Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Tournament Suggestions/Improvements
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedTournament Suggestions/Improvements

 Post Reply Post Reply Page  <1234>
Author
CranK View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 27 Apr 2010
Location: Holland
Status: Offline
Points: 286
Direct Link To This Post Posted: 16 Nov 2010 at 22:41
Originally posted by Kumomoto Kumomoto wrote:

Does anyone have a pop analysis on all the players in the last one? I'm almost positive Amorphias one city was lower in pop than a number of the other competitors. Some comments being bandied around in Global about him winning because of pop are simply untrue. I do agree with the equadistant point, though. We should try to do that.

I think the existing format, with handicaps (city size and number limitations) for the bigger players works quite well. We just need to make the location relatively equadistant and then I think the playing field is even more level (but you guys did a great job of getting it there in your first run!).
 
K.

I always said that KP would win the tournament. Yes he had the biggest military army in this tournament. But he also used very good strategical moves as I also stated in a few of my posts:

Originally posted by CranK CranK wrote:

I vote for Amorphias onyl based on experience rather than military power.

Originally posted by CranK CranK wrote:

Altho, as I said before. I still think this tournament will be won by the player with the most experience rather than the person who has the most troops. As you all have noticed, Amorphias attacked G0dsdestroyer without occupying the square. Only because the army he attacked with has high attack power and moves quickly. Its just a matter of time before Amorphias's defence troops will arrive to occupy the spot once his cav did all their work ;-)
It just proves that this tournament DOES work with tactics and its not only a matter of luck.

He won the tournament because he used the best strategical moves. Same goes for duuvian because he also was a player that used very nice strategical moves. I do agree that most of the other players just didn't had the chance to use such moves as a advantage simple because their towns where just too far away. But I have to disagree that KP won the tournament only because he had the biggest troops...

My suggestions for the next tournament are:

- Regional tournaments where players don't have to travel for +3days just to arrive.

- Population based tournaments. Simply to stop the discussion about ''you won because you are bigger'' etc.

Back to Top
iluvpie3 View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 02 Jul 2010
Location: Earth
Status: Offline
Points: 88
Direct Link To This Post Posted: 16 Nov 2010 at 22:15

3 words:Regional Based Tournaments.All I'm saying.

Back to Top
some random guy View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 26 Aug 2010
Location: saturn
Status: Offline
Points: 378
Direct Link To This Post Posted: 16 Nov 2010 at 21:13
er...shouldn't this be merged into lionz heartz earlier post, or at least be moved to the suggestions & game enhancements forum?
Back to Top
Kumomoto View Drop Down
Postmaster General
Postmaster General


Joined: 19 Oct 2009
Status: Offline
Points: 2224
Direct Link To This Post Posted: 16 Nov 2010 at 19:30
I looked at it and you're right. He has more pop in that city than most of the players total pop. I think as a suggestion, what the organizers should balance is total pop. So the big guys can be limited to one city, but make sure that that city is comparable to the pop of the other competitors cities combined...
Back to Top
G0DsDestroyer View Drop Down
Postmaster
Postmaster
Avatar

Joined: 16 Sep 2010
Location: Ásgarð/Vanaheim
Status: Offline
Points: 975
Direct Link To This Post Posted: 16 Nov 2010 at 18:08
lol those armies are bigger than all of mine combined in all cities(for now)
 
BUT PLEASE PEOPLE THIS POST IS FOR SUGGESTIONS NOT ABOUT OTHER THINGS, WE"RE TRYING TO IMPROVE TOURNAMENTS
Back to Top
Lionz Heartz View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 27 Oct 2010
Location: Megan Fox
Status: Offline
Points: 292
Direct Link To This Post Posted: 16 Nov 2010 at 18:04
Originally posted by Kumomoto Kumomoto wrote:

Does anyone have a pop analysis on all the players in the last one? I'm almost positive Amorphias one city was lower in pop than a number of the other competitors. Some comments being bandied around in Global about him winning because of pop are simply untrue. I do agree with the equadistant point, though. We should try to do that.


I think the existing format, with handicaps (city size and number limitations) for the bigger players works quite well. We just need to make the location relatively equadistant and then I think the playing field is even more level (but you guys did a great job of getting it there in your first run!).

 

K.


Information Gathered:

Troop levels present, foreign reinforcements:
Type:     Unit:     Quantity:
Amorphias's forces from SW3-Pit 4
Army: Pit4 Cav          
Division: Sword          
Division: Cav          
Commander: Cav     Unknown UnitType     1
Troops:     Wolfriders     4
Troops:     Death Packs     1092
Amorphias's forces from SW3-Pit 4
Army: Pit 4 Bow          
Division: Bow          
Commander: Missile     Unknown UnitType     1
Troops:     Death Dealers     1007
Division: Spear          
Commander: Spear     Unknown UnitType     1
Troops:     Clan Guardsmen     110
Amorphias's forces from SW3-Pit 4
Army: Pit 4 Sword          
Division: Sword          
Commander: Sword     Unknown UnitType     1
Troops:     Fangs     5
Troops:     Fists     807

This is Killers army defending the square right now... His army is bigger than mine and he was closer to the square... I only used two towns in this tournament. Hawaii1 and Hawaii3, both together are smaller than Killers. But for you to say that his pop was much smaller than everyone elses is laughable at best.
Back to Top
Kumomoto View Drop Down
Postmaster General
Postmaster General


Joined: 19 Oct 2009
Status: Offline
Points: 2224
Direct Link To This Post Posted: 16 Nov 2010 at 17:47

Does anyone have a pop analysis on all the players in the last one? I'm almost positive Amorphias one city was lower in pop than a number of the other competitors. Some comments being bandied around in Global about him winning because of pop are simply untrue. I do agree with the equadistant point, though. We should try to do that.

I think the existing format, with handicaps (city size and number limitations) for the bigger players works quite well. We just need to make the location relatively equadistant and then I think the playing field is even more level (but you guys did a great job of getting it there in your first run!).
 
K.


Edited by Kumomoto - 16 Nov 2010 at 17:47
Back to Top
Torn Sky View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 28 Apr 2010
Location: Texas
Status: Offline
Points: 402
Direct Link To This Post Posted: 16 Nov 2010 at 17:26
the point of the last tourney was a trial run, now we can discuss how we can make it better for the next competitors

let some ideas get  tossed back n forth before rushing into the next tourney, maybe here from player who didnt participate and see what would make them more interested
Back to Top
Zangi View Drop Down
Forum Warrior
Forum Warrior


Joined: 15 Jul 2010
Status: Offline
Points: 295
Direct Link To This Post Posted: 16 Nov 2010 at 17:12
Well, you could always man up and run one with all the rules you like.  See how that turns out in comparison.  Instead of 'debating' what is best and what doesn't work.

Thats my take on it.
Back to Top
G0DsDestroyer View Drop Down
Postmaster
Postmaster
Avatar

Joined: 16 Sep 2010
Location: Ásgarð/Vanaheim
Status: Offline
Points: 975
Direct Link To This Post Posted: 16 Nov 2010 at 16:31
Originally posted by Torn Sky Torn Sky wrote:

ii dont like the idea of a bracketed tourney in 1v1 the first person to stack his armies on the square will win in most cases killing the opponents armies 1 by 1 as the arrive.

i also think that restricting the size of the players/units should be up to who ever is running the tourney

the travel time issue could be solved as stated before by making the tourney flag a set distance from all participants, though  dont know how the gms would feel about sedtting this up or the problems it may cause them
Back to Top
 Post Reply Post Reply Page  <1234>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.