The reason people don't defend a siege with cavalry is that cavalry are too expensive to build and maintain relative to the other troops.  

The people who are planning the siege can coordinate among themselves when the siege will land and have troops travel long distances to arrive in a (relatively) surprise attack -- at least the square on which the siege will land is not known until it actually does so.  This means that people who are defending against a siege have less time to prepare than the attackers do, so they will be more likely to need to use cavalry for a quick response.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whistlemist Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 03:24
Another thought - if cavalry are what's normally used to defend sieges, then aren't sieging armies also usually cavalry heavy? If you build cities in the mountains and take away the effectiveness of cavalry altogether, might that not reduce the size of many armies that might siege you? If you also take care to establish your cities in a region where your alliance is strong and foot soldiers can travel shorter distances, are we getting close to a valid alternative military strategy?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whistlemist Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2015 at 03:09
If plains are the only way to go, then cavalry is the only useful soldier and we should all be humans. I'm thinking that what really disadvantages elves here is the absence of high food-value squares in the mountains. Seems like a structural imbalance in the game which 5% magic bonus doesn't compensate.

Another thought - a bunch of elves banding together in the mountains would lessen the advantage of cavalry speed and make Trueshot seige relief more feasible.
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