Treasure Chests / Faction Drops / Guards |
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Beleg
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Joined: 03 Dec 2019 Status: Offline Points: 33 |
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Topic: Treasure Chests / Faction Drops / GuardsPosted: 30 Nov 2021 at 03:08 |
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Rings of power? And one to control them? ![]() Or like the ones designed for the player led faction play? (like medals but also affecting faction standing I remember reading)
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Silea
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Joined: 09 Feb 2016 Location: USA Status: Offline Points: 31 |
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Posted: 30 Nov 2021 at 02:45 |
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SC I was thinking in Treasure Chests for some really rare finds maybe a random hint to some of these discoveries that have stumped the community for years??
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Silea
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Joined: 09 Feb 2016 Location: USA Status: Offline Points: 31 |
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Posted: 30 Nov 2021 at 02:34 |
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Looking at this post ... I think that there are enough factions spread thru the map that it would be easy to make the treasure chests diverse and fit every demographic. I dont think it should be an announced thing but a rare chance if the
faction stops to make a camp on a sq it might forget all its goodies
when they leave. The goodies can be 5 gold or some rare treasure. Also yes in Chulbran you might only have orc treasures but you can make it if an orc picks it up they get a chance for a rare and an elf picks it up the rare will not appear, unless the elf thru alliance faction pushes up his orc faction. Everyone knows if they go to certain areas they have problems with factions, why should this be any different. A wandering faction that goes all over... this is already slightly implemented and can be possibly expanded with College of Science (BL), Council of Illyria (Elgea) and Illyria Trade Council (all over). All are also at least neutral to all races.
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Beleg
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Joined: 03 Dec 2019 Status: Offline Points: 33 |
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Posted: 02 Sep 2021 at 22:51 |
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There are options beyond city 10 BrianN and there is more complicated crafting available where scarcity does play more of a role. Trying to dominate or crash markets imo is like trying to exclusively claim a region, it takes away from other people's pleasure. If you do feel the need to control an interesting region, it's entirely possible as your allies have shown by conquering the very Stormstone island you mentioned. Like Eowan says, bunkering up in one region may not be the best strategy. Moving towns is a legit feature of the game, so to go back to the topic at hand: you could go where interesting things pop up.
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 935 |
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Posted: 02 Sep 2021 at 08:38 |
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Some rings would be nice as treasure.
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eowan the short
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Joined: 03 Jan 2016 Location: UK Status: Offline Points: 937 |
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Posted: 02 Sep 2021 at 06:29 |
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TL;DR: Briann, you should adapt to stuff rather than bitching about changes. Get out of your cluster, and start hunting things people want. Or, if you truly find the game boring, quit.
Then move. This is a strategy game, if your strategy of forming a tight hub in Mal Moshta isn't working anymore, then change it up. Some regions being better than others gives people a reason to fight over them. Sure, its unearned at the moment, but if you want it then try to take it from those who hold it. Then it will be earned either by their resistance or your victory. The more reason there is for players to settle outside of alliance hubs the better it will be for pvp. Part of the problem with pvp is that all plains clustering is such a dominant strategy that to win against it requires significant imbalances in sizes. In addition to this, the more reasons there are for people to fight, the better it will be for pvp, and regional differences should help increase friction.
The reason why you could crash those markets is because the demand for those anatomies is rock bottom. No one wants them because they're not used in large quantities for anything good. Illy is a strategy game and your hunting strategy is bad; you should hunt things people actually want.
Some people like city building, you may think it's a slog but not everyone is you. Beyond that, there's hunting, crafting, tourneys, pvp, chatting, and meta projects. There are things for people to do, if you're bored then perhaps you should move on as you've clearly done all you want here.
What overwhelming outcry? Yes, you catch flak for attacking peaceful alliances, big deal. It's hardly overwhelming as otherwise you'd have stopped. Stop trying to have a victim complex when you're the aggressor. The pvp scene has become stagnant, you're trying to force that view over the rest of the game but it doesn't fit. The reason why pvp is stagnant is that pvp alliances keep merging and allying so they never fight. Your alliance's strategy of growth by merge rather than growth by recruitment is what is killing pvp. In addition to this, there is a massive defensive advantage, I acknowledge that, but in this very post you have argued against things that would give incentives for people to reduce their defences such as regional imbalances. You clearly don't understand the push and pull of the frequent abandoner. Maybe you should abandon to gain more perspective.
