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Topic ClosedTrade v2 - an Introduction / Heads up

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WarePhreak View Drop Down
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Direct Link To This Post Posted: 06 Nov 2010 at 12:36
I'm going to miss the bartering system. I understand it won't work well with the hubs, but is there any way it can be kept for between players? maybe with a set taxation? With the current system we have had a way to create our own monetary value system and the trade hubs will force that to actually come about.
 
Also when you send a caravan out will a player be able to give it automatic return orders and not require a messenger if this option is used?
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col0005 View Drop Down
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Direct Link To This Post Posted: 06 Nov 2010 at 05:03
I'd assume Caravanserai will be +1 trader or something?
 
I assume you've already thought of this, but how much gold can a caravn harvest? Infinit gold capacity would suggest that a caravan can harvest untill gold runs out, bumped, messenger etc
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Direct Link To This Post Posted: 06 Nov 2010 at 04:21
Do we get a teaser of what the new Trade tree will look like? Wink

For example, right now Cartels is a requirement for Caravanserai. Cartels is useless in Trade v2, so will it be replaced with something? And what happens if a player has Caravanserai researched already and a dependency is removed, or will it just be bumped up a tier?


Edited by Arya - 06 Nov 2010 at 04:21
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Direct Link To This Post Posted: 06 Nov 2010 at 00:14
Originally posted by GM Stormcrow GM Stormcrow wrote:



We won't be seeding Faction buy and sell orders on the markets until we have a better idea of where item pricing has generally settled, so this seeding will happen after the release of Trade v2.




I don't think it will be easy for the economy to stabilize without the Factions "removing" gold from the player base by selling us their goods. As it stands now there are many players that have huge sums of gold piled up, as demonstrated by GNU's post, and this gold is just going to keep trading hands till it finds a place to be spent were it does not immediately move back into the market. Though after it is released the market may stabilize, but when you introduce the Factions ability to trade it will upset again IMO as all this gold is taken from the market the inflated prices will drop.


Originally posted by GM Stormcrow GM Stormcrow wrote:



Hi TS,

No, no current plans to change the way you get Gold (from town taxation, gold resource square harvesting, theft, killing NPCs, quest rewards, trade etc).

Yes, caravans will be a tradable unit.

Best,

SC


Smile i had heard you mention the possibility of the gold taxation system changing so just wanted to make sure and the caravans being tradeable seems exploitable or very strategic depending how you look at it.
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Direct Link To This Post Posted: 05 Nov 2010 at 20:28
Originally posted by GMSC GMSC wrote:

We are going to entirely remove the limit on the number of caravans a city can have - you can have as many as you can afford.

Usually, its the lower level players who need more caravans due to capacity restrictions.  I believe SC means for the unlimited-ness to apply to all levels.
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col0005 View Drop Down
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Direct Link To This Post Posted: 05 Nov 2010 at 20:26
Oh and GNU you should really be able to see the point in taxes considering you can pretty much buy out a hub.
Prices are not static, If I buy all the swords from a hub then prices go up. I sell them back, prices go down, I buy them back, etc, etc Infinite trade income for doing nothing.
 
Oh also with the weight of resources how about making it so that all advanced resources have a greater weight than basic, and that this weight applies to thieves. Afterall one cow is far more valuable than even 300 wood. Therefore 1 theif can only steal 1 book or 1 cow, not 50
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Direct Link To This Post Posted: 05 Nov 2010 at 20:13
Sounds fantastic, two questions though; Firstly will unlimited caravan numbers be available at level 20 only? If not is there going to be anything that will give a point to marketplace levels that do not coincide with a research option, ie lower upkeep?
Secondly with the caravans not instantly returning from hubs would it be possible to make this optional? Ie a check box for instant return. Alternatively if there is no trader at the hub then the caravans will instantly return?
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Direct Link To This Post Posted: 05 Nov 2010 at 20:06
Or increase your standings with a faction. I see the taxes to a Hub as for this purpose only. Also for siphoning off excess gold, yes.
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Direct Link To This Post Posted: 05 Nov 2010 at 19:53
Is taxation being implemented to filter gold out of the economy? I can't see any other reason for it unless you wanted to annoy your players. =P
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Direct Link To This Post Posted: 05 Nov 2010 at 19:51
Heh, i still have 53 mill gold from the other city i took over (in siege) from another player. I guess i'll be using that then to buy loads of crap from a trade hub i know about (when that is introduced)

I'll buy everything empty.

Also the unlimited caravans deal, good idea. now we'll be able to trasport a lot more resources where we want them (alliance member in need and so on)
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