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Treasure Chests / Faction Drops / Guards

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eowan the short View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 12 Aug 2021 at 19:55
People were bunkered down before the tournaments, and they've adapted to those becoming a regular thing. 
I like the idea of there being significant regional differences, it adds another later of strategy. All regions should get some treasure from their factions, but some regions will give better drops for certain playstyles. 
And, with different regions shifting in importance, there's more potential for "friction" as people vie for the best spots.

I do like the idea of a roving faction though, that does sound cool. Potentially something to replicate the travels described in the various BL faction pages as they are discovered, with a quest or event or something happening if the group is allowed to complete its journey. Maybe a mix of both.
This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeliciousJosh Quote  Post ReplyReply Direct Link To This Post Posted: 12 Aug 2021 at 17:38
I see it as a bad thing as the games playerbase has somewhat already bunkered up in certain areas and wouldn't want to move away from where they are, which could lead to a few angry players.

Maybe a brand new faction could be introduced, that travels around the map to all the regions- The more regions it has visited, the more rewards (Items/Anatomies/Shards/Essences/T3,T4/) it gets. But it also gets harder to defeat. It doesn't hang around for long on its destination squares and moves on quickly. Maybe it makes 2 stops within a region to trade with the different factions associated with that regions area, maybe more. But then it hangs around for an hour, maybe 2 hours, maybe more. 
In the end it gets ph4t l3wt and chills close to a hub for a little while before it disappears and then the window of opportunity for killing it and getting all the ph4t l3wt is gone forever.
There could be a total hard cap of this faction roaming the map simultaneously. Something like 4 in Elgea and 4 in Broken Lands, or so and they switch around, travelling the sea up/down to increase their treasure capacity.
Hm?

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eowan the short View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 12 Aug 2021 at 17:11
Surely some regional imbalance is not a bad thing? There's already regional imbalance with factions based on where hostile factions are.
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Post Options Post Options   Thanks (2) Thanks(2)   Quote DeliciousJosh Quote  Post ReplyReply Direct Link To This Post Posted: 12 Aug 2021 at 17:09
Last month a newer player suggested an implementation of Treasure Chests: http://https://forum.illyriad.co.uk/suggestion-for-developers_topic10816_page2.html which many have found to be a great idea from what we can see further in the post. It has also gained some traction in the Alliance Chats and Global Chat since then.

Quotes below are from when the Treasure Chest idea started and then got some attention from GM Stormcrow.


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Originally posted by Relyges2 Relyges2 wrote:



Hellooo.......

like to see treasure  spots if you scout them like ....1000 rare minral or rare herb and  buildings with a couple thousend books or magic shards and essences.and a building full off armours bows swords spears.



Originally posted by DeliciousJosh DeliciousJosh wrote:

Treasure chests could work in one way or the other. I quite like that idea. We should discuss that one in a separate thread for treasure chests alone. My thoughts are this though: 
 How big should the guard be. How many treasure chests should be able to be on the map at the same time. What should the prizes be? Medals? Prestige scraps? T3 or T4 advanced crafted items? Shards? Essences? Etc.. imo it should be hard to defeat the guard and maybe then also find a key for the chest in surrounding terrain like Caves/Mines using thieves or one of the other diplo units sent to these locations to trigger the opening of the chest or gain access to fight the guard in the first place. Quite intriguing idea all in all :) 




Originally posted by GM Stormcrow GM Stormcrow wrote:

I think this is a very interesting idea, and would love to get some further thoughts.

Best wishes,

SC


Originally posted by eowan the short eowan the short wrote:

My thoughts are that if a treasure chest system were to be implemented, incorporating it into the existing faction patrols make sense- it gives them something to patrol for. 

Each faction should then drop things related to their race/faction; shards and essences of attributes that correspond to the faction such as fortitude and protection for dwarf factions, crafted equipment in small quantities, wine from trading factions, crafted horses from factions like the apaxu which are know for horse riding. 

Under this, treasure chest may be the wrong term, but instead something like faction shipment.

If/when faction AI fully is released, attacking these shipments could be worked into faction standings.


Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by eowan the short eowan the short wrote:

My thoughts are that if a treasure chest system were to be implemented, incorporating it into the existing faction patrols make sense- it gives them something to patrol for. 

Each faction should then drop things related to their race/faction; shards and essences of attributes that correspond to the faction such as fortitude and protection for dwarf factions, crafted equipment in small quantities, wine from trading factions, crafted horses from factions like the apaxu which are know for horse riding. 

Under this, treasure chest may be the wrong term, but instead something like faction shipment.

If/when faction AI fully is released, attacking these shipments could be worked into faction standings.

^^ This.

I'm spending much of this month on things Faction, and I think this is "totes amazeballs awesomesauce", as I believe the youth of today might have it.  

SC


Originally posted by Asvenger Asvenger wrote:

Support random chest drops. Might work best if done rarely, advance notice to build up excitement, and in connection with a game event such as an anniversary, special tourney, seasonal change, or lunar event. Has there ever been an eclipse (except when the system went down for upgrades?)

Also, would be great to get something interesting from factions - especially rare gear, minerals, and herbs where they are mentioned in connection with a faction in game lore


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To sum this up, there are some different ideas out there already. We need some more ideas and some more support for this.

The part including the Faction drops and the differing variables from each faction is imo the most functional one thus far, as it makes sense to the existing game. I see some areas of the map being more lucrative than others, which could lead to some imbalance, but maybe factions could travel greater distances than what they already do and this would change that imbalance.

Happy posting and thinking Beer

Anyone and everyone are welcome to join the discussion Clap

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