Tournament Square Update! |
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mjc2
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Joined: 13 May 2015 Location: USA Status: Offline Points: 136 |
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Posted: 01 Apr 2016 at 19:40 |
if the Tourney grouped cities by region instead of alliance or player name this could become required because then a player could potentially have cities on multiple "teams" in that Tourney. Storm has been debating on doing an internal Tourney using region as the deciding factor on which "team" everyone is in and there are several members that would be on 2 or 3 of the 5 proposed "teams" we have based on which city they launched from.
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ubluntu
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Joined: 24 Aug 2013 Status: Offline Points: 324 |
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Posted: 01 Apr 2016 at 02:36 |
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Please prevent players that are currently occupying a square from leaving their alliance. This was the case for the last official tourney and I feel is expected behavior.
Thanks!
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Digioso
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Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 287 |
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Posted: 30 Mar 2016 at 21:33 |
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Unfortunately there is no way to keep out your city. And sorry Arian. Even if you rename the city... each city has an unique ID which is also included in the reports.
But neither te city nor the city ID will be tracked for Kodabears tournament because this information is not relevant for the tournament. |
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Arian
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Joined: 11 Nov 2011 Location: UK Status: Offline Points: 139 |
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Posted: 30 Mar 2016 at 21:06 |
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Any way not to have my city name on it? Maybe I'll just rename all my cities to LazyDevs 1 through 10...........
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'Do you want ice with that?'
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Digioso
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Joined: 09 Feb 2015 Location: Germany Status: Offline Points: 287 |
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Posted: 30 Mar 2016 at 18:33 |
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You can send armies on covert operations if you do not want to have them listed in the combat API.
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Cilcain
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Joined: 13 Oct 2012 Status: Offline Points: 106 |
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Posted: 30 Mar 2016 at 13:51 |
Hyrdmoth - what you say is true. The difference the API makes, is that the person receiving the data from the API will get data for ALL combats (crushes or otherwise), from ALL players who have provided their API key - whether the combat is part of the tourney or not. The power of the data comes from its volume and granularity. With it, you could build up a pretty accurate picture of everyone's strengths and weaknesses, even if you've never personally had a combat with them. There's a Spiderman quote rattling around somewhere about power and responsibility. I don't believe a player, however honest and honourable, should have that responsibility.
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Hyrdmoth
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Joined: 02 Jul 2015 Status: Offline Points: 164 |
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Posted: 30 Mar 2016 at 13:23 |
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I'm not sure I understand the issue with the API key. If you are attacked by an army you receive this information as it is, as long as you aren't completely crushed.
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Cilcain
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Joined: 13 Oct 2012 Status: Offline Points: 106 |
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Posted: 30 Mar 2016 at 11:45 |
With respect, I don't think that is the question. For the record, I have absolutely no reason whatsoever not to trust Koda. Koda et al should be hugely applauded for their
efforts in pulling together a tourney using the tools at their disposal - particularly
as they do not receive any income from the game as the Devs do. The problem for me is the “tools at their
disposal” part – i.e. the API. The API
was presumably built for Dev run tourneys, where data gathered would always
stay within a closed secure loop. The
current API is not fit for purpose when it comes to player run tourneys. As I state, I trust Koda (as much as anyone can
trust an account name representing a person I have never met/spoken to anyway) –
but my point is, that security of this type of information should not depend on
personal trust. It will only take one
incident in the future where one side of a conflict wonders how their opponents
managed to get a ‘lucky’ hit. Was it
luck? Or was it something else? A losing side will always look for
excuses. Koda will never be able to
demonstrate that the data wasn’t leaked (again let me state that I don’t
believe Koda would ever willingly do this) – but it would not be demonstrable. If the API is rewritten with minimal data
elements, then stating that Koda never had the data is demonstrable by
publishing the API contract. I also have no issue with alliances that are
signing up for this tourney (not that they should care about my opinion) – but hopefully
the contents of this thread means that they are doing so with their eyes
open. I expect that the willingness to
participate is born of frustration from the inactivity of the Devs. Just another thought…if the players are now doing
things that the Devs should be doing, can we cut the price of Prestige?? |
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Luffster
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Joined: 11 Feb 2015 Status: Offline Points: 5 |
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Posted: 30 Mar 2016 at 08:51 |
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I believe that Mahaut's and Canes points are valid, whilst I do not believe Koda would share/use the info in future, what would stop somebody else running a tournament then passing the information on to less favorable characters? Would we ever know?
I cannot see any reason why the town from which the armies were sent from would be required for any Tourney and also calculation of travel times etc, if the API key was set up not to have excess information then it no longer becomes an issue of trust but just a straightforward tourney with no personality entanglements/concerns by players and their respective alliances.
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mjc2
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Joined: 13 May 2015 Location: USA Status: Offline Points: 136 |
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Posted: 30 Mar 2016 at 05:04 |
i can actually see all this info being needed for tourneys depending on the rules of the tourney. i agree it is not all needed for the one Koda is setting up but someone else may set one up with different rules that does require that info. the big question is do you trust Koda enough with this info, if you dont then dont join the tourney, if you do then join it. i actually see this as another reason for people that want to run tourneys to maintain a good reputation because if they are not trustworthy then no one will join their tourneys
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