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Rill View Drop Down
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    Posted: 19 Mar 2016 at 02:52
I may be having a problem with pronoun referents here.  I would think if your pee catches fire, then peeing in the direction of Evony would be doing the world a service.

Also, you might want to get that checked.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JodaMyth Quote  Post ReplyReply Direct Link To This Post Posted: 18 Mar 2016 at 21:03
Originally posted by Rill Rill wrote:

Please do not pee in the sandbox.  Pee over the edge, like maybe in the direction of Evony.

    Careful Rill... this might get into the territory of telling others how to play their game. Your comment on sandbox bathroom habits may eventually get spun into you threatening players to play your way. Also, I wouldn't pee in the direction of Evony just incase it caught on fire. Tongue
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 12 Mar 2016 at 23:42
Originally posted by Rill Rill wrote:

Please do not pee in the sandbox.  Pee over the edge, like maybe in the direction of Evony.
 
Not sure what this means, Rill.  I'm sure it's important as you are not usually one to be trivial.  Can you clarify for me?
 
Thanks,
 
AJ
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sargon Quote  Post ReplyReply Direct Link To This Post Posted: 10 Mar 2016 at 14:23
Hey AJ

As long as the thread is open I rather post here, and I think it is civil enough what we write for it to be tolerated, I even try to refrain from political examples (this time I really had to!)^^

On Truth, facts and knowledge:

To start with Aristotle and paraphrasing him freely: Truth is not a property of single words/concepts, but of connections between them. Goat-Stag is neither true nor false, but in connection with other words in an ennunciation like "The Goat-Stag exists" the connection can be judged as true or wrong.

From that classical start I would go not the classical way of abstraction with its metaphysics that ended in the adaequatio intellectus et rei - a way that is more or less dead now anyways - but a pluralist/systemtheories approach (following roughly Gregory Bateson, Nicklas Luhmann and some postmodern stuff):

Existence and any knowledge of it is always multidimensional, embedded and connected. Knowledge of facts is possible, but always necessarily incomplete (in need of complementary input from others and for others) and subjective (embedded and connected to the knower and his/her/its other knowledge). Because of that, I think 'truth', especially THE TRUTH, is not anything reachable or existing in the human mind. As said before, the map is not the territory, there are better and worse maps, especially depending on what you want to know, but never ever is the map the territory or the fullness of information the territory contains. 

Historically and actually of course many people judge many different things to be true or even the truth. These judgements have, like everythng else, their reasons, connections and embeddedness, and are therefore in the end subjective, wich means here, they can´t be forced onto others (against their structures that lead them to their judgements). 

What in the minds and the world influences us to judge stuff true or not is in many ways the subject of postmodern analysis (or anyways the stuff I for myself am reading/understanding/using for the most part is). That doesn´t entail that we can´t have knowledge of facts, but the postmodern knower of them knows his/her knowledge to be incomplete and in need of other facets. Usually that doesn´t stop them to think they are somehow quite right, but it leaves more room for other knowledge, other positions and doubt. And the knowledge about ways of constructing knowledge and truthjudgements opens up ways to gain better knowledge of facts. 

That is of course in the end paradox, but with postmodernism you can wrap and unpack this paradox over time to deal with them. And with the advent of Quantumphysics we might in the end be 'forced' anyways to accept that reality itself might be quite prone to paradoxa.

So I would guess we both would agree that it is all about mapping the world, but for me that necessarily entails many different maps, I belief in the atlas and not in the worldmap. I wouldn´t accept everything there of course, and 'even I' judge things wrong, but obviously I am somewhat more cautious before I make that judgement. Of course I might be overcautious to a fault, but as I don´t think anyone will directly join me in my views (structurally anyways more or less impossible), but just guess herer and there someone might find something useful or interesting and build it as a part into his/her system, it is not a problem, because the partial acceptance of anything I say will result in a less timid position and be closer to the 'right' level od judgementalness...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 09 Mar 2016 at 01:24
Please do not pee in the sandbox.  Pee over the edge, like maybe in the direction of Evony.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 09 Mar 2016 at 00:02
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Thexion Thexion wrote:

People playing a game form social agreement to accept it rules and the consequences. Its not about internet or about online its about games.  I'm sure everyone can imagine lot sports and games where certain level of physical damage or emotional hurt is accepted. There is no need for debate is the game real every one knows what is real and what is part of the game, it can cause emotions and that is real but its within the consequences that players should accept. Sandbox game gives people a range of ways to play and when it is about city building, diplomacy and society building "threats and coercion" are one type of tools and as it is said society (and diplomacy) contains lot of legitimized threats and coercion. Player can always claim that they are not playing that game or did not accept those consequences but if the game mechanism allowed it and its within the rules its part of the game they did. To be clear in my opinion play any game in manner that's sole purpose is to cause pain or damage to someone is not morally right even if the game allows such behavior.


