Tournament Square Update! |
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Canesrule
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Joined: 24 Oct 2010 Status: Offline Points: 112 |
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Posted: 30 Mar 2016 at 01:13 |
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Zolvon
As it stands an API key gives the following information Army size, Town it came from, Troop type, Commander health and damage received plus some other not so sensitive info. The API key will remain active (until canceled) and report on all battles the player engages in, even if non tourney related. The issue we have is that not all this information is needed for a player run tourney. Would it be so difficult for the Devs to write a new API key for the tourney which would give only the needed information. I do not know exactly what would be required but Time an Alliance was in occupation of a square would seem the important one plus I suppose casualties on the square and who attacked it. |
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zolvon
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Joined: 05 May 2010 Location: NZ Status: Offline Points: 182 |
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Posted: 29 Mar 2016 at 23:15 |
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Thank you Mahaut for bringing to my attention the issue of API keys. I know very little about it but from what you said it seems that sensitive information would become available to the tourney organizers, which I too am uncomfortable about.
Either an official statement promising confidentiality or some change preventing excess info being obtained would need to occur for Love And Freedom to participate in future tournaments. I also find it strange that the devs have withdrawn from running tournaments as it would prevent issues like this occuring and is surely easier for them to run than for players to.
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IbnSenna
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Joined: 20 Nov 2011 Location: Paris france Status: Offline Points: 632 |
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Posted: 29 Mar 2016 at 14:24 |
… and devising prizes which could be put to use?such as dragons units speed… if these can't be set as commanders, their speed is mereley decorative :-( |
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Diva
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Joined: 20 Dec 2011 Location: United States Status: Offline Points: 416 |
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Posted: 29 Mar 2016 at 06:16 |
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While I do lament the lack of effort in improvements/new devcelopments the Devs have given us, I do applaud the efforts of Alliance Leaders and members to keep an interest in the game. These people have not only led their own in-house tournaments, but have also included other alliances in their plans.
THANK YOU VERY MUCH!! I agree with Dittobite in that keying in Semi-Annual or Annual Events would improve enjoying the game without much effort but the Dev to program them in. All is needed is new design on the win prizes ... Isn't someone sitting at the controls at least 2x's a year? I know we have an awesome graphics designer in the Big C!
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"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire
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Veraxillium
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Joined: 08 Mar 2016 Status: Offline Points: 6 |
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Posted: 29 Mar 2016 at 01:54 |
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Agreed
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dittobite
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Joined: 21 Nov 2011 Location: usa Status: Offline Points: 61 |
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Posted: 29 Mar 2016 at 00:52 |
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while vCrow has not yet decided on entering this tourney, we do share VicToRix concerns regarding the API key as well as the devs position it seems not to run dev organized tourneys. The lack of tourneys, meaningful updates, and solvable mysteries are very concerning and have led many to believe as mentioned in the post above the the devs do have other priorities. A good number of players are still staying in this game and putting money into it in hopes that this is not the case.
...at minimum rerunning the same tourney annually would require minimal effort on the devs behalf and give the community, a large portion of which is interested in tourneys, to have something to look forward to.
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Baltek
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Joined: 08 Jan 2013 Location: US-NC Status: Offline Points: 22 |
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Posted: 28 Mar 2016 at 02:13 |
+1 I concur with kodabear's sentiment. Thank you for taking the time to implement the changes.
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Endrok
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Joined: 12 May 2012 Location: United Kingdom Status: Offline Points: 104 |
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Posted: 27 Mar 2016 at 21:52 |
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With reference to Mahaut's post above: Tourney's are great feature of the game, but we need to remember this has only come about because certain players have pushed for it ..... Without them I can't see that this would be happening. Thanks to those players for their tenacity and enthusiasm ..... However I can't help but feel that it should have been the Devs leading the way! |
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kodabear
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Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1237 |
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Posted: 27 Mar 2016 at 21:03 |
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Thank you devs for adding the Tournament Square
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Mahaut
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Joined: 20 Jan 2012 Location: North West UK Status: Offline Points: 173 |
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Posted: 27 Mar 2016 at 20:31 |
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We applaud the efforts of players wishing to make the game more interesting and in no way wish to suggest any malfeasance or lack of discretion on the part of player organisers, whether in the past, currently planned or in the future.
However VicToRix has serious alliance security concerns about handing out API keys to members of other alliances for player led tourneys. Without wishing to labour the point it would allow an in depth analysis of an alliances troops and militarily capability which we are not comfortable with anyone knowing but ourselves. As a consequence of our security considerations VicToRix will not be competing in any alliance wide player led tourneys (We do not have have the same concerns over hunting style ones on an individual basis), unless and until API key data is changed to only reveal necessary information. In our opinion the devs are using player led tourneys as a way out of doing dev organised ones, which is a sad reflection of the downward spiral of interest in the game they have shown over the last year or so. Dev run tourneys fill the niche of end game scenarios in other games, and as such are a key aspect in this game. One of the reasons many long term players stay with it for so long. No other game of this nature expects an alliance to hand over military information to non alliance members as a way of abnegating responsibility for properly managing key aspects of the game themselves.
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