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tansiraine
Wordsmith
Joined: 14 Oct 2012 Location: pensacola FL Status: Offline Points: 172 |
Posted: 24 Nov 2012 at 05:58 |
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I can understand completely what Le Roux means. I do buy from neutral alliances and as you know I am in H? Personally I would not put some one in jeopardy if i was under siege or blockade. If it happened I would make sure that the people that intercepted it knew it was a market purchase. I would lose the gold that was sent to the person I purchased from and then replace the resources to build. So it would be annoying yes to the seller but i would be a bit more upset cause i paid what ever amount and never got the stuff...
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Sajreth
Greenhorn
Joined: 24 Apr 2011 Location: Ohio Status: Offline Points: 74 |
Posted: 24 Nov 2012 at 08:37 |
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Just adding my thoughts on the matter, as a person who was predominately a trader in the past on this game, I found that most of my larger sales were to warring parties, let's face it, war makes for a better economy when selling items. If a person is truly that concerned over the loss of vans, or simply not wanting to risk that outcome they have a choice not to place sell orders on the market. The only true threat in my opinion is that "map watchers" aren't able to tell a market order from a rogue supply order from a neutral party. So honestly what I see as the point of this thread is "please don't buy from the market, because it's causing tension with neutral alliances, due to legitimate market transactions."
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deorasandeep
New Poster
Joined: 17 Sep 2012 Location: lucknow,india Status: Offline Points: 35 |
Posted: 24 Nov 2012 at 10:04 |
is trade without risk are buyers paying 4 times the value for no risk of yours and attacking with enemy either side will not make u friend of attacker side and yes in war times traders may take a vactaion who do not wish to move between war zones" |
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BlindScribe
Wordsmith
Joined: 12 Sep 2012 Status: Offline Points: 168 |
Posted: 24 Nov 2012 at 11:48 |
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I'm not sure I can find it within myself to get too worked up about the prospect of losing vans because of enemy troop activity. Call it a cost of doing business. Prices generally go UP in times of war, because materials are being traded at a more frantic pace, with people replacing troops in the field as quickly as they can, and every trader benefits from this phenomenon, even if they're risking nothing in the war that's causing the prices to spike. So...sometimes you lose a batch. Part of the game, right? I once got a nastygram from a player who didn't like the fact that I bought stuff (at an excellent price) from a trader who was 1800 tiles away (I was going to be off for a couple days, and wanted to "time" my purchase so that it wouldn't hit till I got back. I was informed that I needed to buy from closer sources and not tie up his caravans for such long periods of time. Do we need rules for that too? Seems to me that once you get on that particular treadmill, there's no getting off.... IMO, of course. Edited by BlindScribe - 24 Nov 2012 at 11:49 |
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kerozen
Greenhorn
Joined: 02 Nov 2012 Location: quebec Status: Offline Points: 81 |
Posted: 24 Nov 2012 at 16:03 |
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If I read corectly, H? is saying that sending res. to his opponents are acts of war. I've also read that helping breaking a siege is NOT an act of war.
You guys have to make it clear. also, the confed graph shows all alliances are linked. Will H? ask for non-consone alliances to resign confed or NAP with them ? the CE case seems to be an attempt to isolate consone a little more. will they ask FoH to break link with CE ? will they force GRUJ, BZZZZ and IND to stop their confed with Roads and Druid ? or ask Dark to change diplomacy ? Can FREE be in trouble ? Kero
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Kabu
Wordsmith
Joined: 27 Jul 2011 Status: Offline Points: 118 |
Posted: 24 Nov 2012 at 16:16 |
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Isn't that one more reason to use hubs for trading? They're underused as it is, so I don't mind personally.
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 24 Nov 2012 at 16:24 |
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one should point out that following vans is a simple process and perhaps traders should consider this if trades go to warring group, that trading can be consider an act of aggression to one side of conflict...other words trading can be a risky activity in the game unless u can properly protect yourself, remember this is a game with limited rules, a sandbox which means high risk for any activity.....maybe traders need to join one side or the other or establish an organization such as the training alliances have....traders can always pay for protection or pay fines to avoid war when caught....hint hint use trading hubs
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DeathDealer89
Postmaster
Joined: 04 Jan 2012 Status: Offline Points: 944 |
Posted: 24 Nov 2012 at 17:07 |
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I've gotten apologies from players who bought from a distance of greater than 1k for causing my vans to be out so long. If you bought say 210k food or something. Its really annoying as a trader for someone to tie up all your vans for 4 days. So as a courtesy unless your paying 20g per food. Yea buy closer. If your buying say 3k armor or something its less annoying, but for traders vans moving in and out of ur city mean ur making money. If that doesn't happen for a week because someone across the map decided to buy them, your not making money.
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 24 Nov 2012 at 17:49 |
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There's a huge price difference between basic resources FOB (hub) and CIF (town): Buyers already pay for "not my vans", and sellers can offer their goods in nearby hubs if they don't like long distance trading. The devs should enable the announced town market visibility limits when they are ready with critical trade v2 bugs.
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Loud Whispers
Wordsmith
Joined: 31 Jul 2012 Location: Saltmines Status: Offline Points: 196 |
Posted: 24 Nov 2012 at 17:54 |
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It would be entertaining if warring buyers sent an additional caravan of gold; twice the pay if they succeed against the risk or else as compensation.
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