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Topic ClosedTournament VII - Champions Return - Rules/Prizes

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Mr Damage View Drop Down
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Direct Link To This Post Posted: 08 Apr 2013 at 06:55
Originally posted by Kumomoto Kumomoto wrote:

MD-- 80% of Illy wasn't in the war... The vast majority of alliances are untouched by it. And isn't it interesting how population was ignored back when folks were arguing about whether the war was fair or not (soup vastly outnumbered us) but now it is all important?


Kumo, I dont remember ignoring population during the war, in fact I was one that tried to get you to admit your claim of Soup outnumbering Coal was incorrect. All the alliances on Coal's side both officially and unofficially were at the time of the discussion, approximately 5 million above Soup's number from memory.

Anyway my original post here held a little sarcasm within it, I have openly congratulated H on their efforts in the past and yes I know I have disagreed and argued with you too but never have I disrespected the H brand intentionally. The rest of us should be trying for 1st place in the tourney instead of 2nd hence we would need to take you guys out instead of each other which is giving you guys some easy results on certain sqs. Mind you your general location is quite good also which helps. Time will tell but H is smashing it currently.
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Direct Link To This Post Posted: 08 Apr 2013 at 00:20
Originally posted by surferdude surferdude wrote:

Originally posted by The_Dude The_Dude wrote:

Also, since a portal lasts only 7 days, if an alliance moves in mass on a portal, they have to return home when the portal moves.  Then relaunch to the relocated portal.  Figure 2 days + travel time for a mass occupy and for portal #2, the alliance will be out of the action for 4 of 7 days on that portal.  Then include time to communicate orders to an alliance - add another day.
Sounds more like there are strategies for different troop types of different races, rather than just piling on a square (e.g. fast, mass produced, terrain type etc)
Oh yes.
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Direct Link To This Post Posted: 08 Apr 2013 at 00:12
Originally posted by Sloter Sloter wrote:

There is element of luck i agree.So many troops were lost while people tried to defend on plains or small hills/forests, they could have just waited for portals to apear in same region on some better location.


There are some regions which are predominantly plains - if you wait for a non-plains square you might be waiting a long time and not get any champions.
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Direct Link To This Post Posted: 07 Apr 2013 at 23:41
Originally posted by The_Dude The_Dude wrote:

Also, since a portal lasts only 7 days, if an alliance moves in mass on a portal, they have to return home when the portal moves.  Then relaunch to the relocated portal.  Figure 2 days + travel time for a mass occupy and for portal #2, the alliance will be out of the action for 4 of 7 days on that portal.  Then include time to communicate orders to an alliance - add another day.
Sounds more like there are strategies for different troop types of different races, rather than just piling on a square (e.g. fast, mass produced, terrain type etc)
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Direct Link To This Post Posted: 07 Apr 2013 at 23:35
The movement mechanic gives smaller alliances a chance to mix it up every 7 days. The little guys might not be mighty, but they can be mighty fast.
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Direct Link To This Post Posted: 07 Apr 2013 at 23:29
Brand - yeah, an alliance can mass occupy a sq starting just before midnight to give it the best chance of earning a champ for the ensuing day.  However, you can also hold a sq for 23 hours and 55 minutes and still not earn the champ.

Also, since a portal lasts only 7 days, if an alliance moves in mass on a portal, they have to return home when the portal moves.  Then relaunch to the relocated portal.  Figure 2 days + travel time for a mass occupy and for portal #2, the alliance will be out of the action for 4 of 7 days on that portal.  Then include time to communicate orders to an alliance - add another day.

This tourney does have the advantage of being different.  And it is something to do.  Smile
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Direct Link To This Post Posted: 07 Apr 2013 at 22:31
@TD: Because the spawn is random, the big alliances need to have a coherent plan to hold the square for many hours. It can certainly be done; several alliances have already locked up squares for days. I see that the variety as a positive. Certainly randomness is different than the prior mechanic of every hour, on the hour rewards. But predictability just led to people hitting the square with an avalanche of firepower a few minutes before the next hour.
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Direct Link To This Post Posted: 07 Apr 2013 at 19:35
There is element of luck i agree.So many troops were lost while people tried to defend on plains or small hills/forests, they could have just waited for portals to apear in same region on some better location.Those who manage their casualties now and type of units that are used will do well later tourney.
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Direct Link To This Post Posted: 07 Apr 2013 at 19:30
Originally posted by Sloter Sloter wrote:

It is good tournament in terms that alliances with less troops have chanse to make good impact.It was intersting to see how many alliances completly ignored fact that portals will change location to some more defendable terrain.

I see this as a roulette or wheel of fortune game.  Since the champ spawns randomly during the day, it really depends on luck if you happen to be in possession at the spawn time.  True, some alliances might be able to hold a sq for the full 24 hours.  And then the prize for holding is 1 champ unit.  The tourney prizes are not interesting to me at all - alliance prestige and medals - and offer no incentive to lose troops to obtain.

The most attractive aspect of this tournament is that is something to do.  That said, I'm doing nothing until/if a portal spawns nearer to my cities.  1 day + travel times for this tournament do not make sense to me - given the randomness.
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Direct Link To This Post Posted: 07 Apr 2013 at 19:24
It is good tournament in terms that alliances with less troops have chanse to make good impact.It was intersting to see how many alliances completly ignored fact that portals will change location to some more defendable terrain.
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