Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - 31AUG16 - Tournament, release notes
  FAQ FAQ  Forum Search   Register Register  Login Login

31AUG16 - Tournament, release notes

 Post Reply Post Reply Page  <1 2345>
Author
Hyrdmoth View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 02 Jul 2015
Status: Offline
Points: 164
Post Options Post Options   Thanks (0) Thanks(0)   Quote Hyrdmoth Quote  Post ReplyReply Direct Link To This Post Posted: 11 Sep 2016 at 03:48
I am very grateful to GM Stormcrow for fixing the NPC bug, and I look forward to interacting with the Factions now that it has been fixed.
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 05 Sep 2016 at 20:23
Originally posted by kodabear kodabear wrote:

I use https://elgea.illyriad.co.uk/External/CombatReport/ to be able to see the reports from the tournament API key (example of a report is here http://forum.illyriad.co.uk/31aug16-tournament-release-notes_topic6956_post93819.html#93819 )

Ah kk; that's the wrong endpoint - /CombatReport/[Key] shouldn't be returning any data for a tournament key, and I'll get that fixed.  

Will provide the tournament-specific endpoint URL in the next day or so; once I think it's working correctly.

SC
Back to Top
kodabear View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Astronomer

Joined: 18 Jun 2013
Location: Lucerna
Status: Offline
Points: 1237
Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 05 Sep 2016 at 20:22
Will the Tournament sq still be open after the Tournament? So people can still run there own Tournament after words

Edited by kodabear - 05 Sep 2016 at 20:31
Back to Top
kodabear View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Astronomer

Joined: 18 Jun 2013
Location: Lucerna
Status: Offline
Points: 1237
Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 05 Sep 2016 at 19:30
I use https://elgea.illyriad.co.uk/External/CombatReport/ to be able to see the reports from the tournament API key (example of a report is here http://forum.illyriad.co.uk/31aug16-tournament-release-notes_topic6956_post93819.html#93819 )
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
Post Options Post Options   Thanks (0) Thanks(0)   Quote GM Stormcrow Quote  Post ReplyReply Direct Link To This Post Posted: 05 Sep 2016 at 13:29
It's not supposed to, and this is why we're testing it - to get it right.

What URL endpoint are you putting the battle report tournament key into in order to retrieve a tournament battle report?

Cheers,

SC
Back to Top
kodabear View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Astronomer

Joined: 18 Jun 2013
Location: Lucerna
Status: Offline
Points: 1237
Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 05 Sep 2016 at 07:40
How the current Tournament API key isn't like what the people who wanted a limited API key. (I am only guessing they wont like it since i like the combat API key better then what the limited API key was going to be because of the better end stats) It still show all the troops and other identifying information. And it also will always show all the combat information even if the attacking player lost so much they didn't get a full report. 
Back to Top
Digioso View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 09 Feb 2015
Location: Germany
Status: Offline
Points: 287
Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 01 Sep 2016 at 21:50
So the tournament report seem to always have info regarding defender data as well.
Even though the attacker cannot see this data normally.

Question here: Is this also true for the occupationlengthsecs field?

In the normal reports the defender sees that the attack was sent under occupation order but the

occupationlengthsecs field is always 0 in the defenders report. Has this been changed for the tournament reports?

And then there is this question:
For the tournament admin this is great! Regardless of which report he gets the report is always complete.
But looking at it from the perspective of the game: Using the tournament reports the participating players are now also able to see information they normally would not be able to see.


Edited by Digioso - 01 Sep 2016 at 21:57
Back to Top
kodabear View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Astronomer

Joined: 18 Jun 2013
Location: Lucerna
Status: Offline
Points: 1237
Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 01 Sep 2016 at 21:19
 Tournament API key 
I tested the  Tournament API key and here is what i got
<combatevent>
<server>
<name>elgea</name>
<servercountrycode>gb</servercountrycode>
<serverlanguagecode>en</serverlanguagecode>
<serverlivedate>2010-02-21T21:53:01.190</serverlivedate>
<datagenerationdatetime>2016-09-01T20:14:03.123</datagenerationdatetime>
</server>
<personalcombatkey id="AQAAAAAiXBmMKm40wJIsLh61W0iG9pQ2R2v7bJ4E94jcw7x2lrSPyunbl_c="/>
<uniquecombatidentifier>
<server id="elgea"/>
<combatguid id="2382D379-BCB6-45E5-9935-5E6E627C5CB1"/>
<troopmovementevent id="160493210" occurrence_datetime="2016-09-01T18:57:02.200"/>
<datacomplete id="0"/>
</uniquecombatidentifier>
<combatoverview>
<location>
<X>85</X>
<Y>-22</Y>
<terrainspecifictype id="30">Scrubland</terrainspecifictype>
<terraincombattype id="7">Plains</terraincombattype>
</location>
<datetime>
<armymovementbegandate>2016-08-31T22:13:38.210</armymovementbegandate>
<combatoccurrencedate>2016-09-01T18:57:02.200</combatoccurrencedate>
<occupationlengthsecs>0</occupationlengthsecs>
</datetime>
<stratagem>
<armyaction id="2">Attacking</armyaction>
<feint>No</feint>
</stratagem>
<defensedataincluded>No</defensedataincluded>
</combatoverview>
<participants>
<participant>
<role>Defender</role>
<player>
<playername id="117897">ivanrow</playername>
<troopsfromtown id="142494">olivia</troopsfromtown>
<alliance id="153">
<allianceticker>mCrow</allianceticker>
<alliancename>Murder of Crows</alliancename>
</alliance>
</player>
<armies>
<army>
<armyname id="423500">4th</armyname>
<divisions>
<division>
<divisionname id="657652">four</divisionname>
<commandername id="60793">Char</commandername>
<commanderhealth>400</commanderhealth>
<commanderdamage>0</commanderdamage>
<units>
<unit>
<unitname id="77">Knights</unitname>
<unitquantity>198</unitquantity>
<unitcasualties>2</unitcasualties>
</unit>
</units>
</division>
</divisions>
</army>
</armies>
</participant>
<participant>
<role>Attacker</role>
<player>
<playername id="237186">Kodabear</playername>
<troopsfromtown id="289820">02 Littlebears</troopsfromtown>
<alliance id="78">
<allianceticker>T?</allianceticker>
<alliancename>Toothless?</alliancename>
</alliance>
</player>
<armies>
<army>
<armyname id="632318">New Army 1</armyname>
<divisions>
<division>
<divisionname id="991674">New Division 1</divisionname>
<commandername id="279255">Commander 5</commandername>
<commanderhealth>100</commanderhealth>
<commanderdamage>100</commanderdamage>
<units>
<unit>
<unitname id="76">Charioteers</unitname>
<unitquantity>1</unitquantity>
<unitcasualties>1</unitcasualties>
</unit>
</units>
</division>
</divisions>
</army>
</armies>
</participant>
</participants>
</combatevent>



