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Tournaments and War - Proposal

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Fanuidhol View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Fanuidhol Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2017 at 08:15
Confused You're kidding right? 

Originally posted by Tensmoor Tensmoor wrote:

Originally posted by Hobblez Hobblez wrote:

I propose a 30 day truce from any tournament activity after a war. If your alliance is involved in a war, then you can not compete in a tourney for 30 days after the peace declaration. Now that the shoe is on the other foot, do you realize how dumb it sounds?

Actually that could be interesting. Set up an alliance with your alt then declare war on all the other alliances and have the tourney all to yourself Wink
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Post Options Post Options   Thanks (1) Thanks(1)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2017 at 07:48
You don't need to declare war to siege enemy cities.  Only thing declaring war does is turn their cities red for you.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2017 at 07:41
Originally posted by Hobblez Hobblez wrote:

I propose a 30 day truce from any tournament activity after a war. If your alliance is involved in a war, then you can not compete in a tourney for 30 days after the peace declaration. Now that the shoe is on the other foot, do you realize how dumb it sounds?

Actually that could be interesting. Set up an alliance with your alt then declare war on all the other alliances and have the tourney all to yourself Wink
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Fanuidhol Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2017 at 04:50
I was making a suggestion.

You don't have to agree but it'd be cooler if you were respectful about it.

Originally posted by Fiona Fiona wrote:

Truces are for the weak. Grow a pair and accept what happened and quit whining. It's annoying. If you don't like the way the game is played then log off and move on.

Cheers
Saffron


Edited by Fanuidhol - 09 Jul 2017 at 04:50
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Tink XX Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2017 at 04:05
Originally posted by Fanuidhol Fanuidhol wrote:

It makes competing in tourneys risky
 LOL
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hobblez Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2017 at 03:28
I propose a 30 day truce from any tournament activity after a war. If your alliance is involved in a war, then you can not compete in a tourney for 30 days after the peace declaration. Now that the shoe is on the other foot, do you realize how dumb it sounds?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote robmc Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2017 at 03:24
Baby need a baba?
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Fiona Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2017 at 02:40
Truces are for the weak. Grow a pair and accept what happened and quit whining. It's annoying. If you don't like the way the game is played then log off and move on.

Cheers
Saffron
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Fanuidhol Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2017 at 02:29
Going to war after a tourney could be a huge advantage and someone even suggested that we should use that tactic in the future. It makes competing in tourneys risky so that's why I suggested a 30 day truce.  

QUOTE=eowan the short]http://illywarmonger.blogspot.co.uk/2017/03/yellow-is-new-red.html

If someone has an issue with you then them declaring war or not is irrelevant. They can attack you just as easily with out a declaration as with one.
Going to war with someone after a tourney, imo, is a pretty cheap move in the same way as it would be to declare on someone right after they have been to war with someone else.
However, I also think that if you are going to war then you need to seize every advantage you can so I can see why people do it and would probably do it myself if I was ever put in that situation.[/QUOTE]

Edited by Fanuidhol - 09 Jul 2017 at 02:31
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Fanuidhol Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jul 2017 at 02:20
I see your point, being closer to the square is a strategic advantage. I don't see how that's blurs the lines of war since anyone is free to move their city near the square as well... Unless of course there are "land claims." Don't tourney squares move now?

Originally posted by Ten Kulch Ten Kulch wrote:

Originally posted by Fanuidhol Fanuidhol wrote:

I'm not sure what you mean by using weaponized cities in a tourney since any weapons would have to be used and lost on a square in the tourney. As far as I know vCrow has never declared war over tourney squares.

vCrow moved multiple cities directly adjacent to tournament squares. For any square vulnerable to a specific attack type, the adjacent city undermines the "clear big, hold small" strategy for all other alliances. The classic example is a plains square, where large cavalry armies clear, and people typically hold with 1-60 troops. With a city adjacent to the tournament square, it is trivial to pick off small occupying armies with elite commanders.

In order to restore any semblance of tactical balance to those tournament squares, the other alliances would have to remove the adjacent cities. Sieging a city is typically interpreted as an act of war. So placing the city adjacent to a tournament square presents your opponents with the choices of eating massive casualties, conceding the square due to the asymmetrical tactical advantage, or attacking the city (and risking a real war declaration over a tournament square).

Advancing a city in such an aggressive manner is a tactic commonly employed in PvP wars. Such a beachhead allows the dispatch of siege engines from close range, which shortens the time between siege launches, cuts warning times down considerably, and holds entire areas in jeopardy of siege. In short, a weaponized city. Contrasted with a typical city used for account growth and traditional purposes.

Using weaponized cities to dominate tournament squares is a valid meta-game tactic. But it blurs the line between tournaments and warfare. Your proposed 30-day cooldown between tournaments and war declarations implies that there is a protected nature to tournaments. There isn't. Especially not when your alliance is using battlefield tactics to tip more tournament squares in its favor.
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