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NAAM Spokesman
New Poster
Joined: 04 Dec 2012 Status: Offline Points: 34 |
Topic: Trade hub development: Where to send merchants?Posted: 19 Mar 2013 at 02:10 |
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I have added the following hubs to the map:
15. The Barracks/Bayne's Irregulars 16. Falkenburg/Northmen Any suggestions? |
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BetaMatt
Greenhorn
Joined: 29 Oct 2012 Location: New York Status: Offline Points: 53 |
Posted: 28 Feb 2013 at 07:09 |
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Reading this is music to my ears...or to my eyes, whatever. As a person who enjoys learning and talking about finance, I spend most of my play time plugging different trade scenarios into Excel. Truthfully, earning adequate gold in Illy is not that hard (raising taxes is easy and is usually more profitable than selling adv res). If you join the right alliance you may not have to worry about gold and obtaining adv res at all. The market in Illy is not perfect nor is it complete but its still fun to try to do it well.
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 27 Feb 2013 at 18:53 |
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Machete
Wordsmith
Joined: 15 Jun 2012 Location: Koz Status: Offline Points: 172 |
Posted: 27 Feb 2013 at 18:33 |
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I am not a trader. When I have excess, I sell at the best offer price. When I need something, I buy at the best offer price.
Since it isn't REAL gold or resources, it is of no concern to me. To try and put real life experience and calculations into the values of items in a game where the effort to acquire the resources or gold is not real and the value to most is not real, is an exercise in futility. |
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Albatross
Postmaster General
Joined: 11 May 2011 Status: Offline Points: 1118 |
Posted: 27 Feb 2013 at 13:47 |
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There is also:
(Some of these overlap) I think some posters to this thread would wish for value to correspond to price, but it can be a struggle to convince buyers to buy into your margin over the costs (there isn't really 'marketing' in Illy), and most of us (like me) are not accountants. I agree that most Illy players do not really see the value of produced goods, in light of their costs, especially considering that one can 'forget' the initial investment of setting up a town — something that accountants don't miss. Edited by Albatross - 27 Feb 2013 at 13:48 |
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Llyr
Forum Warrior
Joined: 21 Sep 2012 Location: Ontario, Canada Status: Offline Points: 267 |
Posted: 27 Feb 2013 at 04:41 |
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I do understand your point; I think the value of player time is extremely subjective. I'm retired with far too much spare time on my hands, so now that the weather is too lousy to drink beer on a patio I have lots of time to waste playing games. That's why I don't put any gold value on harvesting time; if I weren't playing Illy, I'd be wasting my time on something else
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Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Posted: 27 Feb 2013 at 04:17 |
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I'm not willing to go quite that far. Even though the harvesters have no hourly cost, it still costs me some personal effort to harvest rare resources. That time is worth something, at least to me. I do agree that some of the trade hubs have inflated prices on basic resources. Caer Morock didn't, which is why I was able to harvest herbs and anatomies and then basically swap those for basic resources at the hub. It allowed me to grow in a way that I found interesting compared to the usual (boring) newb focus on leveling up basic resource plots. Even the Centrum prices on basic resources seem a little arbitrary. I've often wondered if people picked a 1 gold exchange rate simply because that's the same rate used in most tavern quests. |
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Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Posted: 27 Feb 2013 at 04:09 |
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Subjective valuation is not mutually exclusive from the existence of commonly accepted methods of valuing commodities. For example, when establishing an approximate price for a company (and its publicly trade shares), there are industry-accepted references for evaluating its balance sheet, price-to-earnings ratio, revenues, assets, liabilities and cash flow. Those guidelines are certainly not the only aspect considered--hence the broad range of ratings and price targets set by finance professionals--but at least part of their analysis begins on a common ground. I think there is considerable value to discussing how we individually price items, with the possibility that we might arrive at some ballpark numbers for equipment prices. If there are varying opinions about the accuracy of those price ranges, I see that as good, because that's what leads to buying and selling. |
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Llyr
Forum Warrior
Joined: 21 Sep 2012 Location: Ontario, Canada Status: Offline Points: 267 |
Posted: 26 Feb 2013 at 21:05 |
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When I price items for sale, I don't include any "cost" for anything that I can harvest; to me, those things are "free", especially since harvesters have no upkeep cost (just the occasional replacement cost when they get eaten or killed). I only consider the cost of any items that I have to purchase (normally just animal parts), where I note the gold cost to me and factor that into the asking price.
In fact most of my profits (admittedly small) come from selling basic res at local hubs, where people are trying to get 2x or 3x the Centrum price. I just sell them at Centrum prices.
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The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 26 Feb 2013 at 20:17 |
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Brand, "value" is a subjective perception. Not an objective fact.
Even in Illy, the strike prices of Illy market deals are still supply/demand based. The unaccepted offers reflect the offeror's perception of value - just like used car offers on Craig's List. When an offer is accepted, at that moment, that is the Fair Market Value of the good, by definition.
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