Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Trade hub development: Where to send merchants?
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedTrade hub development: Where to send merchants?

 Post Reply Post Reply Page  <1 345
Author
 Rating: Topic Rating: 1 Votes, Average 5.00  Topic Search Topic Search  Topic Options Topic Options
Daufer View Drop Down
Forum Warrior
Forum Warrior


Joined: 14 Jun 2011
Status: Offline
Points: 332
Direct Link To This Post Posted: 07 Dec 2012 at 18:01
At this point, as long as private city-to-city trade remains viable, regional trade will be a non starter.

As I write this let's say I need basic swords.  There are currently 41 different sellers available to me, and over 60k swords on sale for prices I would consider paying.  More than 50k of those are on the market in Centrum.  Twelve of the 41 sellers are using the market at Centrum.  There are nine sellers closer to me than Centrum but many of those are charging higher prices, so there is little incentive for me to buy from them.

I think that until trade distances are sharply limited (I believe at some point the devs were going to limit city to city trading to 100 square radius, but I could be mistaken) there won't be any economical reason to use a hub.  People buy for the price factor balanced by the convenience factor, meaning that the cheapest offer within the range I'm willing to travel.

Even if trading distance becomes limited, Centrum still has such a foothold that for economic reasons it will be the primary hub.  If most players decide to only use their one free traders they will want to send him to the place where most other players are trading.  Centrum is the ideal choice with its central location and heavy traffic.  The best argument for regional hubs that I can see is for internal trade within alliances that have a strong regional focus.  I will use the Dark Star Dominion as an example since I am their neighbor and I can see some of the hubs they use:

Bandarius = 12 basic res, 5 advanced res, 34 crafting material
Ordu Kush = 0 basic res, 0 advanced res, 2 crafting material
Shingeng = 5 basic res, 3 advanced res, 7 crafting material
Urukonium = 12 basic res, 1 advanced res, 15 crafting material

Obviously there is some trade in the Mal Motsha/Keshalia region.  There are about 96 buy/sell orders combined.  58 of those are for gathered crafting materials.  Now compare this to Centrum:

Centrum = 69 basic res, 599 advanced res, 947 crafting material

1,615 different offers, nearly a thousand of them for materials that are not available to every city.  There is no economic reason for me not to use Centrum.  It has everything I want, prices are mostly reasonable, and if I keep caravans waiting there I can have my merchandise delivered within 18 hours.  However, if trade distance were limited and I wanted to ship res to a member of my own alliance who for some unfathomable reason had no cities in western Keshalia, I would want a trader in at least one regional hub.  The same is true if I wanted to keep my gold and production in house, so to speak.  It wouldn't make sense to put special deals up for my allies in Centrum, where someone else will probably snap it up first, but if we both have a trader in a sleepy regional hub there is much less chance of an outsider grabbing the deal before my friends do.
Back to Top
Yeesha D'ni View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 21 Sep 2012
Status: Offline
Points: 73
Direct Link To This Post Posted: 07 Dec 2012 at 17:19
@ Lyrr:
I strongly disagree. Taomist / Laoshins trade hub "Zhuhai" is well developped with a really wide  variety of goods, at, what is important: in most cases competive prices (price niveau equal or less to Centrum). And more then 20 traders (that I know of), who are residents there.
For sure Centrum is and might be for a long time the pricegiver and most trades use to happen there.
But if you decide to repeat that mantra: only Centrum is good for trades, it will be like that forever.
We decided (indepentently from TOR and NAAM incentives, which I am willing to support as well), to envive a faction hub, which is work at the beginning, but worth it. Work, as you constantly supply a far hub, where sales are sometimes not as fast as in Centrum, but at a steady and remarkable volume.
Another aspect: there is only a certain sell / buy volume at Centrum. At other hubs you might spare time (and money) instead of waiting to sell things at Centrum.
We developped from just one seller with exorbitant prices at the beginning, to a well working trade  hub, where you can get nearly everything near - term.
The problem, which I see is, that too less people are willing to think about:
  • how could I actively develop a nearby hub (as distances not really matter, it can be  a far away one as well), because I believe in  influencable economics due to sandbox mechanics.
  • What might be the need of a certain good somewhere? 5000 Steady warhorses Shocked , yes, this might take time....
  • what are generous prices, everybody is willing to pay (yes, desert armours for 40.000 gold each don't sell, I admit....who wonders ?  But hides and herbs, as a bottleneck of crafting processes ? Might work.... (besides: ever thought, why not many people buy crafted stuff? ... they simply can't afford. It's cheaper to do it yourself. Prices are fantastic.)
  • most people only buy cheap goods and move further, instead of placing own sell orders or shipping a stockpile of goods to that hub. This doesn't help the development of hubs. It is a short term win / win situation for both, but not sustainable. Where are all the goods of you guys? Resting in peace at Centrum in a long row behind 10 cheaper sell offers? Why don't bring goods to the market. Compete with Centrum?
Heads are round, that thoughts might change there direction... Believe in influencable Sandbox dynamics, as it is the result of players action. Zhuhai is prooving that.
Nice to see, that trading gets a new (since trade V2) sensible game path.
Nice to see player driven initiatives like incentives (maybe tournaments and player made quests later).
Nice to see trade and crafting Allies being founded.
Nice to see trades getting something interactive and social (besides of all possible grinding in Illyriad), which is connecting people. What i rely on is not that automatically (kind of grinding) adjusting prices and accepting orders old school trade (from people, which names you know, but never had contact), but a more intelligent and meaningful trade path (with eg. trade relations and treatys and what really matters: direct player interaction.)
Keep it up!


