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Post Options Post Options   Thanks (0) Thanks(0)   Quote mjc2 Quote  Post ReplyReply Direct Link To This Post Posted: 01 Apr 2016 at 19:40
Originally posted by Luffster Luffster wrote:

I cannot see any reason why the town from which the armies were sent from would be required for any Tourney

if the Tourney grouped cities by region instead of alliance or player name this could become required because then a player could potentially have cities on multiple "teams" in that Tourney.  Storm has been debating on doing an internal Tourney using region as the deciding factor on which "team" everyone is in and there are several members that would be on 2 or 3 of the 5 proposed "teams" we have based on which city they launched from.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ubluntu Quote  Post ReplyReply Direct Link To This Post Posted: 01 Apr 2016 at 02:36
Please prevent players that are currently occupying a square from leaving their alliance. This was the case for the last official tourney and I feel is expected behavior.

Thanks!
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2016 at 21:33
Unfortunately there is no way to keep out your city. And sorry Arian. Even if you rename the city... each city has an unique ID which is also included in the reports.

But neither te city nor the city ID will be tracked for Kodabears tournament because this information is not relevant for the tournament.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Arian Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2016 at 21:06
Any way not to have my city name on it?  Maybe I'll just rename all my cities to LazyDevs  1 through 10...........
'Do you want ice with that?'
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2016 at 18:33
You can send armies on covert operations if you do not want to have them listed in the combat API.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Cilcain Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2016 at 13:51
Originally posted by Hyrdmoth Hyrdmoth wrote:

I'm not sure I understand the issue with the API key. If you are attacked by an army you receive this information as it is, as long as you aren't completely crushed.

Hyrdmoth - what you say is true.  The difference the API makes, is that the person receiving the data from the API will get data for ALL combats (crushes or otherwise), from ALL players who have provided their API key - whether the combat is part of the tourney or not.

The power of the data comes from its volume and granularity.  With it, you could build up a pretty accurate picture of everyone's strengths and weaknesses, even if you've never personally had a combat with them.

There's a Spiderman quote rattling around somewhere about power and responsibility.  I don't believe a player, however honest and honourable, should have that responsibility.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hyrdmoth Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2016 at 13:23
I'm not sure I understand the issue with the API key. If you are attacked by an army you receive this information as it is, as long as you aren't completely crushed.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Cilcain Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2016 at 11:45
Originally posted by mjc2 mjc2 wrote:

the big question is do you trust Koda enough with this info, if you dont then dont join the tourney, if you do then join it. 

With respect, I don't think that is the question.  For the record, I have absolutely no reason whatsoever not to trust Koda.

Koda et al should be hugely applauded for their efforts in pulling together a tourney using the tools at their disposal - particularly as they do not receive any income from the game as the Devs do.

 

The problem for me is the “tools at their disposal” part – i.e. the API.  The API was presumably built for Dev run tourneys, where data gathered would always stay within a closed secure loop.  The current API is not fit for purpose when it comes to player run tourneys.

 

As I state, I trust Koda (as much as anyone can trust an account name representing a person I have never met/spoken to anyway) – but my point is, that security of this type of information should not depend on personal trust.  It will only take one incident in the future where one side of a conflict wonders how their opponents managed to get a ‘lucky’ hit.  Was it luck?  Or was it something else?  A losing side will always look for excuses.  Koda will never be able to demonstrate that the data wasn’t leaked (again let me state that I don’t believe Koda would ever willingly do this) – but it would not be demonstrable.  If the API is rewritten with minimal data elements, then stating that Koda never had the data is demonstrable by publishing the API contract.

 

I also have no issue with alliances that are signing up for this tourney (not that they should care about my opinion) – but hopefully the contents of this thread means that they are doing so with their eyes open.  I expect that the willingness to participate is born of frustration from the inactivity of the Devs.

 

Just another thought…if the players are now doing things that the Devs should be doing, can we cut the price of Prestige??


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Luffster Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2016 at 08:51
I believe that Mahaut's and Canes points are valid, whilst I do not believe Koda would share/use the info in future, what would stop somebody else running a tournament then passing the information on to less favorable characters? Would we ever know? 

I cannot see any reason why the town from which the armies were sent from would be required for any Tourney and also calculation of travel times etc,  if the API key was set up not to have excess information then it no longer becomes an issue of trust but just a straightforward tourney with no personality entanglements/concerns by players and their respective alliances.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote mjc2 Quote  Post ReplyReply Direct Link To This Post Posted: 30 Mar 2016 at 05:04
Originally posted by Canesrule Canesrule wrote:

Zolvon
As it stands an API key gives the following information
Army size, Town it came from, Troop type, Commander health and damage received plus some other not so sensitive info. The API key will remain active (until canceled) and report on all battles the player engages in, even if non tourney related.
The issue we have is that not all this information is needed for a player run tourney.

Would it be so difficult for the Devs to write a new API key for the tourney which would give only the needed information.

I do not know exactly what would be required but Time an Alliance was in occupation of a square would seem the important one plus I suppose casualties on the square and who attacked it.


i can actually see all this info being needed for tourneys depending on the rules of the tourney.  i agree it is not all needed for the one Koda is setting up but someone else may set one up with different rules that does require that info.  the big question is do you trust Koda enough with this info, if you dont then dont join the tourney, if you do then join it.  i actually see this as another reason for people that want to run tourneys to maintain a good reputation because if they are not trustworthy then no one will join their tourneys
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