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Tournament Square Update!

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    Posted: 27 Mar 2016 at 03:56
Great news! 

We have talked for a while about wanting to give Illyriad's players more freedom to play how they want. Today we have given another tool to players, one that will hopefully allow them to host their own player-ran tournaments.

Some of you might have already noticed, but the current tournament squares in game now have a graphic. We have also included tournament squares in the Broken Lands. 

You can see a list of these squares and terrain types and other information below and at this link. 

These squares are live right now. Keep in mind that on these squares all NAPs and Confeds are suspended; this means that only members of your Alliance can occupy these squares. (Players, if you can, please help us test this out. If you see an issue with any of the squares concerning the suspension of NAPs or Confeds, let us know immediately!)

We are even open to the idea of donating official prizes to players who need them to run a successful tournament! We will flesh these ideas out as we go along, but we would reserve these official prizes to server-wide tournies that would be open to a wide section of players. If you want to discuss details, IGM me in game, so we work on getting the pre-approval needed for any prize donation. 

If you have any questions, please let us know! It's possible that some of the kinks will still need to be ironed out, so be patient with us while we work on them.


Square (Combat Type)
[-786|-2393] in Aindara ( Plains )
[-148|-2632] in Almenly ( Small Forest )
[138|-479] in Arran ( Large Forest )
[-396|-572] in Azura ( Small Hill [Jungle] )
[537|-2910] in Calumnex ( Obsidian Mountains )
[-859|-3002] in Chulbran ( Plains )
[145|-1658] in Clarien ( Large Hill )
[-521|-2162] in Coanhara ( Large Mountain [Desert] )
[872|-632] in Djebeli ( Small Hill [Jungle] )
[904|-488] in Elijal ( Large Hill [Jungle] )
[-519|-905] in Farra Isle ( Large Forest )
[831|-2848] in Farshards ( Large Mountain )
[815|-2466] in Fellandire ( Large Mountain )
[-830|334] in Fremorn ( Large Mountain )
[-123|-1785] in Glanhad ( Small Forest )
[755|-2116] in Gremont ( Large Hill )
[463|-1906] in High Hills ( Small Hill )
[-667|-1632] in Huronire ( Large Forest [Jungle] )
[589|-3201] in Jurgor ( Plains )
[-380|696] in Kal Tirikan ( Large Hill )
[576|-829] in Kem ( Plains [Jungle] )
[-516|-4] in Keppen ( Small Mountain )
[772|-163] in Keshalia ( Small Hill )
[-659|-2765] in Kingslands ( Small Mountain )
[-529|-2576] in Kormandly ( Large Mountain )
[886|-349] in Kul Tar ( Small Forest [Desert] )
[-924|-488] in Kumala ( Small Forest [Jungle] )
[-544|-412] in Lan Larosh ( Large Hill )
[907|280] in Laoshin ( Plains )
[910|-1984] in Lapo'a Lua ( Large Forest )
[748|-853] in Larn ( Small Mountain [Jungle] )
[372|12] in Lucerna ( Large Forest )
[638|59] in Mal Motsha ( Large Hill )
[-436|250] in Meilla ( Large Forest )
[85|-22] in Middle Kingdom ( Plains )
[140|-2085] in Newlands ( Plains )
[-543|-1785] in Northmarch ( Large Forest )
[-36|328] in Norweld ( Small Forest )
[-232|-2003] in Oarnamly ( Small Mountain )
[-344|-1420] in Pamanyallpa ( Large Hill [Jungle] )
[696|-1660] in Pawanallpa ( Plains [Desert] )
[308|-260] in Perrigor ( Small Forest )
[440|-1524] in Puchuallpa ( Small Forest [Jungle] )
[761|781] in Qarosslan ( Small Hill [Artic] )
[448|325] in Ragallon ( Small Mountain )
[-683|-879] in Rill Archipelago ( Large Mountain [Jungle] )
[311|-2894] in Shardlands ( Large Forest )
[-253|-2372] in Silbeaur ( Plains )
[-51|-987] in Stormstone Island ( Plains [Jungle] )
[-417|-2938] in Strendur ( Small Hill )
[-24|-756] in Tallimar ( Plains [Jungle] )
[812|573] in Tamarin ( Large Hill )
[699|292] in Taomist ( Large Forest )
[-256|-3216] in The Long White ( Large Hill [Artic] )
[191|-2756] in The Orken Coast ( Small Forest )
[342|-2330] in The Pirate Isles ( Small Hill )
[-938|-1574] in The Poisoned Isle ( Small Hill [Jungle] )
[-823|826] in The Wastes ( Small Mountain [Artic] )
[-825|-127] in The Western Realms ( Large Mountain )
[-166|-199] in Tor Carrock ( Large Mountain )
[441|-925] in Trome ( Small Mountain [Jungle] )
[400|-504] in Turalia ( Plains )
[494|840] in Ursor ( Small Forest )
[506|-2551] in Vindorel ( Small Mountain )
[-773|-1963] in Westmarch ( Plains )
[355|564] in Windlost ( Small Hill )
[109|743] in Wolgast ( Plains )
[614|-521] in Zanpur ( Large Mountain )



Good luck!


Edited by GM Stormcrow - 17 Oct 2016 at 03:19
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 27 Mar 2016 at 04:18
Very excited to see this!  Thanks for implementing this devs!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Urian Quote  Post ReplyReply Direct Link To This Post Posted: 27 Mar 2016 at 04:30
Yarrrrrr!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 27 Mar 2016 at 06:03
So far we have confirmed that armies from the same alliance reinforce each other on the Tamarin square.  We're working on getting someone to check the NAP/confed feature.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeliciousJosh Quote  Post ReplyReply Direct Link To This Post Posted: 27 Mar 2016 at 10:42
Way to go!



The game just got 20x better.
Now for the prizes.
Military troops? (Dragons or undead)
Item prizes?
Unsolved big quest hints?
Towns for capture?

Looking forward to followi this development

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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 27 Mar 2016 at 18:28
NAP armies do fight on the Tournament sq
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dravin the Sloth Quote  Post ReplyReply Direct Link To This Post Posted: 27 Mar 2016 at 20:05
fantastic, thank you

koda and devs doing good things, very appreciated
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Mahaut Quote  Post ReplyReply Direct Link To This Post Posted: 27 Mar 2016 at 20:31
We applaud the efforts of players wishing to make the game more interesting and in no way wish to suggest any malfeasance or lack of discretion on the part of player organisers, whether in the past, currently planned or in the future.

However VicToRix has serious alliance security concerns about handing out API keys to members of other alliances for player led tourneys. 
Without wishing to labour the point it would allow an in depth analysis of an alliances troops and militarily capability which we are not comfortable with anyone knowing but ourselves.
As a consequence of our security considerations VicToRix will not be competing in any alliance wide player led tourneys (We do not have have the same concerns over hunting style ones on an individual basis), unless and until API key data is changed to only reveal necessary information.

In our opinion the devs are using player led tourneys as a way out of doing dev organised ones, which is a sad reflection of the downward spiral of interest in the game they have shown over the last year or so. 
Dev run tourneys fill the niche of end game scenarios in other games, and as such are a key aspect in this game. One of the reasons many long term players stay with it for so long.
No other game of this nature expects an alliance to hand over military information to non alliance members as a way of abnegating responsibility for properly managing key aspects of the game themselves.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 27 Mar 2016 at 21:03
Thank you devs for adding the  Tournament Square 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Endrok Quote  Post ReplyReply Direct Link To This Post Posted: 27 Mar 2016 at 21:52
With reference to Mahaut's post above:

Although I cannot comment on the API concerns, I do find myself agreeing with the second part of the post.
  
Tourney's are great feature of the game, but we need to remember this has only come about because certain players have pushed for it ..... Without them I can't see that this would be happening.

Thanks to those players for their tenacity and enthusiasm ..... However I can't help but feel that it should have been the Devs leading the way!


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