When Gaming Gets Personal |
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Rill
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Topic: When Gaming Gets PersonalPosted: 19 Mar 2016 at 02:52 |
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I may be having a problem with pronoun referents here. I would think if your pee catches fire, then peeing in the direction of Evony would be doing the world a service.
Also, you might want to get that checked.
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JodaMyth
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Posted: 18 Mar 2016 at 21:03 |
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Careful Rill... this might get into the territory of telling others how to play their game. Your comment on sandbox bathroom habits may eventually get spun into you threatening players to play your way. Also, I wouldn't pee in the direction of Evony just incase it caught on fire.
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ajqtrz
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Posted: 12 Mar 2016 at 23:42 |
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Not sure what this means, Rill. I'm sure it's important as you are not usually one to be trivial. Can you clarify for me? Thanks, AJ
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Sargon
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Posted: 10 Mar 2016 at 14:23 |
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Hey AJ
As long as the thread is open I rather post here, and I think it is civil enough what we write for it to be tolerated, I even try to refrain from political examples (this time I really had to!)^^ On Truth, facts and knowledge: To start with Aristotle and paraphrasing him freely: Truth is not a property of single words/concepts, but of connections between them. Goat-Stag is neither true nor false, but in connection with other words in an ennunciation like "The Goat-Stag exists" the connection can be judged as true or wrong. From that classical start I would go not the classical way of abstraction with its metaphysics that ended in the adaequatio intellectus et rei - a way that is more or less dead now anyways - but a pluralist/systemtheories approach (following roughly Gregory Bateson, Nicklas Luhmann and some postmodern stuff): Existence and any knowledge of it is always multidimensional, embedded and connected. Knowledge of facts is possible, but always necessarily incomplete (in need of complementary input from others and for others) and subjective (embedded and connected to the knower and his/her/its other knowledge). Because of that, I think 'truth', especially THE TRUTH, is not anything reachable or existing in the human mind. As said before, the map is not the territory, there are better and worse maps, especially depending on what you want to know, but never ever is the map the territory or the fullness of information the territory contains. Historically and actually of course many people judge many different things to be true or even the truth. These judgements have, like everythng else, their reasons, connections and embeddedness, and are therefore in the end subjective, wich means here, they can´t be forced onto others (against their structures that lead them to their judgements). What in the minds and the world influences us to judge stuff true or not is in many ways the subject of postmodern analysis (or anyways the stuff I for myself am reading/understanding/using for the most part is). That doesn´t entail that we can´t have knowledge of facts, but the postmodern knower of them knows his/her knowledge to be incomplete and in need of other facets. Usually that doesn´t stop them to think they are somehow quite right, but it leaves more room for other knowledge, other positions and doubt. And the knowledge about ways of constructing knowledge and truthjudgements opens up ways to gain better knowledge of facts. That is of course in the end paradox, but with postmodernism you can wrap and unpack this paradox over time to deal with them. And with the advent of Quantumphysics we might in the end be 'forced' anyways to accept that reality itself might be quite prone to paradoxa. So I would guess we both would agree that it is all about mapping the world, but for me that necessarily entails many different maps, I belief in the atlas and not in the worldmap. I wouldn´t accept everything there of course, and 'even I' judge things wrong, but obviously I am somewhat more cautious before I make that judgement. Of course I might be overcautious to a fault, but as I don´t think anyone will directly join me in my views (structurally anyways more or less impossible), but just guess herer and there someone might find something useful or interesting and build it as a part into his/her system, it is not a problem, because the partial acceptance of anything I say will result in a less timid position and be closer to the 'right' level od judgementalness...
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 09 Mar 2016 at 01:24 |
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Please do not pee in the sandbox. Pee over the edge, like maybe in the direction of Evony.
