Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Trading etiquette for warring parties...
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedTrading etiquette for warring parties...

 Post Reply Post Reply Page  <1 2345>
Author
 Rating: Topic Rating: 2 Votes, Average 3.50  Topic Search Topic Search  Topic Options Topic Options
Deranzin View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Oct 2011
Status: Offline
Points: 845
Direct Link To This Post Posted: 24 Nov 2012 at 18:07
Originally posted by Loud Whispers Loud Whispers wrote:

It would be entertaining if warring buyers sent an additional caravan of gold; twice the pay if they succeed against the risk or else as compensation.

Considering the current prices on many items, one could say that they are doing that already LOL
Back to Top
DeathDealer89 View Drop Down
Postmaster
Postmaster


Joined: 04 Jan 2012
Status: Offline
Points: 944
Direct Link To This Post Posted: 24 Nov 2012 at 20:58
Idk taxes go toward allowing vans out that fullfill orders, lets just leave it at that.
Back to Top
BlindScribe View Drop Down
Wordsmith
Wordsmith


Joined: 12 Sep 2012
Status: Offline
Points: 168
Direct Link To This Post Posted: 25 Nov 2012 at 13:40
Originally posted by DeathDealer89 DeathDealer89 wrote:

Originally posted by BlindScribe BlindScribe wrote:

I once got a nastygram from a player who didn't like the fact that I bought stuff (at an excellent price) from a trader who was 1800 tiles away (I was going to be off for a couple days, and wanted to "time" my purchase so that it wouldn't hit till I got back.

I was informed that I needed to buy from closer sources and not tie up his caravans for such long periods of time.

Do we need rules for that too?

I've gotten apologies from players who bought from a distance of greater than 1k for causing my vans to be out so long.

If you bought say 210k food or something.  Its really annoying as a trader for someone to tie up all your vans for 4 days.  

So as a courtesy unless your paying 20g per food.  Yea buy closer.

If your buying say 3k armor or something its less annoying, but for traders vans moving in and out of ur city mean ur making money.  If that doesn't happen for a week because someone across the map decided to buy them, your not making money.  

I dunno...still can't really find it within myself to agree.

If you don't wanna sell....don't sell.

If you don't wanna sell at a distance (which would be different for every person and a thing unknowable by the buyer looking at a list of goods and prices), then sell at hubs.

Why does it have to be more complex than this?

I make just ridiculous sums of money on the market, and have never once faulted a player for buying at a distance.  If I need the vans for something else, I'll simply double their speed to hurry them along.  Again...cost of doing business. 

When you have good prices, people (even from far away) will be interested in doing business with you.  That's a happy dilemma... ;)


Edited by BlindScribe - 25 Nov 2012 at 13:42
Back to Top
Loud Whispers View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 31 Jul 2012
Location: Saltmines
Status: Offline
Points: 196
Direct Link To This Post Posted: 25 Nov 2012 at 17:44
Originally posted by Deranzin Deranzin wrote:

Originally posted by Loud Whispers Loud Whispers wrote:

It would be entertaining if warring buyers sent an additional caravan of gold; twice the pay if they succeed against the risk or else as compensation.

Considering the current prices on many items, one could say that they are doing that already LOL

Hermes - God of thieves AND merchants :D
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 25 Nov 2012 at 21:04
If I want to discourage faraway people from buying my stuff, I price it at a bit of a premium to the going rate of the market.  I figure people nearby will be more willing to pay a higher price for the convenience.  Even if a faraway person happens to buy it, I get a better price for my stuff.

Awww gee, now everyone is gonna do this and inflation is gonna get worse ...
Back to Top
twilights View Drop Down
Postmaster
Postmaster
Avatar

Joined: 21 May 2012
Status: Offline
Points: 915
Direct Link To This Post Posted: 25 Nov 2012 at 23:04
trading is a very important tool in a economy, very important in maintaining a war time economy, in fact it can be used as a deciding factor in the outcome in a war...it is just a matter of time before someone blockades a trading hub and manipulates trades to intercept vans to gain a huge advantage, i think people are already experimenting using this method on individual siege castles...hint hint...be careful of buying and posting trades...hubs are still safe and the other system not
Back to Top
dunnoob View Drop Down
Postmaster
Postmaster
Avatar

Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
Direct Link To This Post Posted: 26 Nov 2012 at 08:38
Originally posted by Rill Rill wrote:

I figure people nearby will be more willing to pay a higher price for the convenience.
That might not exactly work as expected, because I have obvious deficits of clay in one region, and stones in another region, and long distance delivery times are no surprise or problem for me if the price is okay.  

Mostly I have to decide if I want to use my vans to carry, say, wood to a hub, where I get a decent price, or if I want them to carry stones to the town where I need stones.  In both cases these vans will be busy for about two days.  

Hopefully the devs limit the visibility of town markets sooner than soon; they could also try to get a similar effect with town market taxes depending on the distance.  

Until they do that, you could (1) send a second trader to a hub where you are sure that the prices for stones are always higher, (2) collect surplus stones at your local "mega-warehouse" hub, (3) send stones to the far away hub before you go offline with an order to stay, (4) and send them back to your local hub when you're online again, filled with basic resources cheaper at the far away hub.  

Ideally.  In practice nothing is really cheap at my far away hub, and I skip the stay at hub steps. 
 
Originally posted by Rill Rill wrote:

 Awww gee, now everyone is gonna do this and inflation is gonna get worse ...
Inflation?  Apart from hides I don't see it.
Back to Top
Gragnog View Drop Down
Postmaster
Postmaster
Avatar

Joined: 28 Nov 2011
Status: Offline
Points: 598
Direct Link To This Post Posted: 26 Nov 2012 at 09:49
Lets face it, if you have something posted in the trade section and someone somewhere wants it, they will buy it. If your vans are tied up then it is your responsibility to make a plan to get them back. As a player not focusing on the trade aspect I fit into the group of players who do not really know much about the mechanics of trading, thus I have the attitude that the customer is always right and the supplier is providing a service I am paying for. The ideal situation would be everyone takes everyone else into consideration, but that is not going to happen. Perhaps there will be mechanisms in place to limit the distances your trades can happen at (apart from the hubs) and ways to select your clients, but at present those options do not exist.

Bottom line is if I need something and it is on sale in the market I will buy it, irrespective of the distance. Of course I will look for items closest to me but in the event they are not available then I will take whatever is available. THE CUSTOMER IS ALWAYS RIGHT.
Kaggen is my human half
Back to Top
HendelTheDwarf View Drop Down
New Poster
New Poster
Avatar

Joined: 02 May 2012
Status: Offline
Points: 17
Direct Link To This Post Posted: 26 Nov 2012 at 14:40
Originally posted by gameplayer gameplayer wrote:

trading is a very important tool in a economy, very important in maintaining a war time economy, in fact it can be used as a deciding factor in the outcome in a war...it is just a matter of time before someone blockades a trading hub and manipulates trades to intercept vans to gain a huge advantage, i think people are already experimenting using this method on individual siege castles...hint hint...be careful of buying and posting trades...hubs are still safe and the other system not

That can't be done right now.  Not to say that it won't change in the future....
Back to Top
Bonaparta View Drop Down
Postmaster
Postmaster
Avatar

Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
Direct Link To This Post Posted: 26 Nov 2012 at 18:34

Outgoing gold carrying trade caravans can not be captured by blockade…

A few months ago I wanted to destroy global market. The devious plan was:
My alliance friend made an alt and didn’t research any anti-blockade technology…
I blockaded that town with 8 armies.
That small town was given 1 billion gold and started purchasing various advanced resources on global markets. In theory my 8 blockading armies should be able to capture practically all outgoing gold caravans and majority of incoming resource carrying caravans. This way I would end up with gold and resources… Buying all the global market resources for free would certainly crash the markets…
Well none outgoing gold carrying caravan was captured. After around 50 million gold was spent the operation was aborted. My blockades captured all incoming caravans carrying resources…
When we tried the other way around – creating buy orders, it didn’t work too… None of the outgoing resource carrying caravans were captured…

Conclusion: There is no risk for the seller as seller will always get the gold. If buyer is stupid enough to buy from blockaded towns, he risks that resources he paid for will be redirected to player blockading his town... Of course smart players might use this little information to transport out the goods from blockaded towns, but no incoming trades are safe...



Edited by Bonaparta - 26 Nov 2012 at 18:46

Back to Top
 Post Reply Post Reply Page  <1 2345>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.