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sityviper
Greenhorn
Joined: 05 Jul 2010
Location: USA
Status: Offline
Points: 81
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Topic: training commanders again Posted: 12 Mar 2011 at 13:24 |
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i use mostly t1 swordsmen, but that's just me....
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§.i.†.Ą.V.‡.¶.€.® 3
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Llyorn Of Jaensch
Postmaster
Joined: 31 Mar 2010
Location: Sydney
Status: Offline
Points: 924
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Posted: 02 Mar 2011 at 17:59 |
Mr. Ubiquitous Feral wrote:
The_Dude wrote:
If all the commander does is offensive missions, then defensive bonuses will never come into play. |
Sir Dude; Has this been tested? I thought this would be true and am holding off training defensive traits on offensive commanders. I have been following your advice so far and am very happy, I also don't lose as many troops while training. You be smart and stuff. Thanks |
One false assumption you are both making is that all conflict will occur at the time and place of your choosing. Though not desirable there may very well be need for 'offensive' commanders to play a necessitated defense. Conflict requires flexibility. Flexibility gives you options. There is a strong argument for the more well rounded imo.
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Mr. Ubiquitous Feral
Forum Warrior
Joined: 01 Jan 2011
Location: U.S.A.
Status: Offline
Points: 416
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Posted: 02 Mar 2011 at 17:05 |
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I see by the responses that my commanders are just about the way they should be. Thank you everyone and great advice!
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I am a Machine.
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Mandarins31
Forum Warrior
Joined: 05 Jun 2010
Status: Offline
Points: 418
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Posted: 02 Mar 2011 at 10:18 |
Mr. Ubiquitous Feral wrote:
Nokigon wrote:
I don't know, but I'd advise that the attack commander be a T2 Cavalry. |
I agree, except where offensive armies will operate in hilly or mountainous terrain. Then I use T2 Swords. |
T2 cav are not bad on hilly terrain. T2 swords are shining in the forest, and are a bit less strong on mountains. i advise you not to attack a forest with cav.
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Mr. Ubiquitous Feral
Forum Warrior
Joined: 01 Jan 2011
Location: U.S.A.
Status: Offline
Points: 416
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Posted: 01 Mar 2011 at 20:59 |
The_Dude wrote:
If all the commander does is offensive missions, then defensive bonuses will never come into play. |
Sir Dude; Has this been tested? I thought this would be true and am holding off training defensive traits on offensive commanders. I have been following your advice so far and am very happy, I also don't lose as many troops while training. You be smart and stuff. Thanks
Edited by Mr. Ubiquitous Feral - 01 Mar 2011 at 21:04
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I am a Machine.
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Mr. Ubiquitous Feral
Forum Warrior
Joined: 01 Jan 2011
Location: U.S.A.
Status: Offline
Points: 416
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Posted: 01 Mar 2011 at 20:56 |
Nokigon wrote:
I don't know, but I'd advise that the attack commander be a T2 Cavalry. |
I agree, except where offensive armies will operate in hilly or mountainous terrain. Then I use T2 Swords.
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I am a Machine.
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 01 Mar 2011 at 19:39 |
Some players stick to a single unit type. Some prefer Adv Cav, others Bas Sword.
I prefer Adv units, and I use Bows and Spears for prime defense. The only reason I use spears at all is to provide my bows with Cav defense, otherwise I would not make spears. My Bow and Spear Cmdrs train on defensive bonuses.
I use Adv Cav and Adv Swords as my offensive Cmdrs and train these in offensive bonuses.
I train my Cmdrs using only homogenous Sword or Cav armies...even when I am training a Bow or Spear Cmdr. The offensive units will train the Cmdrs at an overall lower replacement cost versus using bow and spear units, too.
The corollary to making siege is defending siege. And for Sally Forth, you will want Offensive troops and Offensive Cmdrs to defend your city, too. In this regard, Cmdrs that will defend siege will need Uncanny Sense bonuses too. Assassins are a very big part of siege attack.
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 01 Mar 2011 at 19:25 |
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But - You have to build commanders up through levels so it's very important to start right so that you have maximum benefit later on.
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ShoM
New Poster
Joined: 01 Mar 2011
Status: Offline
Points: 27
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Posted: 01 Mar 2011 at 19:01 |
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I think your response comes from the other end of the development spectrum - I would need several thousand more pop, access to siege, and about a month of extra research before I even considered trying to take out another player. I am a starting player, looking for the path that requires least re-training and produces least waste...
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 01 Mar 2011 at 18:36 |
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One thing to bear in mind is that besieging a city requires a strong defensive army (to occupy the siege square and hold it). Offense only comes into play when you go in for the final raze or capture and you can do work ahead of time to make that final push as easy as possible.
In short - defensive commanders and troops are very important.
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