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Gragnog
Postmaster
Joined: 28 Nov 2011 Status: Offline Points: 598 |
Posted: 26 Nov 2012 at 09:49 |
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Lets face it, if you have something posted in the trade section and someone somewhere wants it, they will buy it. If your vans are tied up then it is your responsibility to make a plan to get them back. As a player not focusing on the trade aspect I fit into the group of players who do not really know much about the mechanics of trading, thus I have the attitude that the customer is always right and the supplier is providing a service I am paying for. The ideal situation would be everyone takes everyone else into consideration, but that is not going to happen. Perhaps there will be mechanisms in place to limit the distances your trades can happen at (apart from the hubs) and ways to select your clients, but at present those options do not exist.
Bottom line is if I need something and it is on sale in the market I will buy it, irrespective of the distance. Of course I will look for items closest to me but in the event they are not available then I will take whatever is available. THE CUSTOMER IS ALWAYS RIGHT. |
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Kaggen is my human half
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 26 Nov 2012 at 08:38 |
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Mostly I have to decide if I want to use my vans to carry, say, wood to a hub, where I get a decent price, or if I want them to carry stones to the town where I need stones. In both cases these vans will be busy for about two days. Hopefully the devs limit the visibility of town markets sooner than soon; they could also try to get a similar effect with town market taxes depending on the distance. Until they do that, you could (1) send a second trader to a hub where you are sure that the prices for stones are always higher, (2) collect surplus stones at your local "mega-warehouse" hub, (3) send stones to the far away hub before you go offline with an order to stay, (4) and send them back to your local hub when you're online again, filled with basic resources cheaper at the far away hub. Ideally. In practice nothing is really cheap at my far away hub, and I skip the stay at hub steps.
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 25 Nov 2012 at 23:04 |
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trading is a very important tool in a economy, very important in maintaining a war time economy, in fact it can be used as a deciding factor in the outcome in a war...it is just a matter of time before someone blockades a trading hub and manipulates trades to intercept vans to gain a huge advantage, i think people are already experimenting using this method on individual siege castles...hint hint...be careful of buying and posting trades...hubs are still safe and the other system not
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 25 Nov 2012 at 21:04 |
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If I want to discourage faraway people from buying my stuff, I price it at a bit of a premium to the going rate of the market. I figure people nearby will be more willing to pay a higher price for the convenience. Even if a faraway person happens to buy it, I get a better price for my stuff.
Awww gee, now everyone is gonna do this and inflation is gonna get worse ...
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Loud Whispers
Wordsmith
Joined: 31 Jul 2012 Location: Saltmines Status: Offline Points: 196 |
Posted: 25 Nov 2012 at 17:44 |
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Hermes - God of thieves AND merchants :D
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BlindScribe
Wordsmith
Joined: 12 Sep 2012 Status: Offline Points: 168 |
Posted: 25 Nov 2012 at 13:40 |
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I dunno...still can't really find it within myself to agree. If you don't wanna sell....don't sell. If you don't wanna sell at a distance (which would be different for every person and a thing unknowable by the buyer looking at a list of goods and prices), then sell at hubs. Why does it have to be more complex than this? I make just ridiculous sums of money on the market, and have never once faulted a player for buying at a distance. If I need the vans for something else, I'll simply double their speed to hurry them along. Again...cost of doing business. When you have good prices, people (even from far away) will be interested in doing business with you. That's a happy dilemma... ;)
Edited by BlindScribe - 25 Nov 2012 at 13:42 |
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DeathDealer89
Postmaster
Joined: 04 Jan 2012 Status: Offline Points: 944 |
Posted: 24 Nov 2012 at 20:58 |
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Idk taxes go toward allowing vans out that fullfill orders, lets just leave it at that.
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Deranzin
Postmaster
Joined: 10 Oct 2011 Status: Offline Points: 845 |
Posted: 24 Nov 2012 at 18:07 |
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Considering the current prices on many items, one could say that they are doing that already
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Loud Whispers
Wordsmith
Joined: 31 Jul 2012 Location: Saltmines Status: Offline Points: 196 |
Posted: 24 Nov 2012 at 17:54 |
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It would be entertaining if warring buyers sent an additional caravan of gold; twice the pay if they succeed against the risk or else as compensation.
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dunnoob
Postmaster
Joined: 10 Dec 2011 Location: Elijal Status: Offline Points: 800 |
Posted: 24 Nov 2012 at 17:49 |
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There's a huge price difference between basic resources FOB (hub) and CIF (town): Buyers already pay for "not my vans", and sellers can offer their goods in nearby hubs if they don't like long distance trading. The devs should enable the announced town market visibility limits when they are ready with critical trade v2 bugs.
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