And when you say, "social agreement to accept it['s] rules and consequences" do you mean the rules and consequences developed by the devs or by the society?  If the society, then what if the players of Illyriad determined that they did not want the use of intimidation by threats of coercion?  Would you accept that?  If you didn't would you accept the consequences?  We, the players, have been give some leeway by the game mechanics as to what socially negotiated "rules and consequences" we want in the game.  A small group of players has decided that over certain areas they get to decide the rules and consequences.  That is not an opinion, that is a fact.  You see that group has decided that they have the authority to speak for all of us about now only who can and who cannot decide where others settle, but how the rules of this sandbox will be decided.  And they have said that decisions must be made by force.  In other words, they have actually said that the rule of law shall be enforce by the use of in game wars.  Several times they have said that the ones who can make a land claim are those who can defend their claim. 

Now if you are a warrior you get that.  You see it as simply part of how things are done in war games and thus, since Illy has a war component, how they are to be done here.  But Illy is not JUST a war game.  It is a sandbox where both the players as a whole and the players as individuals can decide what is allowed and what is not.  And one thing is probably true, that is, the players of Illy probably think they should be the ones deciding what is allowed in their sandbox not a minority.  It is a question of who owns the sandbox, the warriors who make other styles of play secondary, or the whole community who would, I think like to keep the traditional balance of the game.  It is a question of if we want to decides such things by force all the time and only by force, or if we will allow reason to prevail. 

I've seen it before.  A fairly well balanced game is taken over by those who want to make it a "war game" and behold, because nobody stops them, within a year or two, it's a "war game."  And then it is no more anything as the devs shut it down.  Good bye to years of work for all.


Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Texion Texion wrote:


Slippery slope arguments about threats and coercion (and many other things) don't work. First of all there are too many ifs to be logical argument. Its more about trying to reflect fear on others which is rational perhaps but its not logical. Perhaps you should read from the forums history what happened to mal motchans when they tried to force people actually to do something which is way different from just warning people from doing something. 


You say it's a "slippery slope" argument and it would be that if there were no evidence for the idea that a warrior dominated game soon becomes a warrior only game.  But games designed to be sandboxes have ended up dominated by warriors in the past.  There are, in my opinion, only a few of these well-balanced games left.


Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Thexion Thexion wrote:


Argument that Land claiming is bad because it limits the settling rights of players given by game mechanics is bad one. Because its very selective on the game mechanics. Argument leaves out that there are several mechanics that allow players to limit other players ability to found and/or decide where other player can have a city. Therefore its within players rights to do so, deny that would limit players rights given by the mechanics if you follow the same logic. (For forcing players to do something there is no mechanism for example.)



Finally, you are right that there are several other rights that the players have decided upon that limit the rights of other players.  But it was the strength of the whole player base which spoke then.  And they spoke with force.  Wouldn't it have been better if those who wished to use intimidation by threats of coercion at that time had listened to the desires and will of the majority and refrained from those actions?  Wouldn't it have been nice if reason had led them to the right choice instead of a large scale war? 

In the end when players don't respond to reason force is the last option.  The opening blows were the land claims themselves as they attempted to intimidate by the threat of force.   Still, one would hope those using intimidation by threats of coercion would change their minds and leave things as they were before they raised their fists in defiance of the whole player base and claimed that they had the right to make the rules for all of us.  But that would be a reasonable response, wouldn't it?

AJ





Edited by ajqtrz - 09 Mar 2016 at 00:17
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2016 at 23:41
Sargon,

I do believe you and I may be straying into "philosophy" which is, sadly, not a subject the devs want to allow.  Thus, I will reply in private so that we don't get the "this thread is closed" hammer again.  LOL

AJ
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2016 at 23:39
Thexion,

I you think about the playground vs game you can get both out of Illyriad, depending on how specific you like to be in your definition of "game."  That a "game" can be a loose set of actions used to reach a goal is reflected in the question, "what kind of game are you playing?" while a stricter definition of game would focus on a common goal and a set of methods or techniques used to reach that "game defined" goal.   The social nature of Illyriad, with it's differing goals and definitions of what it means to "win" I think are closer to the playground metaphor than to the more strict definition of a game.

In Illyriad we each set up our own game to some degree or other because we can have very differing definitions of what it means to "win."  Thus, just as in a playground you can actually have a number of games occurring in a single space, the same here.   The real problem is that if you try to reduce it to a single game then, yes, some people are going to find the rules not to their liking because they thwart their definition of what it means to win, or at least make it much, much more difficult than they envision it should be.  This simply means that if you are going to allow differing definitions of what it means to win you should recognize you are sharing the space with others and that, from a moral perspective, you will probably need to compromise so that you arrive at the most fun for the most players.  And that means, I think, you cannot impose unnecessary rules upon other players which impede their ability to play.  Using intimidation by threats of coercion on all the players of Illy is such an attempt to impose an unnecessary rule which does, by definition, impede others ability to play as they wish.  And since it's unneeded to accomplish the stated goals, it's unneeded.

