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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 09 Dec 2016 at 03:37 |
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Thanks SC! That's great news! Going to make tournaments fun in the future.
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
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Posted: 09 Dec 2016 at 03:23 |
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Oh, and:
Yes, the ban on leaving/kicking alliances will carry through with the square rotation. Best, SC
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
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Posted: 09 Dec 2016 at 03:21 |
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Hey Koda, 3 month rotation, random within each region, is going to happen. As to the first rotation start date; rather up-to-you tbh. If you're not far away from running another player tournament, then let me know whether eg 01JAN or 01FEB suits best as the start date for the rotation. Best, SC
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kodabear
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Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
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Posted: 08 Dec 2016 at 04:57 |
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Any news on this?
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kodabear
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Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
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Posted: 29 Oct 2016 at 03:06 |
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I think 3 months better then 6 month. either way works for me. as far as people who like moving near Tournament sqs i would like them to post there idea here if they truly care about it. Thank you for looking into this for us. I do have a large question. for my last Tournament you guys made it where you cant leave your alliance if you have troops on the Tournament sqs will you guys do that again when i run my next one even though the sqs have changed? |
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Lord Stanley
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Joined: 12 Sep 2015 Location: US Status: Offline Points: 39 |
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Posted: 26 Oct 2016 at 21:11 |
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1. Would 6 months be about the right length of time before a square moved?
I think 6 mo would be fine. Plenty of options and considering how much work these are to rune, I think it's unlikely that we'll have one much more frequently then every 6mo. 2. We can try and force a balance of combat terrain types... however, how should that balance be allocated? There are a number of options: a) Based on the current ratios of square terrain across the two continents? b) Based on the region ratio (ie a mountainous region will be much more likely to pick a mountainous square) c) Based on a fixed ratio (eg 8 Small Hills, 8 Plains, 8 Large Forests etc) d) Just randomly pick the square in each region, which will - over time - be most likely to match b) but will also be more likely to throw up random weirdnesses I think randomly random with one hard and fast rule. No landing on sov. 3. If we did (eg) 6 months, we'd pick eg 1st Jan and 1st Jul and let those dates be known in advance. I think that'd also allow players to run tournaments that straddled the change - to shake things up half way through a tournament. Does that work? Cool idea. As a sister idea to enhance the game square. I think Assissins should be allowed to function on any tournery sq, BUT only if the idea of random squares is implemented and they change periodically. (If the squares are staying stationary, I think it is much too big of an advanatge to someone who moved their city close to wipe out all the defending commanders)
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Dravin the Sloth
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Joined: 18 May 2015 Status: Offline Points: 36 |
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Posted: 22 Oct 2016 at 08:05 |
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1. six months seems fine, but so do other options, provided they are longer than a month, the reason for which will come in the answer to 3.
i've no need, nor desire, to see balance in terrain type distribution, let the predominate terrain of the region dictate. 2. D. random would be best, i think, and as it would end in resembling B, that would still allow for some assumptions to be made on how to prepare for battle in that region, while maintaining a certain risk in doing so. 3. i think i might very much like the idea of a tourney straddling a change, but the option should remain for tourneys that do not, making it less than a month untenable. P.S. Brandmeister made a good point, though, so i am of two minds. would it be possible to add weight to the lesser terrains in Laoshin, to follow Brand's example. Lao is overwhelmingly plains, perhaps a little extra weight could be given to the less represented terrains to increase, even if marginally, the odds of them popping up? |
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
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Posted: 22 Oct 2016 at 03:07 |
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Once the code is written (which really won't take long to do), it could run hourly for all the server cares! My only slight concern is that I'm mindful of those players who wish to create a temporary base around a tournament square. I've always slightly thought that people who are willing to forego all the potential benefits of picking the perfect city location (for sov etc) and/or (with moving tournament squares) exodus a city in favour of a temporary advantage over tournament location should be commended for their dedication. If that's not particularly an issue between choosing either 6 months or 3 months, then I'd personally pick 3. Best, SC
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kodabear
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Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
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Posted: 22 Oct 2016 at 02:48 |
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I am good with it being 6 months
imo i like C the best. It would be the most fair but D would be alot of fun
This also works for me. makes the most sense if you were going to do a 6 month thing.
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 22 Oct 2016 at 02:31 |
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I'd like to see a little variety in the terrain type for each region square. Although eCrow is optimized for the Laoshin plains square, it gets tedious to defend the same square using the same techniques every single tournament.
I feel less strongly about the locations themselves actually moving. I'd probably be happy to just see the terrain for the squares change. |
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