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Tournament Square Update!

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Dungshoveleux View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 03 Apr 2016 at 13:50
Normally spies and scouts are the means to discovering what people have in terms of capabilities, diplomats and military.  However they can get caught even though the information is up to date.  The combat stats are probably out of date, but do give an idea of military capability without any risk. I could easily imagine a less scrupulous player selling the information to other players.  We can all argue about the extent of the usefulness of the information, but evidently quite a few people think it IS useful, which means it probably is.  Hence there needs to be user control i.e. an output filter set by user preferences which restricts what is divulged.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote abstractdream Quote  Post ReplyReply Direct Link To This Post Posted: 03 Apr 2016 at 04:21
Just want to add a couple of cents worth... 

API concerns are legit but I don't personally believe it's a big deal. Sure, information about what city does what could be slightly valuable in a surprise attack but that info is not difficult to come by through other means. Troop numbers will surely be moot after (or even during) a tournament, given the likelihood they'll be drastically altered in short order. Commander skill is a bit nebulous. I suppose a low level commander's skills could be useful knowledge but at some point, isn't the skill set a given? 

Given all of this (and, I admit, I am the one "giving" it) is it really a problem? I say it isn't, but that's just my couple of pennies.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 22:55
Originally posted by Brandmeister Brandmeister wrote:

Perhaps those who have resolved not to participate can move their data security concerns to a separate thread? This player-led tournament is overall a positive development, and it seems unnecessary to derail Kodabear's announcement with complaints that are more appropriately directed at the developers than Koda.

Posting concerns about security is fine in this thread as it has to do with the new square update. I think you might have your posts mixed up? :)

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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 22:53
Originally posted by Mahaut Mahaut wrote:

I'm just not sure what I am paying prestige for any more, other than contributing to a few dudes long term pension plans.

Prestige is a spend-as-you-get-it item. When you buy it, you use it and get an immediate effect. We've worked hard to keep the game as free as possible.

Now, let's make sure the discussion stays on topic. If you would like to discuss long term development, feel free to in another thread! Thanks -- we just want to make sure the input for this new item stays on point. 


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 21:46
Perhaps those who have resolved not to participate can move their data security concerns to a separate thread? This player-led tournament is overall a positive development, and it seems unnecessary to derail Kodabear's announcement with complaints that are more appropriately directed at the developers than Koda.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mahaut Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 21:03
To answer Captain Kindly's post.

I really don't see it as paranoia to not want my alliances military data floating around in other alliances databases, I see it as a simple issue of alliance security. As an alliance VicToRix has competed in every tourney so far - because we believed our data was secure. We have also been involved in a couple of wars, its not paranoia to not want to make life easy for any possible future opposition - just common sense.  

I just think that this is a sad downturn in a game which I have enjoyed, but its all par for the course with the lack of any updates, what happened to shipbuilding, pathfinding etc?? 
 
Now server wide tournies have gone the same way, the game is turning into a DIY fest with no meaningful imput from the developers whatsoever (turning on a forum, although nice, does not count as meaningful imput). 
I'm just not sure what I am paying prestige for any more, other than contributing to a few dudes long term pension plans.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Rikoo Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 15:34
I am passing on the tech issues that seem to be popping up after this update, and the team is also reading this thread. Keep an eye on that one.

I cannot fix those issues, but CK brings in a good point: we have a sub forum for tournies, but if a player needs me to make them a new sub forum just for their tourney, or if we need a new sub-forum, let me know. 


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Captain Kindly Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 14:22
Everybody can hold their own tournament, under their own rules and circumstances.

The whole API-key distrust seems to come mainly from the top alliances. Planning a war, guys?  TongueWink

From a player who has always competed in tournaments while in a smaller alliance's pov, I would not mind at all if the big guys stay out of it. The tournament that ran during the Consone war (the one with the soul-forged blade and naked warriors as prizes) was one of the most exciting one, exactly because of this reason. Because tournaments are more exciting if the battles and sides are closer balanced. But if you are less paranoid about the available data, feel free to join in. I understand H? is competing too. Wink

I like Digioso's suggestion to add coordinates for sorting purposes. 

HUGcr is not a big alliance and many of us are busy in RL this Spring, so I've decided to go for a smaller tournament later this year, as a battle training that is more fitting to our smaller players, without getting wiped out 5 mins after arrival by whoever comes by. I'm sure there are alliances sharing the interest in such an option. I would like to thank Kodabear and the Devs for making this a permanent possibility without the need to go and change diplomatic relations all the time.

Speaking of which, are we going to revive the tournament forum for logistics around this, so that no tourneys are overlapping on squares?




Edited by Captain Kindly - 02 Apr 2016 at 14:24
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 02 Apr 2016 at 09:30
I also found a bug in the combat API.

When you send an army to occupy an empty square it produces a report.
But in this report there are no division names.
Ingame it shows the name of the division but in the API report it only shows the division ID, not the name.
In all other cases (attacks, defenses, ...) it also shows the division name.

Example:
<armies><army><armyname id="577286">Sov</armyname><divisions><division><divisionname id="891940"/><commandername id="259946">Katherina Heilenhorst</commandername><commanderhealth>100</commanderhealth><units><unit><unitname id="89">Mangonels</unitname><unitquantity>1</unitquantity></unit></units></division></divisions></army></armies>

Usually it should look like this to include both the ID and the name.
<divisionname id="923968">Test</divisionname>

And I also have a suggestion which makes using the API easier and will also reduce the load on the server.
Please include the X/Y coordinates of the battle also in the combatreportsapi, not just in the reports. Kodabears King of the Hill tournament happens only on specific squares (the designated tournament squares). Having X/Y in the combatreportsapi would be very helpful because the reports for other squares can be sorted out immediately without the need to check them first.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote mjc2 Quote  Post ReplyReply Direct Link To This Post Posted: 01 Apr 2016 at 20:02
Originally posted by Cilcain Cilcain wrote:

 

 – but my point is, that security of this type of information should not depend on personal trust. 


here is where i disagree with you, but that may be how i see this game verses how you see it.  i do not see this as a war game, i see it as a political game that has "war" as a political tool to help achieve some of your objectives.  in politics, personal trust is everything, if you dont trust others then you cannot achieve your goals as easily/quickly but you also need to learn how to tell who you can/cannot trust.  the easiest way to figure this out for someone you dont know is to rely on their reputation, hence i still think my wording of the question is still valid, just replace "koda" with "tournament organizer".
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