Treasure Chests / Faction Drops / Guards |
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eowan the short
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Joined: 03 Jan 2016 Location: UK Status: Offline Points: 937 |
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Posted: 12 Aug 2021 at 19:55 |
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People were bunkered down before the tournaments, and they've adapted to those becoming a regular thing.
I like the idea of there being significant regional differences, it adds another later of strategy. All regions should get some treasure from their factions, but some regions will give better drops for certain playstyles. And, with different regions shifting in importance, there's more potential for "friction" as people vie for the best spots. I do like the idea of a roving faction though, that does sound cool. Potentially something to replicate the travels described in the various BL faction pages as they are discovered, with a quest or event or something happening if the group is allowed to complete its journey. Maybe a mix of both. |
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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DeliciousJosh
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Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 417 |
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Posted: 12 Aug 2021 at 17:38 |
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I see it as a bad thing as the games playerbase has somewhat already bunkered up in certain areas and wouldn't want to move away from where they are, which could lead to a few angry players.
Maybe a brand new faction could be introduced, that travels around the map to all the regions- The more regions it has visited, the more rewards (Items/Anatomies/Shards/Essences/T3,T4/) it gets. But it also gets harder to defeat. It doesn't hang around for long on its destination squares and moves on quickly. Maybe it makes 2 stops within a region to trade with the different factions associated with that regions area, maybe more. But then it hangs around for an hour, maybe 2 hours, maybe more. In the end it gets ph4t l3wt and chills close to a hub for a little while before it disappears and then the window of opportunity for killing it and getting all the ph4t l3wt is gone forever. There could be a total hard cap of this faction roaming the map simultaneously. Something like 4 in Elgea and 4 in Broken Lands, or so and they switch around, travelling the sea up/down to increase their treasure capacity. Hm? |
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eowan the short
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Posted: 12 Aug 2021 at 17:11 |
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Surely some regional imbalance is not a bad thing? There's already regional imbalance with factions based on where hostile factions are.
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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DeliciousJosh
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Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 417 |
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Posted: 12 Aug 2021 at 17:09 |
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Last month a newer player suggested an implementation of Treasure Chests: http://https://forum.illyriad.co.uk/suggestion-for-developers_topic10816_page2.html which many have found to be a great idea from what we can see further in the post. It has also gained some traction in the Alliance Chats and Global Chat since then. Quotes below are from when the Treasure Chest idea started and then got some attention from GM Stormcrow. --
-- To sum this up, there are some different ideas out there already. We need some more ideas and some more support for this. The part including the Faction drops and the differing variables from each faction is imo the most functional one thus far, as it makes sense to the existing game. I see some areas of the map being more lucrative than others, which could lead to some imbalance, but maybe factions could travel greater distances than what they already do and this would change that imbalance. Happy posting and thinking ![]() Anyone and everyone are welcome to join the discussion ![]() |
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