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Tournament Terrain

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Captain Kindly View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Captain Kindly Quote  Post ReplyReply Direct Link To This Post Posted: 23 Oct 2021 at 00:56
A City building or two to enhance tourney attack or defense would sure make it interesting.
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Tensmoor View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 23 Oct 2021 at 10:14
I've a feeling that the only tiles excluded from the random selection are:
  • Tiles you cannot camp on.
  • Tiles adjacent to Player cities.
  • Sov tiles.
The first one rules out all impassable /forbidden tiles and makes sense since the tournament needs you to be able to camp on the tile to get time.

The second one also makes sense since it would give a massive advantage to that player.

The final one I'm not certain about but I think if an enemy army camps on your sov they can reduce your claim which would then give a big dissadvantage to that player.

This is all guesswork on my part but it does make sense to my braincell.

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Gry View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Gry Quote  Post ReplyReply Direct Link To This Post Posted: 28 Oct 2021 at 23:14
We've not seen tourney tiles land on Buildings. There's a real cav advantage generally, not least as plains are so common. So it would be nice to include them.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 28 Oct 2021 at 23:48
I haven't played the new tourneys much, but the previous tourneys used to exclude resource spawn squares (the places where basic resources, gold and food show up such as ruined towers, dolmens, deserted monasteries, etc.). Those spawn squares are the only buildings squares in the game, so a placement mechanism that excludes those squares would exclude buildings squares.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 31 Oct 2021 at 04:54
From the data gathered over the years the terrains that are spawn locations are:
Standing Stones (Plains), Barrow (Small Hill), Abandoned Mineshaft (Large Mountain), Ruined Tower (Buildings), Ancient Forest (Large Forest), Dolmen (Plains), Ice cave (Small Mountain), Ice Holes (Plains), Petrified Forest (Small Forest), Geyser (Plains), Faerie Ring (Plains), Stone Circle (Plains), Mountain Cave (Large Mountain), Pyramids (Buildings), Sphinx (Plains), Obelisk (Plains), Heroic Human Statue (Plains), Blessed Oak (Large Forest), Mausoleum (Buildings), Dark Forest (Large Forest), Ancient Lair (Small Mountain), Abandoned Lodge (Buildings), Deserted Wayhouse (Buildings), Rockhewn Monastery (Buildings), House of the Spirits (Buildings), Forgotten Temple (Buildings), Hidden Temple (Buildings), Place of High Sacrifice (Buildings), Crooked House (Buildings), Deserted Monastery (Buildings), Gypsy Campsite (Plains), Abandoned Campsite (Plains), Abandoned Lair (Buildings), Ancient Graveyard (Buildings), Broken Tower (Buildings), Dormant Portal (Buildings), Fallen Dwarfhold (Buildings), Fortified Hostel (Buildings), Lawstones (Buildings), Sacrificial Altar (Buildings), Tiki Pole (Small Forest), Weeping Willow (Small Forest), Crumbling Lighthouse (Buildings), Fisherman's Hut (Buildings), Ferry Post (Buildings), Head Statue (Buildings), Jungle Standing Stones (Buildings), Shattered Head (Buildings)
But not every tile with one of those terrain types will be a spawn loc.

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