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Direct Link To This Post Topic: Tournament Suggestions/Improvements
    Posted: 16 Nov 2010 at 15:27
For anyone who has any input and ideas for new tournament rules and set up post it here.
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Direct Link To This Post Posted: 16 Nov 2010 at 15:29
There is a 30 day time limit, so a player will have to eventually send troops to occupy. So, if a player decides to not send troops at all, it is their call. However, this tournament is flawed in many ways...

1) The players in this tournament have different amounts of account population. These pops range from 2k pop to a pop well over 50k.
2) There are no restrictions for military units.
3) There are no restrictions for any player to join the tournament in terms of distance. aka there are players that are too far away from the flag, thus they will lose...

How to fix these flaws?

1) There should be a account population restriction ranging from 1k-5k population, 6k-15k population, 16k-30k population, and 31k and over population. So to be in the tournament, a player has to fit in a certain population bracket in order to play in a certain population restriction tourney. For instance, a player has to have between 6k and 15k population in order to enter the 6k-15k tournament.

2) For each population bracket, there should be a certain number of military unit limit allowed for the tournament. 1k-5k population can only use 1000 units. 6k-15k population can only use 3000 units. 16k-30k population can only use 5000 units. 31k and over can only use 10000 units. A player can not use more than the units allowed in a tournament or they will lose the tournament.

3) Random locations picked by host of tournament will make the game unfair for most of the players involved. A location needs to be picked somewhere in the middle of all participants in order to have a more fair tournament. There also should be restriction for players that are too far away compared to the players that entered the tournament. For instance, if it takes 3 days or more for a players troops to reach the flag location, said player should not be in the tournament. Naturally it will be easier to run a tournament from the middle of the map compared to other locations. Nonetheless, most of the tournaments ran will have to be region based and should only allow players close enough (as in it takes 2 days or less to send army to location).


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Another way of doing future tournaments:

Instead of doing an 8 man free for all, there should be a 1 vs 1 tournament between 8 players. The winner of the round, by claiming the square for 48 hours, will get to advance to the next round. The square will be picked in the middle between both players by host of tournament (a square that is the most neutral for units). The same pop and unit restriction will be applied for the tournament as I stated above.

I feel these suggestions will make the tournament have less flaws and more fair for the participants involved.       
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bartimeus View Drop Down
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Direct Link To This Post Posted: 16 Nov 2010 at 15:55
Originally posted by Lionz Heartz Lionz Heartz wrote:

1) There should be a account population restriction ranging from 1k-5k population, 6k-15k population, 16k-30k population, and 31k and over population. So to be in the tournament, a player has to fit in a certain population bracket in order to play in a certain population restriction tourney. For instance, a player has to have between 6k and 15k population in order to enter the 6k-15k tournament. 

wouldn't it be better if the population limitation was city based rather than account based? maybe not for all tournament, but it would be nice to have some city based tournament since some players spread their citys a lot, and it would also give an opportunity for smaller player to beat a larger player (if they play with their capital against one of the big guy's latest city...)

And if it is city based, some player can custumize the rules the way they want; including death-match (which would be very unatractive if your whole account could be obliterated).


Originally posted by Lionz Heartz Lionz Heartz wrote:

2) For each population bracket, there should be a certain number of military unit limit allowed for the tournament. 1k-5k population can only use 1000 units. 6k-15k population can only use 3000 units. 16k-30k population can only use 5000 units. 31k and over can only use 10000 units. A player can not use more than the units allowed in a tournament or they will lose the tournament.

Why ?
what is the point of limiting population AND army size?

Originally posted by Lionz Heartz Lionz Heartz wrote:

Instead of doing an 8 man free for all, there should be a 1 vs 1 tournament between 8 players. The winner of the round, by claiming the square for 48 hours, will get to advance to the next round. The square will be picked in the middle between both players by host of tournament (a square that is the most neutral for units). The same pop and unit restriction will be applied for the tournament as I stated above. 

I personaly would prefer 3 players round.
with 3 citys, it is still possible to find a tile equidistant from each players.
and being 3 offers a lot more possibility and strategies than being 2... (being 2 would be more like a contest of "who has the bigest army of the right unit for the flag's terrain")

A death match with 3 cities would be awesomely tactical...
Bartimeus, your very best friend.
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Direct Link To This Post Posted: 16 Nov 2010 at 16:19
a well didnt notice this thread b4 i posted on the  other, on my phone if some1 could quote or c/p it here be much appreciated
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Direct Link To This Post Posted: 16 Nov 2010 at 16:25



"wouldn't it be better if the population limitation was city based rather than account based?"