and this is the normal combat report 

<combatevent>
<server>
<name>elgea</name>
<servercountrycode>gb</servercountrycode>
<serverlanguagecode>en</serverlanguagecode>
<serverlivedate>2010-02-21T21:53:01.190</serverlivedate>
<datagenerationdatetime>2016-09-01T20:11:02.380</datagenerationdatetime>
</server>
<personalcombatkey id="AQAAAJT4r2KJmEwFASkzkcXiNqjnzlFW6cZWcAGnokppAYslE8_Cm8GyMuY="/>
<uniquecombatidentifier>
<server id="elgea"/>
<combatguid id="2382D379-BCB6-45E5-9935-5E6E627C5CB1"/>
<troopmovementevent id="160493210" occurrence_datetime="2016-09-01T18:57:02.200"/>
<datacomplete id="0"/>
</uniquecombatidentifier>
<combatoverview>
<location>
<X>85</X>
<Y>-22</Y>
<terrainspecifictype id="30">Scrubland</terrainspecifictype>
<terraincombattype id="7">Plains</terraincombattype>
</location>
<datetime>
<armymovementbegandate>2016-08-31T22:13:38.210</armymovementbegandate>
<combatoccurrencedate>2016-09-01T18:57:02.200</combatoccurrencedate>
<occupationlengthsecs>0</occupationlengthsecs>
</datetime>
<stratagem>
<armyaction id="2">Attacking</armyaction>
<feint>No</feint>
</stratagem>
<defensedataincluded>No</defensedataincluded>
</combatoverview>
<participants>
<participant>
<role>Attacker</role>
<player>
<playername id="237186">Kodabear</playername>
<troopsfromtown id="289820">02 Littlebears</troopsfromtown>
<alliance id="78">
<allianceticker>T?</allianceticker>
<alliancename>Toothless?</alliancename>
</alliance>
</player>
<armies>
<army>
<armyname id="632318">New Army 1</armyname>
<divisions>
<division>
<divisionname id="991674">New Division 1</divisionname>
<commandername id="279255">Commander 5</commandername>
<commanderhealth>100</commanderhealth>
<commanderdamage>100</commanderdamage>
<units>
<unit>
<unitname id="76">Charioteers</unitname>
<unitquantity>1</unitquantity>
<unitcasualties>1</unitcasualties>
</unit>
</units>
</division>
</divisions>
</army>
</armies>
</participant>
</participants>
</combatevent>



Failed attack against ivanrow's forces at [85|-22] in Middle Kingdom by Kodabear's forces from 02 Littlebears

Sent By:System
Received By:Kodabear [T?]
Date:01 Sep 2016 18:57
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: Commander 5Charioteers Charioteer1Damaged for 100, 0 health remains.
Troops:Charioteers Charioteers110


Your troops were crushed so comprehensively that there was no one left alive to bring back a combat report.


Edited by kodabear - 01 Sep 2016 at 21:48
Back to Top
Lagavulin View Drop Down
Wordsmith
Wordsmith
Avatar

Joined: 31 Dec 2012
Location: United States
Status: Offline
Points: 187
Post Options Post Options   Thanks (0) Thanks(0)   Quote Lagavulin Quote  Post ReplyReply Direct Link To This Post Posted: 31 Aug 2016 at 19:44
Fantastic!  Thanks very much.
Back to Top
kodabear View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Astronomer

Joined: 18 Jun 2013
Location: Lucerna
Status: Offline
Points: 1237
Post Options Post Options   Thanks (0) Thanks(0)   Quote kodabear Quote  Post ReplyReply Direct Link To This Post Posted: 31 Aug 2016 at 19:32
Originally posted by GM Stormcrow GM Stormcrow wrote:


SITTERS SPENDING PRESTIGE
A bug has been closed that allowed sitters to spend the prestige of the account they were sitting on avatar changes.



Great to see this is finely fixed
Back to Top
 Post Reply Post Reply Page  <1 2345>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.