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KillerPoodle View Drop Down
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Direct Link To This Post Posted: 19 Nov 2010 at 05:01
Nory did say it was SW region.
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Noryasha Grunk View Drop Down
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Direct Link To This Post Posted: 19 Nov 2010 at 04:55
And hyu STILL got second. :P
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G0DsDestroyer View Drop Down
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Direct Link To This Post Posted: 19 Nov 2010 at 04:50

anyone ever look at my troop contribution compared to population? I was not prepared at all. And my human soldiers seem to die a lot easier...

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Direct Link To This Post Posted: 19 Nov 2010 at 04:35
....IT's OVER 9000!!!!
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Noryasha Grunk View Drop Down
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Direct Link To This Post Posted: 19 Nov 2010 at 04:32
See, the problem I can see is that the advantage goes to the people who were actually prepared for battle.

I have a population smaller than Lion, for example. SIGNIFICANTLY smaller. And yet his troop contribution was middling at best, he clearly didn't have decent speed commanders, and he obviously wasn't prepare, because despite my smaller size I have well in excess of 9k troops. That is OVER 9000 troops. And I'm on peace footing right now!

And the tourney WAS regional. Sort of.
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bartimeus View Drop Down
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Direct Link To This Post Posted: 18 Nov 2010 at 23:19
hopefully when portals are introduced we won't have such a big problem with distance... we could just make a portal in each quadrant...
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Direct Link To This Post Posted: 18 Nov 2010 at 22:30
The pop sizes ranged from 3K to 15K in this tournament and the army sizes from 500 => 4500 (estimated) - I had 3600. 

By my calc Smoking GNU and Duuvian had approx 8.5-9K troops between them which combined with Smoking saying in global that he had 4.5k approx means duuvian had about the same (I think).  The interesting thing about that is that someone with 1/3 the pop (5000 vs 15000) had 1/3 more troops.

My conclusion from that is that the only way to limit "size" is just by troop count/upkeep.  Doing it by pop or barracks level will still result in massive mismatches.  I mean, Imagine if the Tourney had been  a  3K - 5K pop limit.  Duuvian would have wiped the floor with everyone.

Making the Tourney limited by upkeep does two things:

1) It adds more strategy since players have to decide what types of troops to use to make the best of the upkeep limit.

2) It avoids any issues around small people with huge armies and larger people with small armies being mismatched.

With regards distance - we really need the ability to stage troops at an empty square (at a minimum distance from the flag) then you can keep an eye on which troops are there (for the upkeep limits) and prevent issues with players being too far off.
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bartimeus View Drop Down
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Direct Link To This Post Posted: 16 Nov 2010 at 23:26
Godsdestroyer is right about saying barrack level is the true limit.

any strong player could simply ship gold to a new city to pretend it is weak (low pop) but it would have a huge army living off shipped gold...


Edited by bartimeus - 16 Nov 2010 at 23:27
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Direct Link To This Post Posted: 16 Nov 2010 at 23:22
Making the tournament have less players is always an option if there are not enough to join.
Myself i think one way to cap off tournament is barracks level, which tells you what kind of troops that can be built, but that doesn't seem to be very popular. The distance seems to have been the main factor in this turnament and there should be something done to eliminate that somewhat.
Also limiting the troop amounts is the best way to put a cap on tournaments, although that would be hard
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Zangi View Drop Down
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Direct Link To This Post Posted: 16 Nov 2010 at 23:15
I believe Grunk tried to make it regional-ish... well, the whole southwest.

Its hard to get a high # of participants per region considering it...
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