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ajqtrz
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Posted: 09 Mar 2016 at 00:02 |
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Edited by ajqtrz - 09 Mar 2016 at 00:17 |
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ajqtrz
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Posted: 08 Mar 2016 at 23:41 |
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Sargon,
I do believe you and I may be straying into "philosophy" which is, sadly, not a subject the devs want to allow. Thus, I will reply in private so that we don't get the "this thread is closed" hammer again. LOL AJ |
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ajqtrz
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Posted: 08 Mar 2016 at 23:39 |
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Thexion,
I you think about the playground vs game you can get both out of Illyriad, depending on how specific you like to be in your definition of "game." That a "game" can be a loose set of actions used to reach a goal is reflected in the question, "what kind of game are you playing?" while a stricter definition of game would focus on a common goal and a set of methods or techniques used to reach that "game defined" goal. The social nature of Illyriad, with it's differing goals and definitions of what it means to "win" I think are closer to the playground metaphor than to the more strict definition of a game. In Illyriad we each set up our own game to some degree or other because we can have very differing definitions of what it means to "win." Thus, just as in a playground you can actually have a number of games occurring in a single space, the same here. The real problem is that if you try to reduce it to a single game then, yes, some people are going to find the rules not to their liking because they thwart their definition of what it means to win, or at least make it much, much more difficult than they envision it should be. This simply means that if you are going to allow differing definitions of what it means to win you should recognize you are sharing the space with others and that, from a moral perspective, you will probably need to compromise so that you arrive at the most fun for the most players. And that means, I think, you cannot impose unnecessary rules upon other players which impede their ability to play. Using intimidation by threats of coercion on all the players of Illy is such an attempt to impose an unnecessary rule which does, by definition, impede others ability to play as they wish. And since it's unneeded to accomplish the stated goals, it's unneeded. As for people telling their children what they can and cannot do, those people have the authority to do so. In Illyriad the only authority is the authority or persuasion and of force. I choose to attempt persuasion because force should, I think, be the last resort. Those who have the authority are those who have the right reasons ...i.e. reasons that are logically and systematically presented and which drive to a logical conclusion, and those who represent the overall consensus. It would be so much easier if we relied upon the former rather than the latter. And of course, there is always a debate as to if a conclusion is warranted, but that is why we have these debates. And there is also a more difficult thing to measure, i.e what the majority think is the proper course. Thus, I do think you have a point that you can conceive of Illyriad as a single game with all the rules and procedures others bring to it and all the mess as well, but I think you sort out the mess by remembering we are in this space together and need to try to accommodate everybody as best and as generously as we can. AJ |
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Sargon
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Posted: 08 Mar 2016 at 16:15 |
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Dear AJ
Today I won´t have enough quite time here to do all I would like to, so I will split and start with some comments on what you wrote and will do another peace in 2-3 days about knowledge and truth. It will probably have some connection to what follows and both texts might interpret each other, so I would suggest you wait with ansering this post untill then...
Well, where and when to delineate the beginnings of these changes is a quite arbitrary thing, I would predate the beginnings by about 100 Years. But the shift towards epistemology is surly a crucial element in it. If I remember it correctly, Foucault named his own endeavours 'historical epistemology' once. But that is not to be taken as an assassination on the concept of truth, it is 'just' a severe reconceptualization that tends to yield a way more complex picture. Further down you accuse postmodern philosophy to have lost it fooding in reality, I think that is a quite strange assessment, as in many ways the postmodern thinkers try to give knowledge and truth an actual footing in the messiness of reality instead of the neatness of abstractions.
Post-structuralism (at least as I understand and can use it) is not against structures, it is more a hyper-structuralism that doesn´t reduce everything to a simple structure but works with the asumption of multiple, historical changing structures. This is especially the case with Foucault as he time and again in his writings try to reveal structures in human thinking and practices. But there are many different structures over time and not just one metastructure that would account for everything. Given the plurality of human thought, culture, practices, philosophies, literatures and experiences, even for such basic stuff as procreation, that is a quite convincing startingpoint. The structure(s) of a segmented society is not the structure of consumerist capitalist society, the post-structuralist approach (as I see it) is not to claim that there are no structures at all or that we can´t know them, but that there are many (possible) structures that are not reduceable to each other or to an evolutionist scheme behind it. The post-structuralist science is to search for these changeable structures while keeping in mind, that every appoach to understanding is already in itself structures and so not totally objective.
Funnily that seems to be a more suiting accusation for many of your approaches here as you time and again evade the basic realities here and try to go for the big stuff without having a shared basis with most of the rest here. That we see each other as the road-runner that had run over the edge and runs on without falling down because he hasn´t realized he has lost its footing is very probably because we share only very few concepts and basic approaches. That doesn´t make one of us necessarily wrong, it just makes it quite hard to work productivly together.