As for people telling their children what they can and cannot do, those people have the authority to do so.  In Illyriad the only authority is the authority or persuasion and of force.  I choose to attempt persuasion because force should, I think, be the last resort.  Those who have the authority are those who have the right reasons ...i.e. reasons that are logically and systematically presented and which drive to a logical conclusion, and those who represent the overall consensus.  It would be so much easier if we relied upon the former rather than the latter.  And of course, there is always a debate as to if a conclusion is warranted, but that is why we have these debates.  And there is also a more difficult thing to measure, i.e what the majority think is the proper course.

Thus, I do think you have a point that you can conceive of Illyriad as a single game with all the rules and procedures others bring to it and all the mess as well, but I think you sort out the mess by remembering we are in this space together and need to try to accommodate everybody as best and as generously as we can.

AJ



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sargon Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2016 at 16:15
Dear AJ

Today I won´t have enough quite time here to do all I would like to, so I will split and start with some comments on what you wrote and will do another peace in 2-3 days about knowledge and truth. It will probably have some connection to what follows and both texts might interpret each other, so I would suggest you wait with ansering this post untill then...

Originally posted by AJ AJ wrote:

About 80  to 100 years ago now the philosophical world shifted their emphasis from metaphysics of ontology to epistemology after coming to the conclusion that truth cannot be known with certainty

Well, where and when to delineate the beginnings of these changes is a quite arbitrary thing, I would predate the beginnings by about 100 Years. But the shift towards epistemology is surly a crucial element in it. If I remember it correctly, Foucault named his own endeavours 'historical epistemology' once. But that is not to be taken as an assassination on the concept of truth, it is 'just' a severe reconceptualization that tends to yield a way more complex picture. 

Further down you accuse postmodern philosophy to have lost it fooding in reality, I think that is a quite strange assessment, as in many ways the postmodern thinkers try to give knowledge and truth an actual footing in the messiness of reality instead of the neatness of abstractions. 

Originally posted by AJ AJ wrote:

 or you can try to figure out if all those bits and pieces of reality actually reveal a structure (hence structuralism versus post-structuralism and then post-post-structuralism).

Post-structuralism (at least as I understand and can use it) is not against structures, it is more a hyper-structuralism that doesn´t reduce everything to a simple structure but works with the asumption of multiple, historical changing structures. This is especially the case with Foucault as he time and again in his writings try to reveal structures in human thinking and practices. But there are many different structures over time and not just one metastructure that would account for everything. Given the plurality of human thought, culture, practices, philosophies, literatures and experiences, even for such basic stuff as procreation, that is a quite convincing startingpoint. The structure(s) of a segmented society is not the structure of consumerist capitalist society, the post-structuralist approach (as I see it) is not to claim that there are no structures at all or that we can´t know them, but that there are many (possible) structures that are not reduceable to each other or to an evolutionist scheme behind it. The post-structuralist science is to search for these changeable structures while keeping in mind, that every appoach to understanding is already in itself structures and so not totally objective. 


Originally posted by AJ AJ wrote:

 our post-post-structuralist world is standing on a philosophical sand dune and has lost it's footing.

Funnily that seems to be a more suiting accusation for many of your approaches here as you time and again evade the basic realities here and try to go for the big stuff without having a shared basis with most of the rest here. That we see each other as the road-runner that had run over the edge and runs on without falling down because he hasn´t realized he has lost its footing is very probably because we share only very few concepts and basic approaches. That doesn´t make one of us necessarily wrong, it just makes it quite hard to work productivly together. 

Originally posted by AJ AJ wrote:

In the rarefied air of academia you are correct that "trying to decide who is right and wrong" is "rarely" a "fruitful endeavour" but my experience has been that it's usually not because academics don't want to act as if there is no right and wrong, they just don't be fully responsible for determining what is right and wrong.  

Well, my example included also the late antique/medieval world where everyone of the contestants believed he (not many shes around in the literature of those times unfortunatly) was in the right. It just didn´t work out over 2000 years, so that approach was (partially) skipped. The modern Academia as far as I experienced it has way better capabilities at coping with differences or even transforming those differences into possibitities for the emerging scholars. I don´t have to choose between Plato and Aristotle (nor do I have to belief in the ultimate unity of their teachings) but I can choose from different approaches and definitions around and try to see what I can arrive at with using different sets of them.

In how far the US-Academia suffers from an over-representation of shallow 'post-modern' approaches I can´t tell from own experience (though I usually could enjoy American Anthropologists/Archaeologists !), but having hered from the American issues with over-PC-ing I guess I can see what you are aiming at. But fortunatly that is not in a high degree my own experience here...

Originally posted by AJ AJ wrote:

The fleeing from responsibility that is our post-post-structuralist world, is evident in the way many people insist that making a judgement about something is inherently wrong.

For many protagonists of Postmodern philosophy that doesn´t hold true, they showed often quite a bit of actual practical engagement for what they considered to be right, from Antonio Gramsci having to write in prison to Foucault working in and with prisoners and mental asylum patients for their rights...

That the postmodern world is right now heavily depoliticised is an asessment I share with you, but I wouldn´t hold postmodernism guilty of that. I think many early postmodernists started their 'strange' stuff just because classical emanzipatory projects were breaking down, so for me postmodernism is more at least a try at bettering the worl and not the one guilty of stopping making the world better. 

Originally posted by AJ AJ wrote:

We are afraid of being judges because we haven't done the homework of understanding needed to have a measure.

Well, that might be part of the problem. But then how is assuming to have reached an understanding helpful if you have id at the start of the debate instead of the end? Instead of trying to find common bases you presuppose them here all the time, and it just doesn´t work.

In my personal view judgements are necessary, but they are necessarily wrong (in the sense of not being totally right). So in my view the harshness of the judgement should be as low as possible and the judgement should be made as late as possible. In the end, only the history of effect will show who is right and who not, as we all are way to enmeshed in what we do and think, and rationality, if it is an actual unchangeable existing thing, is but a part of us. We might wish it should rule us, but anyway it doesn´t.

Originally posted by AJ AJ wrote:

And you are probably not correct in your imaginary article.

Then I am happy to have almost never ever stumbled upon such an terrible article :)

Originally posted by AJ AJ wrote:

 My point is that once you let go of any grounds of knowledge there is no knowledge that is grounded.
I totally agree, but because knowledge is grounded, it is grounded and connected to so many things, that even the best map is neither the territory nor suitable for every question you might have.

Originally posted by AJ AJ wrote:

In my opinion, in good existentialist fashion, I therefore choose to believe (i.e. the Old English, "to live by") the idea that the rational mind is the closest thing we have to knowing and we had better dang well use it

But you can just choose for yourself, that is why I don´t thnk you are right to the exclusion of the rightness of others. 

Originally posted by AJ AJ wrote:

Rational inquiry usually just challenges us to order the ideas and concepts and out of that order to think more clearly for ourselves.

There are many different rational inquiries possible, with different definitions and instruments at hand. And it is on to the reader to make the best out of it (rationlity helps with that, as it usually leads to a clearer structure), to assume there is just one right way to do it and that everyone should directly see and follow it is at least simplicistic if not totalitarian. 

Originally posted by AJ AJ wrote:

 Academics tend to examine ideas at a level that sometimes reduces words to the level of absurdity

Well, if you mean with that an overfocusing on the individual case and the exception, than I have to agree with my personal experience. I see a need for continous zooming in and out, and these movements can enrichen each other. There is often a shrinking away from drawing the big pictures, if you meant in a way that with the unwillingness to judge in the academia, I see it as a problem too...

Originally posted by AJ AJ wrote:

The term "force" implies an external locus of control

Well, there usually is, that is how medieval dialectics worked. A poor guy was caught off guard with acepting a premise that sounded nice but was not specific enough, and then was let to a conclusion he didn´t like. But that was just because the premise was undercomplex or the combatant couldn´t show that the other guy used other definitions (more often the case in the indirect, learned discussions via books).


And Ismene is the sister of Antigone, she is in her sisters tragedy and not in her own one because she was pragmatic instead of stubbornly oriented towards principles and didn´t run into a death that didn´t serve any purpose in the end^^

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thexion Quote  Post ReplyReply Direct Link To This Post Posted: 08 Mar 2016 at 14:01
Illyriad is a game, its not a playground is the main issue here. Although you have stated so. Its not same as many other games and has some playground like features but its not actually a playground.  Just for one small example: Hence there is war like features (in the game). Does any offline playground allow you to destroy others property or destroy their structures against their will?

How about mother making threats to children in playground about throwing sand (will have to take you home)  or players threatening someone about not to pee in their sand box. Now anyhow this is not relevant since it is a game and not a playground.

It is unfortunate that players wish to play a game with military options with out actually experiencing conflict. If there would not be the option for war and freedom of choice I doubt I would have ever played this game.  I especially dislike games in which everything is segregated cube for fighting and cube for farming and they don't ever meet.  So I don't like I believe If the game is not fun then you should not play it, I'm sure there is enough players that do enjoy all the features of the game not just the ones they feel acceptable.
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