PS: as I wrote in the first Zhuhai thread :
(http://forum.illyriad.co.uk/zhuhai-faction-hub-a-project-to-shape-the-market_topic4237.html)

  Possible benefits of a decentralized market :
  • products can be stored and stockpiled easily and nearby
  • by accepting trade offers you assure a quick delivery
  • caravans aren't ages away from home to deliver goods
  • from monopoly to oligopol as a more vivid marketform (competition instead of accepting Centrum hub as a pricemaker for everything)
  • you make market occurence more attractive for smaller players, as they can join the market developments without having own traders
  • social platform in terms of allycrossing cooperation (what I wish, we would have much more)
  • shaping plurality in giving a local market an individual charakter (local products might be cheaper then in far away western border states and vice versa). In other words: regional appearance of goods would get more important
  • being well prepared for coming updates like marketvisibility
  • being the base of possible future trade tournamants and social interaction

Last not least and offtopic:
What is trade without advertisement? Here you go.... Hope to see lots of you....
http://forum.illyriad.co.uk/trade-Event-zhuhai-winter-solistice-festivities_topic4523.html





Edited by Yeesha D'ni - 07 Dec 2012 at 17:53
Back to Top
Kumomoto View Drop Down
Postmaster General
Postmaster General


Joined: 19 Oct 2009
Status: Offline
Points: 2224
Direct Link To This Post Posted: 07 Dec 2012 at 15:31
Port Tal has gotten some good regional traction...
Back to Top
Llyr View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 21 Sep 2012
Location: Ontario, Canada
Status: Offline
Points: 267
Direct Link To This Post Posted: 07 Dec 2012 at 14:36
Centrum is currently the only hub worth using for actual buying and selling. Your closest local hub is useful for storage (infinite capacity and theft-proof), but will generally be useless for actual trading. That situation won't change until players learn that to develop other hubs for trading, they need to offer BETTER prices than Centrum.

Edited by Llyr - 07 Dec 2012 at 14:38

Back to Top
tallica View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 27 Jun 2011
Location: Seattle, WA
Status: Offline
Points: 378
Direct Link To This Post Posted: 07 Dec 2012 at 12:40
Originally posted by NAAM Spokesman NAAM Spokesman wrote:



/me notices Kingdom of Tal for the first time

/me considers taking the throne...


Back to Top
NAAM Spokesman View Drop Down
New Poster
New Poster
Avatar

Joined: 04 Dec 2012
Status: Offline
Points: 34
Direct Link To This Post Posted: 07 Dec 2012 at 11:35

Note: If we/the community wants to add further hubs to this map and the hub development program (or remove some), feel free to start a forum incentive (and do not give me a cheap threat and expect being added;) and/or post suggestions here. We will only add trade hubs that can be accessed by all races, if the hub relations do not confront the current hub development program and if there is a regional requirement to add hubs (therefore they must not be too close to the other hubs). Feel free to contact Janosch and Naxos in advance to check.


Maybe we need to add?