Well, my example included also the late antique/medieval world where everyone of the contestants believed he (not many shes around in the literature of those times unfortunatly) was in the right. It just didn´t work out over 2000 years, so that approach was (partially) skipped. The modern Academia as far as I experienced it has way better capabilities at coping with differences or even transforming those differences into possibitities for the emerging scholars. I don´t have to choose between Plato and Aristotle (nor do I have to belief in the ultimate unity of their teachings) but I can choose from different approaches and definitions around and try to see what I can arrive at with using different sets of them. In how far the US-Academia suffers from an over-representation of shallow 'post-modern' approaches I can´t tell from own experience (though I usually could enjoy American Anthropologists/Archaeologists !), but having hered from the American issues with over-PC-ing I guess I can see what you are aiming at. But fortunatly that is not in a high degree my own experience here...
For many protagonists of Postmodern philosophy that doesn´t hold true, they showed often quite a bit of actual practical engagement for what they considered to be right, from Antonio Gramsci having to write in prison to Foucault working in and with prisoners and mental asylum patients for their rights... That the postmodern world is right now heavily depoliticised is an asessment I share with you, but I wouldn´t hold postmodernism guilty of that. I think many early postmodernists started their 'strange' stuff just because classical emanzipatory projects were breaking down, so for me postmodernism is more at least a try at bettering the worl and not the one guilty of stopping making the world better.
Well, that might be part of the problem. But then how is assuming to have reached an understanding helpful if you have id at the start of the debate instead of the end? Instead of trying to find common bases you presuppose them here all the time, and it just doesn´t work. In my personal view judgements are necessary, but they are necessarily wrong (in the sense of not being totally right). So in my view the harshness of the judgement should be as low as possible and the judgement should be made as late as possible. In the end, only the history of effect will show who is right and who not, as we all are way to enmeshed in what we do and think, and rationality, if it is an actual unchangeable existing thing, is but a part of us. We might wish it should rule us, but anyway it doesn´t.
Then I am happy to have almost never ever stumbled upon such an terrible article :)
I totally agree, but because knowledge is grounded, it is grounded and connected to so many things, that even the best map is neither the territory nor suitable for every question you might have.
But you can just choose for yourself, that is why I don´t thnk you are right to the exclusion of the rightness of others.
There are many different rational inquiries possible, with different definitions and instruments at hand. And it is on to the reader to make the best out of it (rationlity helps with that, as it usually leads to a clearer structure), to assume there is just one right way to do it and that everyone should directly see and follow it is at least simplicistic if not totalitarian.
Well, if you mean with that an overfocusing on the individual case and the exception, than I have to agree with my personal experience. I see a need for continous zooming in and out, and these movements can enrichen each other. There is often a shrinking away from drawing the big pictures, if you meant in a way that with the unwillingness to judge in the academia, I see it as a problem too...
Well, there usually is, that is how medieval dialectics worked. A poor guy was caught off guard with acepting a premise that sounded nice but was not specific enough, and then was let to a conclusion he didn´t like. But that was just because the premise was undercomplex or the combatant couldn´t show that the other guy used other definitions (more often the case in the indirect, learned discussions via books). And Ismene is the sister of Antigone, she is in her sisters tragedy and not in her own one because she was pragmatic instead of stubbornly oriented towards principles and didn´t run into a death that didn´t serve any purpose in the end^^ |
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Thexion
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Posted: 08 Mar 2016 at 14:01 |
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Illyriad is a game, its not a playground is the main issue here.
Although you have stated so. Its not same as many other games and has
some playground like features but its not actually a playground. Just
for one small example: Hence there is war like features (in the game).
Does any offline playground allow you to destroy others property or
destroy their structures against their will?
How about mother making threats to children in playground about throwing sand (will have to take you home) or players threatening someone about not to pee in their sand box. Now anyhow this is not relevant since it is a game and not a playground. It is unfortunate that players wish to play a game with military options with out actually experiencing conflict. If there would not be the option for war and freedom of choice I doubt I would have ever played this game. I especially dislike games in which everything is segregated cube for fighting and cube for farming and they don't ever meet. So I don't like I believe If the game is not fun then you should not play it, I'm sure there is enough players that do enjoy all the features of the game not just the ones they feel acceptable. |
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