Tournament square |
Post Reply
|
Page <1 456 |
| Author | |
Angrim
Postmaster General
Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
Post Options
Thanks(0)
Quote Reply
Posted: 21 Oct 2016 at 06:14 |
|
would it need to be more difficult than a random, passable square in the region not currently occupied, settled or sov'd?
|
|
![]() |
|
Dravin the Sloth
New Poster
Joined: 18 May 2015 Status: Offline Points: 36 |
Post Options
Thanks(0)
Quote Reply
Posted: 21 Oct 2016 at 06:11 |
|
hmm, seems an idea, doesn't it?
the current squares, i believe, were chosen based upon their location at the center of each region. which seems a fair approach. my question would be, what sort of criteria, other than different, would go into the choosing of new squares? |
|
![]() |
|
Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Post Options
Thanks(0)
Quote Reply
Posted: 21 Oct 2016 at 03:14 |
|
I think that having squares that change makes sense, but the question then would how frequently should the squares be changed? Once a month? Once every few months?
If the squares do change pretty frequently, that does limit the problem one could have with changing the squares, which is that since you can't claim sovereignty on tournament squares having one pop up very close to one's city can be inconvenient due to sov limitations. I do think that if the squares are changed on a regular basis, the timing of the change should be known so that players who wish to use them in a tournament can plan the tournament around the change -- for example, sometimes one might want to have an entire tournament on one set of squares, while in other instances one would want the squares to change partway through. If this proposal is just to change all the existing squares once, I don't see the point of that, because people would just do the same thing they are doing now, move cities close to the new squares. Of course, it would be nice to be able to get that extra sov square nearer Utopia, so I wouldn't have a strong objection to it, even if only for that. Having squares change regularly would be good not only because of the problem of people putting cities near tournament squares but because it would potentially allow regional squares to be contested on a variety of terrains. It would be really nice to fight in Tamarin and Qarosslan and Laoshin on something other than hills and plains! Although we do have a lot of those ...
|
|
![]() |
|
Jadefae
Greenhorn
Joined: 09 Jan 2015 Location: United States Status: Offline Points: 74 |
Post Options
Thanks(1)
Quote Reply
Posted: 21 Oct 2016 at 03:10 |
|
Give me a N
N Give me an E E Give me a W W What does that spell? NEW squares...... hmmm not quite right but you get the picture I am totally for this idea
![]() |
|
![]() |
|
kodabear
Postmaster General
Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
Post Options
Thanks(3)
Quote Reply
Posted: 21 Oct 2016 at 02:31 |
|
I am planning on doing another Tournament in about 6 months. And get asked a lot if there is anyway to change the current king of hill Tournament square and my answer to that question is always the same. code speaking its really really really really easy. (for the Tournament code i have right now) but the main problem with new sqs is only something the devs can do because how the sqs are working. NAP and confed are meaningless.
SO my question is there anyway for you guys to create another algorithm that picks new sqs?
|
|
![]() |
|
Post Reply
|
Page <1 456 |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |