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Topic ClosedTrading etiquette for warring parties...

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Gragnog View Drop Down
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Direct Link To This Post Posted: 26 Nov 2012 at 09:49
Lets face it, if you have something posted in the trade section and someone somewhere wants it, they will buy it. If your vans are tied up then it is your responsibility to make a plan to get them back. As a player not focusing on the trade aspect I fit into the group of players who do not really know much about the mechanics of trading, thus I have the attitude that the customer is always right and the supplier is providing a service I am paying for. The ideal situation would be everyone takes everyone else into consideration, but that is not going to happen. Perhaps there will be mechanisms in place to limit the distances your trades can happen at (apart from the hubs) and ways to select your clients, but at present those options do not exist.

Bottom line is if I need something and it is on sale in the market I will buy it, irrespective of the distance. Of course I will look for items closest to me but in the event they are not available then I will take whatever is available. THE CUSTOMER IS ALWAYS RIGHT.
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Direct Link To This Post Posted: 26 Nov 2012 at 08:38
Originally posted by Rill Rill wrote:

I figure people nearby will be more willing to pay a higher price for the convenience.
That might not exactly work as expected, because I have obvious deficits of clay in one region, and stones in another region, and long distance delivery times are no surprise or problem for me if the price is okay.  

Mostly I have to decide if I want to use my vans to carry, say, wood to a hub, where I get a decent price, or if I want them to carry stones to the town where I need stones.  In both cases these vans will be busy for about two days.  

Hopefully the devs limit the visibility of town markets sooner than soon; they could also try to get a similar effect with town market taxes depending on the distance.  

Until they do that, you could (1) send a second trader to a hub where you are sure that the prices for stones are always higher, (2) collect surplus stones at your local "mega-warehouse" hub, (3) send stones to the far away hub before you go offline with an order to stay, (4) and send them back to your local hub when you're online again, filled with basic resources cheaper at the far away hub.  

Ideally.  In practice nothing is really cheap at my far away hub, and I skip the stay at hub steps. 
 
Originally posted by Rill Rill wrote:

 Awww gee, now everyone is gonna do this and inflation is gonna get worse ...
Inflation?  Apart from hides I don't see it.
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Direct Link To This Post Posted: 25 Nov 2012 at 23:04
trading is a very important tool in a economy, very important in maintaining a war time economy, in fact it can be used as a deciding factor in the outcome in a war...it is just a matter of time before someone blockades a trading hub and manipulates trades to intercept vans to gain a huge advantage, i think people are already experimenting using this method on individual siege castles...hint hint...be careful of buying and posting trades...hubs are still safe and the other system not
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Direct Link To This Post Posted: 25 Nov 2012 at 21:04
If I want to discourage faraway people from buying my stuff, I price it at a bit of a premium to the going rate of the market.  I figure people nearby will be more willing to pay a higher price for the convenience.  Even if a faraway person happens to buy it, I get a better price for my stuff.

Awww gee, now everyone is gonna do this and inflation is gonna get worse ...
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Direct Link To This Post Posted: 25 Nov 2012 at 17:44
Originally posted by Deranzin Deranzin wrote:

Originally posted by Loud Whispers Loud Whispers wrote:

It would be entertaining if warring buyers sent an additional caravan of gold; twice the pay if they succeed against the risk or else as compensation.

Considering the current prices on many items, one could say that they are doing that already LOL

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Direct Link To This Post Posted: 25 Nov 2012 at 13:40
Originally posted by DeathDealer89 DeathDealer89 wrote:

Originally posted by BlindScribe BlindScribe wrote:

I once got a nastygram from a player who didn't like the fact that I bought stuff (at an excellent price) from a trader who was 1800 tiles away (I was going to be off for a couple days, and wanted to "time" my purchase so that it wouldn't hit till I got back.

I was informed that I needed to buy from closer sources and not tie up his caravans for such long periods of time.

Do we need rules for that too?

I've gotten apologies from players who bought from a distance of greater than 1k for causing my vans to be out so long.

If you bought say 210k food or something.  Its really annoying as a trader for someone to tie up all your vans for 4 days.  

So as a courtesy unless your paying 20g per food.  Yea buy closer.

If your buying say 3k armor or something its less annoying, but for traders vans moving in and out of ur city mean ur making money.  If that doesn't happen for a week because someone across the map decided to buy them, your not making money.  

I dunno...still can't really find it within myself to agree.

If you don't wanna sell....don't sell.

If you don't wanna sell at a distance (which would be different for every person and a thing unknowable by the buyer looking at a list of goods and prices), then sell at hubs.

Why does it have to be more complex than this?

I make just ridiculous sums of money on the market, and have never once faulted a player for buying at a distance.  If I need the vans for something else, I'll simply double their speed to hurry them along.  Again...cost of doing business. 

When you have good prices, people (even from far away) will be interested in doing business with you.  That's a happy dilemma... ;)


Edited by BlindScribe - 25 Nov 2012 at 13:42
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Direct Link To This Post Posted: 24 Nov 2012 at 20:58
Idk taxes go toward allowing vans out that fullfill orders, lets just leave it at that.
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Direct Link To This Post Posted: 24 Nov 2012 at 18:07
Originally posted by Loud Whispers Loud Whispers wrote:

It would be entertaining if warring buyers sent an additional caravan of gold; twice the pay if they succeed against the risk or else as compensation.

Considering the current prices on many items, one could say that they are doing that already LOL
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Direct Link To This Post Posted: 24 Nov 2012 at 17:54
It would be entertaining if warring buyers sent an additional caravan of gold; twice the pay if they succeed against the risk or else as compensation.
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Direct Link To This Post Posted: 24 Nov 2012 at 17:49
There's a huge price difference between basic resources FOB (hub) and CIF (town):  Buyers already pay for "not my vans", and sellers can offer their goods in nearby hubs if they don't like long distance trading.   The devs should enable the announced town market visibility limits when they are ready with critical trade v2 bugs. 
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