-838|-39 in The Western Realms

Dunthaslea


544|466 in Windlost

The Barracks


-302|-763 in Tallimar

Port Tal


See:

http://forum.illyriad.co.uk/call-to-all-alliances_topic4229.html


Thank you for your time Big smile

Back to Top
NAAM Spokesman View Drop Down
New Poster
New Poster
Avatar

Joined: 04 Dec 2012
Status: Offline
Points: 34
Direct Link To This Post Posted: 07 Dec 2012 at 11:34

Sponsored by the Non-Aligned Alliance Movement (NAAM)


We are a peaceful movement of small and larger alliance trying to stop large alliances from bullying us and others. If you feel you need help against bullies, want to aid against them, would like to join such a neutral alliance movement, have any questions or just want more information, check out this link.



Edited by NAAM Spokesman - 28 Jan 2013 at 01:36
Back to Top
NAAM Spokesman View Drop Down
New Poster
New Poster
Avatar

Joined: 04 Dec 2012
Status: Offline
Points: 34
Direct Link To This Post Posted: 07 Dec 2012 at 11:33

Since players and alliances might consider to define main (alliance) trade hubs and plan a little ahead concerning the faction relations, I will share another map with you. (Currently it is not possible to influence faction relations. But there are plans to change that, I believe). The below map shows the positive (>+10) and negative (<-10) faction relations. That is currently the only indication we have for such planning and the devs stated they will be relevant.


Faction relationship map:


Map Legend:

Faction relations below -10 (red line) and above +10 (green line) (no matter if dotted – larger distance – or drawn through)

Yellow factions do not allow all races access for trade

ITC: Illyriad Trade Council

LAN: Lannigolds

CoI: Outpost of the Council of Illyriad

(All relations of ITC and LAN omitted)


In case you find any errors, please let us know!!!



Edited by NAAM Spokesman - 19 Mar 2013 at 02:09
Back to Top
NAAM Spokesman View Drop Down
New Poster
New Poster
Avatar

Joined: 04 Dec 2012
Status: Offline
Points: 34
Direct Link To This Post Posted: 07 Dec 2012 at 11:31

Sponsored by the Illyriad Trade Union


Join the Illyriad Trade Union to increase your sales, personalise your sales activities and make better deals when you feel you have not enough merchants available!



Edited by NAAM Spokesman - 07 Dec 2012 at 11:39
Back to Top
NAAM Spokesman View Drop Down
New Poster
New Poster
Avatar

Joined: 04 Dec 2012
Status: Offline
Points: 34
Direct Link To This Post Posted: 07 Dec 2012 at 11:30

Regional faction hub development program: Where to send your merchants?

Greetings Illyriad,

finding the right trade hubs is largely a non-transparent coordination problem. This joint program supported by various alliances and sponsored by the Illyriad Trade Union and the Non-Aligned Alliance Movement is created to solve this coordination problem.

Some (the first one was central hub) forum posts have demonstrated that telling the people where to send their settlers, works to increase trade activities in certain hubs. I believe we need more regional hubs, so players can engage in long distant trade or stay in their region, as they desire. Since the map and the factions are confusing for some players, I thought it would be nice to collect all such incentives in this post and create a map for better orientation. The idea is to eventually add other trade hubs later (for example there might be hubs missing in the north).


Where to send your merchants?



Map Legend:

ITC: Illyriad Trade Council

LAN: Lannigolds

CoI: Outpost of the Council of Illyriad


List of trading hubs/factions/forum topic:

1. Centrum/Council of Illyria/Centrum

2. Bellingsy/Illyriad Trade Council/Creation of Trade Alliance

3. Mons Equi/Illyriad Trade Council/Creation of Trade Alliance

4. Malehurst/Illyriad Trade Council/Creation of Trade Alliance

5. Shelton/Illyriad Trade Council/Creation of Trade Alliance

6. Persiflage/Illyriad Trade Council/Creation of Trade Alliance

7. Tudeyll/Turyns/Tudeyll

8. Humayan/Raja Metu/Central Zanpur Trade Hub

9. Bepima/Illyriad Trade Council/Creation of Trade Alliance

10. Hope/Illyriad Trade Council/Creation of Trade Alliance

11. Zhuhai/Wen Kun Dynasty/Zhuhai Winter Solistive Festivities

12. Qal Mar/Illyriad Trade Council/Creation of Trade Alliance

13. Freeport/Illyriad Trade Council/Creation of Trade Alliance

14. Port Tal/Kingdom of Tal

15. The Barracks/Bayne's Irregulars

16. Falkenburg/Northmen

17. Tantark/Tantarkim



Edited by NAAM Spokesman - 19 Mar 2013 at 02:09
Back to Top
 Post Reply Post Reply Page  <1 345
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.