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G0DsDestroyer
Postmaster
Joined: 16 Sep 2010
Location: Ásgarð/Vanaheim
Status: Offline
Points: 975
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Posted: 16 Nov 2010 at 18:08 |
lol those armies are bigger than all of mine combined in all cities(for now)
BUT PLEASE PEOPLE THIS POST IS FOR SUGGESTIONS NOT ABOUT OTHER THINGS, WE"RE TRYING TO IMPROVE TOURNAMENTS
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 16 Nov 2010 at 19:30 |
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I looked at it and you're right. He has more pop in that city than most of the players total pop. I think as a suggestion, what the organizers should balance is total pop. So the big guys can be limited to one city, but make sure that that city is comparable to the pop of the other competitors cities combined...
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some random guy
Forum Warrior
Joined: 26 Aug 2010
Location: saturn
Status: Offline
Points: 378
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Posted: 16 Nov 2010 at 21:13 |
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er...shouldn't this be merged into lionz heartz earlier post, or at least be moved to the suggestions & game enhancements forum?
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iluvpie3
Greenhorn
Joined: 02 Jul 2010
Location: Earth
Status: Offline
Points: 88
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Posted: 16 Nov 2010 at 22:15 |
3 words:Regional Based Tournaments.All I'm saying.
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CranK
Forum Warrior
Joined: 27 Apr 2010
Location: Holland
Status: Offline
Points: 286
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Posted: 16 Nov 2010 at 22:41 |
Kumomoto wrote:
Does anyone have a pop analysis on all the players in the last one? I'm almost positive Amorphias one city was lower in pop than a number of the other competitors. Some comments being bandied around in Global about him winning because of pop are simply untrue. I do agree with the equadistant point, though. We should try to do that.
I think the existing format, with handicaps (city size and number limitations) for the bigger players works quite well. We just need to make the location relatively equadistant and then I think the playing field is even more level (but you guys did a great job of getting it there in your first run!).
K. |
I always said that KP would win the tournament. Yes he had the biggest military army in this tournament. But he also used very good strategical moves as I also stated in a few of my posts:
CranK wrote:
I vote for Amorphias onyl based on experience rather than military power. |
CranK wrote:
Altho, as I said before. I still think this tournament will be won by the player with the most experience rather than the person who has the most troops. As you all have noticed, Amorphias attacked G0dsdestroyer without occupying the square. Only because the army he attacked with has high attack power and moves quickly. Its just a matter of time before Amorphias's defence troops will arrive to occupy the spot once his cav did all their work ;-)It just proves that this tournament DOES work with tactics and its not only a matter of luck. |
He won the tournament because he used the best strategical moves. Same goes for duuvian because he also was a player that used very nice strategical moves. I do agree that most of the other players just didn't had the chance to use such moves as a advantage simple because their towns where just too far away. But I have to disagree that KP won the tournament only because he had the biggest troops...
My suggestions for the next tournament are:
- Regional tournaments where players don't have to travel for +3days just to arrive.
- Population based tournaments. Simply to stop the discussion about ''you won because you are bigger'' etc.
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Zangi
Forum Warrior
Joined: 15 Jul 2010
Status: Offline
Points: 295
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Posted: 16 Nov 2010 at 23:15 |
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I believe Grunk tried to make it regional-ish... well, the whole southwest.
Its hard to get a high # of participants per region considering it...
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G0DsDestroyer
Postmaster
Joined: 16 Sep 2010
Location: Ásgarð/Vanaheim
Status: Offline
Points: 975
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Posted: 16 Nov 2010 at 23:22 |
Making the tournament have less players is always an option if there are not enough to join.
Myself i think one way to cap off tournament is barracks level, which tells you what kind of troops that can be built, but that doesn't seem to be very popular. The distance seems to have been the main factor in this turnament and there should be something done to eliminate that somewhat.
Also limiting the troop amounts is the best way to put a cap on tournaments, although that would be hard
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bartimeus
Forum Warrior
Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
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Posted: 16 Nov 2010 at 23:26 |
Godsdestroyer is right about saying barrack level is the true limit.
any strong player could simply ship gold to a new city to pretend it is weak (low pop) but it would have a huge army living off shipped gold...
Edited by bartimeus - 16 Nov 2010 at 23:27
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Bartimeus, your very best friend.
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010
Status: Offline
Points: 1853
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Posted: 18 Nov 2010 at 22:30 |
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The pop sizes ranged from 3K to 15K in this tournament and the army sizes from 500 => 4500 (estimated) - I had 3600.
By my calc Smoking GNU and Duuvian had approx 8.5-9K troops between them which combined with Smoking saying in global that he had 4.5k approx means duuvian had about the same (I think). The interesting thing about that is that someone with 1/3 the pop (5000 vs 15000) had 1/3 more troops.
My conclusion from that is that the only way to limit "size" is just by troop count/upkeep. Doing it by pop or barracks level will still result in massive mismatches. I mean, Imagine if the Tourney had been a 3K - 5K pop limit. Duuvian would have wiped the floor with everyone.
Making the Tourney limited by upkeep does two things:
1) It adds more strategy since players have to decide what types of troops to use to make the best of the upkeep limit.
2) It avoids any issues around small people with huge armies and larger people with small armies being mismatched.
With regards distance - we really need the ability to stage troops at an empty square (at a minimum distance from the flag) then you can keep an eye on which troops are there (for the upkeep limits) and prevent issues with players being too far off.
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bartimeus
Forum Warrior
Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
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Posted: 18 Nov 2010 at 23:19 |
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hopefully when portals are introduced we won't have such a big problem with distance... we could just make a portal in each quadrant...
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Bartimeus, your very best friend.
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