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Tournament Square Update!

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GM Rikoo View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 15:34
I am passing on the tech issues that seem to be popping up after this update, and the team is also reading this thread. Keep an eye on that one.

I cannot fix those issues, but CK brings in a good point: we have a sub forum for tournies, but if a player needs me to make them a new sub forum just for their tourney, or if we need a new sub-forum, let me know. 


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mahaut Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 21:03
To answer Captain Kindly's post.

I really don't see it as paranoia to not want my alliances military data floating around in other alliances databases, I see it as a simple issue of alliance security. As an alliance VicToRix has competed in every tourney so far - because we believed our data was secure. We have also been involved in a couple of wars, its not paranoia to not want to make life easy for any possible future opposition - just common sense.  

I just think that this is a sad downturn in a game which I have enjoyed, but its all par for the course with the lack of any updates, what happened to shipbuilding, pathfinding etc?? 
 
Now server wide tournies have gone the same way, the game is turning into a DIY fest with no meaningful imput from the developers whatsoever (turning on a forum, although nice, does not count as meaningful imput). 
I'm just not sure what I am paying prestige for any more, other than contributing to a few dudes long term pension plans.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 21:46
Perhaps those who have resolved not to participate can move their data security concerns to a separate thread? This player-led tournament is overall a positive development, and it seems unnecessary to derail Kodabear's announcement with complaints that are more appropriately directed at the developers than Koda.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 22:53
Originally posted by Mahaut Mahaut wrote:

I'm just not sure what I am paying prestige for any more, other than contributing to a few dudes long term pension plans.

Prestige is a spend-as-you-get-it item. When you buy it, you use it and get an immediate effect. We've worked hard to keep the game as free as possible.

Now, let's make sure the discussion stays on topic. If you would like to discuss long term development, feel free to in another thread! Thanks -- we just want to make sure the input for this new item stays on point. 


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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 22:55
Originally posted by Brandmeister Brandmeister wrote:

Perhaps those who have resolved not to participate can move their data security concerns to a separate thread? This player-led tournament is overall a positive development, and it seems unnecessary to derail Kodabear's announcement with complaints that are more appropriately directed at the developers than Koda.

Posting concerns about security is fine in this thread as it has to do with the new square update. I think you might have your posts mixed up? :)

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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 03 Apr 2016 at 04:21
Just want to add a couple of cents worth... 

API concerns are legit but I don't personally believe it's a big deal. Sure, information about what city does what could be slightly valuable in a surprise attack but that info is not difficult to come by through other means. Troop numbers will surely be moot after (or even during) a tournament, given the likelihood they'll be drastically altered in short order. Commander skill is a bit nebulous. I suppose a low level commander's skills could be useful knowledge but at some point, isn't the skill set a given? 

Given all of this (and, I admit, I am the one "giving" it) is it really a problem? I say it isn't, but that's just my couple of pennies.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 03 Apr 2016 at 13:50
Normally spies and scouts are the means to discovering what people have in terms of capabilities, diplomats and military.  However they can get caught even though the information is up to date.  The combat stats are probably out of date, but do give an idea of military capability without any risk. I could easily imagine a less scrupulous player selling the information to other players.  We can all argue about the extent of the usefulness of the information, but evidently quite a few people think it IS useful, which means it probably is.  Hence there needs to be user control i.e. an output filter set by user preferences which restricts what is divulged.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Cilcain Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2016 at 12:30
Originally posted by Dungshoveleux Dungshoveleux wrote:

Hence there needs to be user control i.e. an output filter set by user preferences which restricts what is divulged.

Dung - yes, you're spot on.

I believe there is an easy way to do this (for the Devs).

The existing mechanism for accessing the API (i.e. the bit of code on the Illy servers) requires two parameters (other than the server name) - these are a Key_Type and the API_Key.

The API_Key is the long string that identifies the player's data that is requested - and is specific to each Key_Type.  The Key_Type is a shorter string (e.g. COMRP) for Combat Reports, that defines the content of the data requested.  A player must generate an API_Key for each type of Key_Type.

Presumably, the actual API accessed on the Illy servers is the same API regardless of the request - it's just a case of filtering/authenticating to determine what data is passed back to the requester.

Therefore, this model supports the introduction of additional Key_Types (for example "Tourney Combats": TCOMRP).  By calling the API with this Key_Type, and an associated valid API_Key, the API could pass back the required data - which in this case should just be a subset of the data returned under the COMRP Key_Type.

In development terms, the API (or API broker service if used) would need a small code change to handle the new Key_Type.  This would be very similar to the code for handling the COMRP call, but with a few data fields deleted - the XML schema would not need to change, neither would the core API logic.  Further code could be added to just return reports from combats on the set of tourney square co-ords - but that would just be icing on the cake.

A UI change would also be required to add a fourth button to the API Key screen, labelled something like "Tourney Combat Reports" - but that would mostly just copy the logic/code from the other three buttons.

I expect that accommodating this type of change request with little effort is exactly why the API was designed this way in the first place....

Cilcain



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Post Options Post Options   Thanks (2) Thanks(2)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2016 at 13:49
Originally posted by Cilcain Cilcain wrote:

I expect that accommodating this type of change request with little effort is exactly why the API was designed this way in the first place....

Indeed.  I'm going to be looking into this (providing a new, tournament-square-specific Key_Type and API_Key) sometime this week.

SC


Edited by GM Stormcrow - 04 Apr 2016 at 13:52
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Solanar Quote  Post ReplyReply Direct Link To This Post Posted: 04 Apr 2016 at 13:58
Kudos for that! Thanks SC
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