Treasure Chests / Faction Drops / Guards |
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DeliciousJosh
Forum Warrior Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 464 |
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Posted: 12 Aug 2021 at 17:09 |
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Last month a newer player suggested an implementation of Treasure Chests: http://https://forum.illyriad.co.uk/suggestion-for-developers_topic10816_page2.html which many have found to be a great idea from what we can see further in the post. It has also gained some traction in the Alliance Chats and Global Chat since then. Quotes below are from when the Treasure Chest idea started and then got some attention from GM Stormcrow. --
-- To sum this up, there are some different ideas out there already. We need some more ideas and some more support for this. The part including the Faction drops and the differing variables from each faction is imo the most functional one thus far, as it makes sense to the existing game. I see some areas of the map being more lucrative than others, which could lead to some imbalance, but maybe factions could travel greater distances than what they already do and this would change that imbalance. Happy posting and thinking Anyone and everyone are welcome to join the discussion |
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eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
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Surely some regional imbalance is not a bad thing? There's already regional imbalance with factions based on where hostile factions are.
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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DeliciousJosh
Forum Warrior Joined: 14 Jun 2012 Location: Denmark Status: Offline Points: 464 |
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I see it as a bad thing as the games playerbase has somewhat already bunkered up in certain areas and wouldn't want to move away from where they are, which could lead to a few angry players.
Maybe a brand new faction could be introduced, that travels around the map to all the regions- The more regions it has visited, the more rewards (Items/Anatomies/Shards/Essences/T3,T4/) it gets. But it also gets harder to defeat. It doesn't hang around for long on its destination squares and moves on quickly. Maybe it makes 2 stops within a region to trade with the different factions associated with that regions area, maybe more. But then it hangs around for an hour, maybe 2 hours, maybe more. In the end it gets ph4t l3wt and chills close to a hub for a little while before it disappears and then the window of opportunity for killing it and getting all the ph4t l3wt is gone forever. There could be a total hard cap of this faction roaming the map simultaneously. Something like 4 in Elgea and 4 in Broken Lands, or so and they switch around, travelling the sea up/down to increase their treasure capacity. Hm? |
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eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
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People were bunkered down before the tournaments, and they've adapted to those becoming a regular thing.
I like the idea of there being significant regional differences, it adds another later of strategy. All regions should get some treasure from their factions, but some regions will give better drops for certain playstyles. And, with different regions shifting in importance, there's more potential for "friction" as people vie for the best spots. I do like the idea of a roving faction though, that does sound cool. Potentially something to replicate the travels described in the various BL faction pages as they are discovered, with a quest or event or something happening if the group is allowed to complete its journey. Maybe a mix of both. |
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Bep Cow
New Poster Joined: 01 Jul 2021 Status: Offline Points: 15 |
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there could me a "shield" for non-participants in the area?
(tresure hunters!) (most loot collected in certain time peroid gets choose of random fre chest?)
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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Treasure chests would be way cool, especially if they were regionally allocated and contained things that had to be traded across regions (such as rare materials with one part of a crafting recipe in Broken Lands and the other part in Elgea).
Consider including things in treasure chests that could alter faction standing and/or change aesthetics -- like being able to fly a faction banner over your city, or have a different city skin and/or a different avatar. The idea of taking faction troops hostage to shield from faction attacks (in the long term) sounds sort of fun.
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Beleg
Greenhorn Joined: 03 Dec 2019 Status: Offline Points: 47 |
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I like the travelling faction, winnable faction banner, hostages and new avatar ideas
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BrianN
Wordsmith Joined: 30 Jul 2019 Location: Wisconsin, USA Status: Offline Points: 109 |
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The problem with regional allocation is that different regions of Illy are not even close to equal. The fact that the Calumnex tourney square counts as much as the Middle Kingdom tourney square is bull. The PvP situation in Elgea is miles away from the PvP situation in the BL. The fact that just as many skyfallen stones land on the Stormstone Island as do in Tallimare is silly. These things make some land more valuable than others just like NPC distribution, but while NPC distribution has been around forever, the tourney bonus and skyfall stone unevenness of distribution has arbitrarily given certain people an unearned advantage. The more you segment off a feature, the more uneven it becomes. If you give out X by region, it causes a ton more inequality than if you do by the entire map. Giving one treasure chest by region would once more inflate the power of those in the smaller and less populated regions. Ill say again what I said on the other thread: The main problem with trade in Illy is scarcity...mainly that after 10 years there isnt really any. I proved this in the anatomies market with all of the formerly rare parts (Black Panther Fur, Saurian Entrails, Mammoth parts) which I can harvest in quantities that would crash the market. There's no anatomy market i cant crash due to the scarcity of that part. The only markets i cant crash are those with not a scarcity, but a very high demand (Charger parts, Wolf Furs) that one person alone cant fulfill. We need stuff that is very rare...the last weapon update helped with this, but really, shards arent that difficult either and if I wanted to go that way I could crash those markets as well as there are always a ton of them out there on the map. Part of the reason why the game is losing people and interest is because that after building up to 10 cities, really what else is there to do? I mean, it took me years, but ive basically cornered nearly every rare anatomy market with just one account. Other than the long slog to get more cities, what can you do? Due to the overwhelming advantage of defense over offense in PvP, and the overwhelming outcry over any PvP action, you cant hope to do anything in a PvP sense unless you have several massive alliances working together. Due to that you also cant really do anything in the rare mineral and herbs markets either as most of the rare supply is claimed by flatliners. Virtually all online games now are way too dynamic, you cant really build anything of note, thats a great thing about illy is that you can build something and not just have some bored jerk come around and kick it down for yucks. But illy has become too stagnant, after you get to 9 towns, the only thing to do is to continue to do days long builds for the long slog to get another town. Its why so many people here flat out abandon accounts only to make new ones. We are so starved of amusement that people just destroy years of work in order to try a different race or identity. The implementation of very rare, only 1 or 2 at a time on the entire map, new equipment/abilities/etc that can be captured will breathe new life into the game. The skyfall stones were a good idea, the tournaments were a good idea, but each only sort of addressed the issue. They were made so plentiful (im sure) because the devs were afraid of the cries of "only the very strong can take advantage". But there has to be SOMETHING that the very strong can take advantage of...because really there isnt that much to do after you've established a 9 city empire.
Edited by BrianN - 02 Sep 2021 at 04:49 |
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eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
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TL;DR: Briann, you should adapt to stuff rather than bitching about changes. Get out of your cluster, and start hunting things people want. Or, if you truly find the game boring, quit.
Then move. This is a strategy game, if your strategy of forming a tight hub in Mal Moshta isn't working anymore, then change it up. Some regions being better than others gives people a reason to fight over them. Sure, its unearned at the moment, but if you want it then try to take it from those who hold it. Then it will be earned either by their resistance or your victory. The more reason there is for players to settle outside of alliance hubs the better it will be for pvp. Part of the problem with pvp is that all plains clustering is such a dominant strategy that to win against it requires significant imbalances in sizes. In addition to this, the more reasons there are for people to fight, the better it will be for pvp, and regional differences should help increase friction.
The reason why you could crash those markets is because the demand for those anatomies is rock bottom. No one wants them because they're not used in large quantities for anything good. Illy is a strategy game and your hunting strategy is bad; you should hunt things people actually want.
Some people like city building, you may think it's a slog but not everyone is you. Beyond that, there's hunting, crafting, tourneys, pvp, chatting, and meta projects. There are things for people to do, if you're bored then perhaps you should move on as you've clearly done all you want here.
What overwhelming outcry? Yes, you catch flak for attacking peaceful alliances, big deal. It's hardly overwhelming as otherwise you'd have stopped. Stop trying to have a victim complex when you're the aggressor. The pvp scene has become stagnant, you're trying to force that view over the rest of the game but it doesn't fit. The reason why pvp is stagnant is that pvp alliances keep merging and allying so they never fight. Your alliance's strategy of growth by merge rather than growth by recruitment is what is killing pvp. In addition to this, there is a massive defensive advantage, I acknowledge that, but in this very post you have argued against things that would give incentives for people to reduce their defences such as regional imbalances. You clearly don't understand the push and pull of the frequent abandoner. Maybe you should abandon to gain more perspective.
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This is the thread that never ends, yes it goes on and on my friend. Some person started it, not knowing what it was, and we'll continue posting on it forever just because...
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Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
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Some rings would be nice as treasure.
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