Perhaps this can be done with only one city or maybe 3 cities per account. I would support either.

"what is the point of limiting population AND army size?"

I do understand there are small pop players that have bigger armies compared to big pop players. However, in most cases the bigger pop accounts will have a bigger army. So this is why I support limiting pop size by account, city or 3 cities... And then on top of that only allowing a certain number of troops for each pop bracket.

"I personaly would prefer 3 players round.
with 3 citys, it is still possible to find a tile equidistant from each players.
and being 3 offers a lot more possibility and strategies than being 2... (being 2 would be more like a contest of "who has the bigest army of the right unit for the flag's terrain")

A death match with 3 cities would be awesomely tactical..."
Maybe having 3 players fight for a square for each round would be something we should pursue instead of 1 vs 1. Then the winner moves on to play against another 2 players for a 3 for all again.

http://forum.illyriad.co.uk/topic1279_post10411.html#10411

Edited by Lionz Heartz - 16 Nov 2010 at 16:28
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Direct Link To This Post Posted: 16 Nov 2010 at 16:31
Originally posted by Torn Sky Torn Sky wrote:

ii dont like the idea of a bracketed tourney in 1v1 the first person to stack his armies on the square will win in most cases killing the opponents armies 1 by 1 as the arrive.

i also think that restricting the size of the players/units should be up to who ever is running the tourney

the travel time issue could be solved as stated before by making the tourney flag a set distance from all participants, though  dont know how the gms would feel about sedtting this up or the problems it may cause them
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Direct Link To This Post Posted: 16 Nov 2010 at 17:12
Well, you could always man up and run one with all the rules you like.  See how that turns out in comparison.  Instead of 'debating' what is best and what doesn't work.

Thats my take on it.
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Direct Link To This Post Posted: 16 Nov 2010 at 17:26
the point of the last tourney was a trial run, now we can discuss how we can make it better for the next competitors

let some ideas get  tossed back n forth before rushing into the next tourney, maybe here from player who didnt participate and see what would make them more interested
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Direct Link To This Post Posted: 16 Nov 2010 at 17:47

Does anyone have a pop analysis on all the players in the last one? I'm almost positive Amorphias one city was lower in pop than a number of the other competitors. Some comments being bandied around in Global about him winning because of pop are simply untrue. I do agree with the equadistant point, though. We should try to do that.

I think the existing format, with handicaps (city size and number limitations) for the bigger players works quite well. We just need to make the location relatively equadistant and then I think the playing field is even more level (but you guys did a great job of getting it there in your first run!).
 
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Edited by Kumomoto - 16 Nov 2010 at 17:47
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Direct Link To This Post Posted: 16 Nov 2010 at 18:04
Originally posted by Kumomoto Kumomoto wrote:

Does anyone have a pop analysis on all the players in the last one? I'm almost positive Amorphias one city was lower in pop than a number of the other competitors. Some comments being bandied around in Global about him winning because of pop are simply untrue. I do agree with the equadistant point, though. We should try to do that.


I think the existing format, with handicaps (city size and number limitations) for the bigger players works quite well. We just need to make the location relatively equadistant and then I think the playing field is even more level (but you guys did a great job of getting it there in your first run!).

 

K.


Information Gathered:

Troop levels present, foreign reinforcements:
Type:     Unit:     Quantity:
Amorphias's forces from SW3-Pit 4
Army: Pit4 Cav          
Division: Sword          
Division: Cav          
Commander: Cav     Unknown UnitType     1
Troops:     Wolfriders     4
Troops:     Death Packs     1092
Amorphias's forces from SW3-Pit 4
Army: Pit 4 Bow          
Division: Bow          
Commander: Missile     Unknown UnitType     1
Troops:     Death Dealers     1007
Division: Spear          
Commander: Spear     Unknown UnitType     1
Troops:     Clan Guardsmen     110
Amorphias's forces from SW3-Pit 4
Army: Pit 4 Sword          
Division: Sword          
Commander: Sword     Unknown UnitType     1
Troops:     Fangs     5
Troops:     Fists     807

This is Killers army defending the square right now... His army is bigger than mine and he was closer to the square... I only used two towns in this tournament. Hawaii1 and Hawaii3, both together are smaller than Killers. But for you to say that his pop was much smaller than everyone elses is laughable at best.
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