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Daufer
Forum Warrior
Joined: 14 Jun 2011
Status: Offline
Points: 332
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Topic: Trading etiquette for warring parties... Posted: 29 Nov 2012 at 05:13 |
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True, but since you would be blockading the city with the primary intention of stopping the flow of supplies coming in, the fact that those supplies are diverted to you instead is a bonus. Receiving a bonus slowly while your opponent/victim receives nothing at all isn't really a penalty You still get what you wanted, which is to stop them from building troops or repairing buildings at will.
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 28 Nov 2012 at 05:35 |
> as a reward for camping an army outside their walls for a while doesn't strike me as much of a penalty.
'cades are usually attacked quite a bit. I wouldn't call it "camping."
Edited by The_Dude - 28 Nov 2012 at 05:35
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Daufer
Forum Warrior
Joined: 14 Jun 2011
Status: Offline
Points: 332
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Posted: 28 Nov 2012 at 04:07 |
The_Dude wrote:
Well, then the reduced speed of vans penalizes the captor and does nothing to the captive player. That's silly. I understand with the greatly increased efficacy of 'cades that it is too much of a penalty to the captive player to slow them down on replacing vans, but what's the point of slow vans to the captor? |
The caravans will still arrive at the capturing city... eventually... carrying goods that someone else paid for, and the purchaser who was blockaded doesn't get them. Having someone else's captured vans bring you free goodies slowly but surely as a reward for camping an army outside their walls for a while doesn't strike me as much of a penalty. Sure the town suffering the blockade can build a new caravan immediately, but they still lost gold and didn't get their stuff. Now they have to send more gold in new caravans on another shopping trip, and assuming your blockade is still in place and they are unlucky you could conceivably end up with a few hundred stolen caravans creeping to your city.
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 26 Nov 2012 at 23:06 |
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Well, then the reduced speed of vans penalizes the captor and does nothing to the captive player. That's silly. I understand with the greatly increased efficacy of 'cades that it is too much of a penalty to the captive player to slow them down on replacing vans, but what's the point of slow vans to the captor?
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Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
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Posted: 26 Nov 2012 at 22:07 |
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Intercepted caravans travel to the city that sent out blockade at about 1/10 of their speed. If that city is far away that may be weeks... Once they deliver gods to the blockader they are destroyed.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 26 Nov 2012 at 21:30 |
It used to be that caravans would "travel slowly to the intercepting city" before dying, during which time you could not create new caravans. My understanding is that this has changed and that you can create new caravans immediately, in which case the inconvenience of having a caravan captured by a blockade is now significantly less.
In prior times when you had to wait up to several days before you could create new caravans, the exasperation of sellers is more understandable; if it's possible to create caravans immediately, then this is really not that big a deal.
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The_Dude
Postmaster General
Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
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Posted: 26 Nov 2012 at 20:21 |
Are captured vans destroyed after they deliver the captured goods? I see them just disappear once delivery is completed.
Edited by The_Dude - 26 Nov 2012 at 20:22
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 26 Nov 2012 at 19:56 |
That was very informative Bonaparta.
So the seller will always get his gold. It takes only 5 minutes per caravan to train. And one can train new caravans and use them as soon as their caravans are captured by a blockade. So in effect, you can get your caravans back faster if they are captured by a blockade. (Assuming you are around)
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Bonaparta
Postmaster
Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
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Posted: 26 Nov 2012 at 18:34 |
Outgoing gold carrying trade caravans can not be captured by blockade… A few months ago I wanted to destroy global market. The devious plan was: My alliance friend made an alt and didn’t research any anti-blockade technology… I blockaded that town with 8 armies. That small town was given 1 billion gold and started purchasing various advanced resources on global markets. In theory my 8 blockading armies should be able to capture practically all outgoing gold caravans and majority of incoming resource carrying caravans. This way I would end up with gold and resources… Buying all the global market resources for free would certainly crash the markets… Well none outgoing gold carrying caravan was captured. After around 50 million gold was spent the operation was aborted. My blockades captured all incoming caravans carrying resources… When we tried the other way around – creating buy orders, it didn’t work too… None of the outgoing resource carrying caravans were captured… Conclusion: There is no risk for the seller as seller will always get the gold. If buyer is stupid enough to buy from blockaded towns, he risks that resources he paid for will be redirected to player blockading his town... Of course smart players might use this little information to transport out the goods from blockaded towns, but no incoming trades are safe...
Edited by Bonaparta - 26 Nov 2012 at 18:46
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HendelTheDwarf
New Poster
Joined: 02 May 2012
Status: Offline
Points: 17
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Posted: 26 Nov 2012 at 14:40 |
gameplayer wrote:
trading is a very important tool in a economy, very important in maintaining a war time economy, in fact it can be used as a deciding factor in the outcome in a war...it is just a matter of time before someone blockades a trading hub and manipulates trades to intercept vans to gain a huge advantage, i think people are already experimenting using this method on individual siege castles...hint hint...be careful of buying and posting trades...hubs are still safe and the other system not
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That can't be done right now. Not to say that it won't change in the future....
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