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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BrianN
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Joined: 30 Jul 2019 Location: Wisconsin, USA Status: Offline Points: 54 |
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Posted: 02 Sep 2021 at 04:47 |
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The problem with regional allocation is that different regions of Illy are not even close to equal. The fact that the Calumnex tourney square counts as much as the Middle Kingdom tourney square is bull. The PvP situation in Elgea is miles away from the PvP situation in the BL. The fact that just as many skyfallen stones land on the Stormstone Island as do in Tallimare is silly. These things make some land more valuable than others just like NPC distribution, but while NPC distribution has been around forever, the tourney bonus and skyfall stone unevenness of distribution has arbitrarily given certain people an unearned advantage. The more you segment off a feature, the more uneven it becomes. If you give out X by region, it causes a ton more inequality than if you do by the entire map. Giving one treasure chest by region would once more inflate the power of those in the smaller and less populated regions. Ill say again what I said on the other thread: The main problem with trade in Illy is scarcity...mainly that after 10 years there isnt really any. I proved this in the anatomies market with all of the formerly rare parts (Black Panther Fur, Saurian Entrails, Mammoth parts) which I can harvest in quantities that would crash the market. There's no anatomy market i cant crash due to the scarcity of that part. The only markets i cant crash are those with not a scarcity, but a very high demand (Charger parts, Wolf Furs) that one person alone cant fulfill. We need stuff that is very rare...the last weapon update helped with this, but really, shards arent that difficult either and if I wanted to go that way I could crash those markets as well as there are always a ton of them out there on the map. Part of the reason why the game is losing people and interest is because that after building up to 10 cities, really what else is there to do? I mean, it took me years, but ive basically cornered nearly every rare anatomy market with just one account. Other than the long slog to get more cities, what can you do? Due to the overwhelming advantage of defense over offense in PvP, and the overwhelming outcry over any PvP action, you cant hope to do anything in a PvP sense unless you have several massive alliances working together. Due to that you also cant really do anything in the rare mineral and herbs markets either as most of the rare supply is claimed by flatliners. Virtually all online games now are way too dynamic, you cant really build anything of note, thats a great thing about illy is that you can build something and not just have some bored jerk come around and kick it down for yucks. But illy has become too stagnant, after you get to 9 towns, the only thing to do is to continue to do days long builds for the long slog to get another town. Its why so many people here flat out abandon accounts only to make new ones. We are so starved of amusement that people just destroy years of work in order to try a different race or identity. The implementation of very rare, only 1 or 2 at a time on the entire map, new equipment/abilities/etc that can be captured will breathe new life into the game. The skyfall stones were a good idea, the tournaments were a good idea, but each only sort of addressed the issue. They were made so plentiful (im sure) because the devs were afraid of the cries of "only the very strong can take advantage". But there has to be SOMETHING that the very strong can take advantage of...because really there isnt that much to do after you've established a 9 city empire.
Edited by BrianN - 02 Sep 2021 at 04:49 |
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Beleg
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Joined: 03 Dec 2019 Status: Offline Points: 33 |
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Posted: 30 Aug 2021 at 17:18 |
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I like the travelling faction, winnable faction banner, hostages and new avatar ideas
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 14 Aug 2021 at 23:23 |
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Treasure chests would be way cool, especially if they were regionally allocated and contained things that had to be traded across regions (such as rare materials with one part of a crafting recipe in Broken Lands and the other part in Elgea).
Consider including things in treasure chests that could alter faction standing and/or change aesthetics -- like being able to fly a faction banner over your city, or have a different city skin and/or a different avatar. The idea of taking faction troops hostage to shield from faction attacks (in the long term) sounds sort of fun.
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Bep Cow
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Joined: 01 Jul 2021 Status: Offline Points: 15 |
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Posted: 12 Aug 2021 at 20:12 |
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there could me a "shield" for non-participants in the area?
(tresure hunters!) (most loot collected in certain time peroid gets choose of random fre chest?)
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